20 great new audio jobs at Dolby Labs, Native Instruments, Rare, Gameloft Montréal, Ubisoft Montréal, Sonos, The Audio Programmer, Wizards of the Coast, RD Content, University of South Wales, Microsoft, IO Interactive, and Lighthouse Games

By November 16, 2023Audio Jobs
Audio Jobs for game audio and film sound
Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox


We came across interesting new jobs at Rare, Dolby Laboratories Barcelona, Gameloft Montréal, and Ubisoft Montréal:

  • Rare is seeking an Audio Intern to help them marry audio and technology in unique, creative ways (England)
  • Dolby Laboratories Barcelona is looking for an Intern for their Audio Experiences Lab to develop innovative tools for acoustics simulation using the latest AI tools (Spain)
  • Gameloft Montréal requires a Contract Interactive Music Composition for a variety of projects (QC, Canada)
  • Ubisoft Montréal is hiring a Sound Designer to join their Alice team and be responsible for artistic, design and technical content related to audio (QC, Canada)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Early Black Friday Sound Effects Sale
Vintage Anime SFX – now on sale here too!

Audio Intern
Company: Rare
Location: Warwickshire, UK
Job description

Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.

Required Experience and Capabilities
  • Experience of producing audio and a passion for the technology of state-of-the-art audio authoring techniques.
  • A solid grounding in core audio foundation, genuine enthusiasm for sonics, and current as well as future audio creation techniques.
  • A portfolio or technical blog demonstrating your ability in audio/music and/or implementation.
  • A good understanding with Audio DAWs (e.g., Reaper, Pro-Tools, Audition). 
  • A good understanding with Audio Middleware (e.g., Wwise/FMOD).

It is not essential to have experience in computer games development or to be on a games-specific course.

Desirable Experience

None of these are essential but the more the better: 

  • Proficiency with Audio DAWs (e.g., Reaper, Pro-Tools, Audition). 
  • Proficiency with Audio Middleware (e.g., Wwise/FMOD).
  • Proficiency with off-the-shelf engines/editors (e.g., Unreal, Unity). 
  • Good ear for making high quality sounds. 
  • A deep understanding of how audio for games is authored and implemented, and how this differs from linear media.
  • Audio interests outside those prescribed by a university course (e.g., personal portfolio, online competitions, independent game projects, involvement in a modding community). 
  • Recording experience, including knowledge of microphone selection and placement.
  • Understanding of workflow of getting sounds to trigger in modern game engines. 
  • Experience of any of the areas of game development mentioned in this job description.
How to Apply

Please include a copy of your CV with a cover letter and portfolio. We realise that your portfolio may be a work in progress and that’s fine, it’s your potential that will catch our eye. Here are some things you can do to help your portfolio stand out:

  • Include things you are genuinely proud of – this is your chance to show off so please make the content easily accessible.
  • Demonstrates why you want to work for our team at Rare. We’re a creative lot so it doesn’t have to be a letter, it could be a video, comic, or even a game!

Please be aware that this role will be based at Rare Studio, Twycross, Leicestershire and the successful applicant will be required to work on-site to get the best out of the 12-month internship.

Role Purpose

As an Audio Intern within the Audio team at Rare, you’ll be responsible for delivering beautiful and captivating audio experiences to our players. You’ll contribute to a 35-year history of delivering aurally stunning games, using cutting-edge techniques to solve problems, and showing your own inventiveness to tackle challenges that have not yet been solved in the industry. 

Audio Interns can expect to interact with almost every aspect of game production. This role is about marrying audio and technology in unique, creative ways. Audio Interns could find themselves working with Engineers on implementation of gameplay features, Environment Artists on tasks requiring high-quality environment audio, or even with Game Designers creating sounds to help the player’s understanding of gameplay mechanics.

The desire to learn, fit into a team environment, and positively increase the quality of our games as a whole is a must – everybody on the team gets their hands dirty in all areas of game production! It’s all about the individual’s strengths and passions. Whether it’s creating audio assets, blueprints to trigger beautiful sounds, or something else that we’ve never seen before, we want audio folk who will bring their own unique views and ideas to the project and the drive to innovate in their areas of interest.

We’re big believers in high-quality audio here at Rare, and since we’re developing our products as services, we aim for fast iteration using common methods. This means that we embrace modern development practices such as continuous delivery, automated testing, team art reviews, and agile methods.

Key Accountabilities
  • Identify, implement, and iterate on game features and pipeline requirements, in conjunction with the Audio team, Artists, Designers, Engineers and Testers.
  • Solve problems through the application of sound common sense.
  • Continuously work to minimise technical debt, and audio quality debt and rework.
  • Devote time to personal improvement to further your own game development, audio, and technical knowledge.
Intern at Audio Experiences Lab
Company: Dolby Laboratories Barcelona
Location: Barcelona, Spain
Job description

Join the leader in entertainment innovation and help us design the future. The Dolby U internship program offers impactful, project-based work experience in a collaborative, creative environment where you work side by side with industry leaders. Amplify your insatiable curiosity by implementing real-world solutions that revolutionize how people communicate and how entertainment is created, delivered, and enjoyed worldwide. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work. For any student seeking to gain invaluable expertise through meaningful, personal contributions, we invite you to join us in continuing to design a future where technology meets entertainment!

