20 great new audio jobs at Google, Arcana Audio, Universal Production Music, Skydance, Raid Base, Arrowhead, Roblox, EA Vancouver, 2K Brighton, Rytmisk Music Conservatory, Maxis Studios, Lighthouse Games, Rev Rooms, Omeda Studios, and Music Academy

By January 26, 2024Audio Jobs
New audio jobs for games and film
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We came across interesting new jobs at Raid Base, Arrowhead, Roblox, and EA Vancouver:

  • Raid Base is hiring a Senior Audio Designer to lead their audio integration strategy, aligning sound design with their player-centric approach (CA, US / Remote)
  • Arrowhead is looking for an Audio Designer to help define and create the initial audio content for their co-op game (Sweden)
  • Roblox is seeking a Software Engineering Manager of Audio to lead the technical vision and execution of their upcoming audio platform (CA, US)
  • EA Vancouver requires a Senior Audio Artist to oversee quality audio experiences at EA SPORTS (BC, Canada)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Senior Audio Designer
Company: Raid Base
Location: Los Angeles, CA, US / Remote
Job description

Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Seed and Series A and B.

Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.

Senior Audio Designer
  • Remote work, able to join core hours 10AM-5PM PST
  • Salaried, full-time position
A few attributes in great developers that we believe assist us toward this mission are:
  • Personal ownership
  • Good judgment
  • Leadership
  • Emotional intelligence

We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, in turn building a stronger community that is tempered through adversity.

The Raid Base team is composed of developers who actively play games and we established this studio to foster a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you!

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at RAID BASE, inc. are virtual/remote. There is a possibility at a future date that we will find a location for physical office(s), but nothing so far is planned.

Job Description

In the role of Senior Audio Designer, you will lead our audio integration strategy, aligning sound design with our player-centric approach. As a pivotal member of our team, you will shape the audio experience, bringing the world to life while communicating critical gameplay information to players. Daily interaction with small multidisciplinary teams will be commonplace as we collaborate to create engaging experiences with both gameplay and audio considerations. As an early member of the team your work will be instrumental in propelling the direction for in-game content creation and help bring our game to reality.

Key Responsibilities
  • Drive the overarching "vision" for sound integration, aligning it with our player-centric philosophy to enhance the gaming experience
    • Collaborate closely with the Design, Art, and Engineering teams to create and iterate on audio systems and content
    • Establish and help to define the quality bar for audio in the game
  • Contribute to all aspects of the audio content pipeline, from design to final game asset
  • Perpetuate a healthy, creative and team oriented studio culture through collaboration and leading by example
Required Qualifications
  • Experienced game developer with a track record of shipping
  • Experience using WWise
  • Resume/CV or portfolio that demonstrates relevant skills, experience, and past projects
  • Demonstrated proficiency for leading in game audio integration
  • Possess a broad set of game development skills to support working within a small multidisciplinary team
  • Experience editing and mixing sound-to-picture and authoring sound for surround formats
Desired Qualifications
  • Experience using Unreal engine strongly preferred, but not required
  • Development experience with isometric-based projects
  • Object oriented or level-design style scripting or light programming knowledge
  • Background in music production (though music composition is not within the scope of this job)
Benefits & Perks

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.

All positions at Raid Base, Inc are virtual/remote. There is a possibility at a future date that we will find a location for a physical office(s), but nothing so far is planned.

Source: GameJobs.co
Audio Designer
Company: Arrowhead
Location: Stockholm, Sweden
Job description

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Audio Designer!

We are looking for an Audio Designer to join one of our future game teams who will help define and create the initial Audio content for the game while closely contributing to the direction and vision in support of the Game Director.

Who you are:

The Audio Designer is responsible for producing high quality audio assets using outstanding skills in sound design and implementation. Ideally we are looking for a generalist comfortable with potentially implementing or creating audio libraries, foley, music, dialogue, etc. Helping define and understand the project’s needs from an Audio pipeline standpoint, the Audio Designer will switch between the context of helping to structure for future development, while also delivering on assets in the short term to further prototypes and pre-production to find the ‘fun’ and the ‘feel’ of the game as early as possible.The Audio Designer is also expected to work in a way that supports the product focused life cycle of the multidisciplinary team, contributing to product discovery and in delivering as much player value as possible. They will work in multiple tools and create the best practice for the pipelines necessary to deliver high quality assets for the Unreal 5 developer ecosystem for Audio.

  • You have 3+ years hands on experience in game audio development as Audio Designer or Sound Designer
  • Familiar and proficient in many aspects of audio and sound design for games
  • Familiarity with broad aspects of game development including gameplay, content creation, and systems
  • You have shipped a similar title to the original HellDivers or other top-down action games
  • Experience with, or have shipped titles, on Unreal 4 or greater
  • Experience with multiple Audio engines such as MetaSounds, WWISE, or others
  • Preproduction or Prototyping project phase experience
What you'll do;
  • Create and implement high quality assets during prototyping and preproduction from a broad range of Audio specialties such as SFX, Music, Dialogue, and others
  • Collaborate with project Leadership in defining requirements and content as well as content pipelines that are necessary to achieve the product vision and goals.
  • Establish best practice for content creation pipelines for sound design, dialogue, etc
  • Identify and scope the Audio content requirements for the game during early milestones, as well as identify pipeline or tools needs
  • Set standards or guidelines for other Audio Designers and developers as necessary to ensure that our development scales as more people join the team
How to apply

If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We interview candidates continuously and hire when we find a good fit.

Practical information

Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.

What we offer

Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in our newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated – the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here!

Software Engineering Manager of Audio
Company: Roblox
Location: San Mateo, CA, US
Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community. Audio simulation is a fundamental part of every experience in Roblox. You will oversee the team responsible for the core audio fundamentals in Roblox' game engine and it to the next level at a massive scale.

You'll lead the technical vision and execution of our upcoming Audio platform. Think of simulating 10k users cheering during a concert –with acoustics that sound differently automatically based on if it's an indoor or outdoor concert- while performers create compelling new music experiences. If you are excited about creating the new technology to support all those use cases and make sure it scales, this is the right job for you!

You Will:
  • Report directly into the Director.
  • Have already built and deployed a real time audio system for a large consumer application and are not afraid of any part of the technical stack.
  • Take a creative and strategic approach to solving hard problems. You are an and try to find new approaches to solve the problems.
  • Lead the definition and implementation of our next gen real time immersive audio simulation platform
  • Balance researching new technologies with a practical approach
  • Manage other engineers by example and through technical direction.
  • Partner and collaborate with different teams and deliver a scalable product.
  • Ensure the team is well set up to succeed and operate with the right processes
  • Work cross-team, with people, and have an experience creating detailed technical documentation in yours and their technical domain
  • Manage technical teams in vague situations and in a environment
  • Work in a Hybrid environment (3 days in office)
You have:
  • BS in a STEM related field, Advanced degree are a definite plus.
  • Over 10 years of experience in the audio simulation domain
  • Over 5 years of experience in leading teams
  • Proven record in planning, execution, and shipping high-quality audio products
  • Background in the gaming industry or developing audio technologies for games
  • Experience in system engineering, understanding of scale, reliability, and quality.
  • knowledge of the physics of sound propagation. You also love to pick up new technologies as the landscape evolves.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Ranget
$283,780 — $331,640 USD

You’ll Love:
  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex – Flexible and supportive work policy
  • Roblox Admin badge for your avatar
  • At Roblox HQ:

  • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks

  • Onsite fitness center and fitness program credit
  • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Senior Audio Artist
Company: EA Vancouver
Location: Vancouver, BC, Canada
Job description

About the Organization : EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.

About the role: EA Sports is looking for a Senior Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will closely with the Audio Directors and EA Sports leads. If this sounds like you – submit your application and join us on this journey!

Responsibilities:
  • Design and implement audio to immerse the player into the game's world.
  • Create, extend, and manage simple and complex audio assets and structures.
  • Follow a schedule and submit final audio files on or before required deadlines.
  • Edit and implement audio assets directly in our audio tools and game engine.
  • Work with Design, Animation, VFX, and other teams, to ensure that audio matches the vision of the game.
  • Troubleshoot and help fix audio bugs.
Qualifications:
  • 7-9 years of game audio and/or post-production experience.
  • Experience with audio design from scratch, field and foley recording, processing, editing, and in-game implementation.
  • Comfortable with modern audio equipment and proficiency in at least one DAW and PC software.
  • Proficient in using game development tools, technology, and pipelines (eg Wwise, Unreal, Perforce)
  • A positive communicator who excels as part of a team.
  • Artistic and creative sensibilities.
  • Good technical thinker

Please provide a link for a demo reel in your application.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 – $119,000 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Source: EA Careers

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