We will review applications on a rolling basis. We recommend submitting your application by November 23rd, 2023


The Audio Experiences Lab in the Dolby Barcelona office is looking for an intern willing to develop innovative tools for acoustics simulation using the latest AI tools.

  • Develop novel methods for acoustics simulation using generative AI tools.
  • Evaluate the results against state-of-the-art techniques and other internal Dolby technologies.
  • Apply the methods to Dolby usecases, in collaboration with the researchers at Dolby Barcelona.
  • Present the results both internally and externally.
  • Bachelor’s degree in Audiovisual or Electric Engineering, Computer Science, Mathematics, Physics or related field.
  • Expertise in acoustics.
  • Expertise in AI applied to audio.
  • Knowledge of signal processing as applied to audio.
  • Hands-on experience with deep learning frameworks in Python (Pytorch/Tensorflow/Jax)
  • Strong mathematical aptitude.
  • Python programming skills.
  • Enrolled in a master’s or, preferably, a PhD program in a relevant discipline for the entire duration of the internship (Spring 2024)
  • Available to work part-time or full-time for the same period; the selected candidate is expected to work at least some of that time on-site from the Barcelona office.
Nice to have:
  • Master’s degree in any of the above-mentioned subjects.
  • Research experience in related areas.
  • Experience with generative AI.
  • Familiarity with physics-inspired approaches to AI.
  • Knowledge of spatial audio.
  • Familiarity with mathematical optimization.
Contract Interactive Music Composition
Company: Gameloft Montréal
Location: Montréal, QC, Canada
Job description

Hello audio designers!

I am looking for freelancers in the Montreal area and its nearby regions to support our crew for contractual mandates at Gameloft Montreal.

The following services we're looking for are :

  • Sound Design
  • Voice Design
  • Interactive Music Composition
  • Technical Audio Design

If you are the person I am looking for please message me on the side for a chat.

If there is anyone in your network that might be interested, please share the posting. It will be much appreciated. 🙂

Thank you,
Audio Producer at Gameloft Montreal

Sound Designer
Company: Ubisoft Montréal
Location: Montréal, QC, Canada
Job description

This position is responsible for all artistic, design and technical (pipeline) content related to sound (music and/or sound effects) in the game.

The main and usual duties of this job are :
  • Ensure that you are familiar with all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) in order to fully understand the sound requirements and have an overall vision of the game;
  • Create the sound effects and/or SFX required for the game;
  • Create the sound effects and/or SFX required for the trailers;
  • Develop in-game sound mechanisms according to the game's style, so that sounds and music fit in well with the project's creative direction;
  • Participate in the definition of the in-game sound design and the artistic and technical components (pipeline) if the context allows;
  • Take into account the limits and advantages of tools to design the sound and concepts to be developed in order to propose a realistic scope and avoid developments that will be withdrawn due to technical limitations;
  • Communicate the sound design to the other trades involved;
  • Participate in the creation of the game at the level of the creative cells in order to improve the gameplay experience and the immersion of the player in sound;
  • Identify sound needs related to the project and ensure the production of the necessary or relevant resources;
  • If outsourcing is required, draw up a list of special effects, foleys, ambience and music to be produced, and send an order to the sound studio for their production;
  • Validate the recording of Foley sessions with the sound technician and Foley artist to ensure the desired level of quality;
  • Integrate sounds into the game (an event provoked or not by the consumer in the game corresponds to a sound in the audio data);
  • Participate in the planning of audio production several months in advance and ensure follow-up throughout production;
  • Perform all other related tasks.
Qualifications Education:
  • AEC/DEC/Bachelor's degree in music, audio or equivalent
Relevant experience :
  • 1-3 years of professional experience in audio
  • Video game enthusiast with experience in the field (asset)
  • Experience in music production, film, television, as a sound engineer or sound technician may be relevant.
Skills and knowledge :
  • Attention to detail
  • Critical and creative thinking
  • Open-mindedness – adaptability – flexibility
  • Stress tolerance
  • Sense of urgency and priorities
  • Passion and curiosity related to the job
  • Artistic judgment
  • Bilingualism
  • Ability to explain complex concepts
  • Excellent knowledge of Pro-Tools, Reaper
  • Basic knowledge of studio audio equipment and SFX libraries
  • Knowledge of existing audio engines is an asset
  • Knowledge of other production trades
Source: GameJobs.co

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!