19 great new audio jobs at Rockstar Games, Audio Engineering Society, Formosa London, Jutsu Games, Crytek, Digital Extremes, Ubisoft Ivory Tower, Playground, 7 Digital Labs, Ubisoft Montpellier, DECA Games, EC Innovations, Build a Rocket Boy, DR Lyd, Vox Audio, PTW, and Dreamhaven

By December 29, 2023Audio Jobs
New audio jobs for games and film
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We came across interesting new jobs at Jutsu Games, Crytek, Digital Extremes, and Ubisoft Ivory Tower:

  • Jutsu Games is hiring a Sound and Music Designer to work on their new game Infection Free Zone (Poland)
  • Crytek is looking for a Senior Audio Programmer for the latest Crysis game (Germany)
  • Digital Extremes is seeking a Sound Designer who can create sounds via field recording, Foley, and DAW-based tools (ON, Canada)
  • Ubisoft Ivory Tower needs an Audio Programmer for the newest installation of The Crew (France)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting- and hope you have a fun and festive leap into 2024! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

See And Hear The Most Popular Sound Effects Libraries of 2023 here

Sound and Music Designer
Company: Jutsu Games
Location: Warsaw, Poland
Job description

You may already know us, we created, among others, "911 Operator", "112 Operator" and "Rustler"

Now we are working on "Infection Free Zone" and we are looking for someone who will take care of the game's sound.

We require:

  • good knowledge of written and spoken English, necessary to work with voice actors
  • skills in creating and searching for sound effects
  • knowledge of FMOD capabilities
  • basic knowledge of Unity – audio import and compression
  • completed projects in the portfolio
  • availability at least 80 hours a month
We welcome:

  • the ability to compose music
  • film editing skills
  • knowledge of the gaming world
  • passion for gamedev
  • participation in gaming conferences/game jams sense of humor Duties:
  • recording and processing of dialogues for the IFZ project with actors
  • selecting missing sounds and integrating them with the FMOD game
  • recording additional music tracks.
We offer:
  • B2B or UOD
  • fair remuneration – depending on qualifications, at the level of PLN 20,000 net for the indicated scope or significant bonuses and success fees for completing the project
  • remote work or convenient location near the Wilanowska metro station (literally 3 minutes walk)
  • friendly atmosphere and multiplayer games a big impact on the appearance and functionality of games
  • sports package
  • Medicover medical package Please send your applications (including CV/Portfolio) by December 31 only via the form: https://forms.gle/nyuSC432NDenZHAa9

Możliwe że już nas znasz, stworzyliśmy m.in "911 Operator", "112 Operator" i “Rustler”
Teraz pracujemy nad “Infection Free Zone” i szukamy kogoś kto zadba o dalsze udźwiękowienie gry.

  • dobrej znajomość j. angielskiego w piśmie i mowie, konieczniej do współpracy z voice actorami
  • umiejętności tworzenia i wyszukiwania efektów dźwiękowych
  • znajomości możliwości FMOD
  • podstaw znajomości Unity – importu i kompresji dźwięku
  • ukończonych projektów w portfolio
  • dostępności minimum 80h w miesiącu
Mile widzimy:
  • umiejętność komponowania muzyki
  • umiejętność montażu filmów
  • znajomość świata gier
  • pasję do gamedevu
  • zaliczone udziały w konferencjach o grach / gamejamach
  • poczucie humoru
  • nagrania i obróbka dialogów do projektu IFZ z aktorami
  • dobór brakujących dzwięków i integracja ich z grą w FMOD
  • nagranie dodatkowych ścieżek muzycznych.
  • B2B lub UOD
  • uczciwe wynagrodzenie – zależne od kwalifikacji, na poziomie 20 000 PLN netto za wskazany zakres lub znaczące premie i success fee za doprowadzenie projektu do końca
  • pracę zdalną lub dogodną lokalizację przy metro Wilanowska (dosłownie 3 minuty piechotą)
  • przyjazną atmosferę i gry multiplayer
  • duży wpływ na wygląd i funkcjonalność gier
  • pakiet sportowy
  • pakiet medyczny Medicover

Zgłoszenia (w tym CV / Portfolio) proszę przesyłać do 31 grudnia wyłącznie przez formularz:

Source: Skillshot.pl
Senior Audio Programmer
Company: Crytek
Location: Frankfurt, Germany
Job description

We are looking for an experienced Senior Audio Programmer to join our development team for Crysis 4 (Working Title).

Relocation & Remote Work

Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. For this position you this position you have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

  1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

  2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.

  3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

  • Develop both systemic, high level features as well as specific low level tech.
  • Develop audio tools in collaboration with Audio Designers and Programmers.
  • Design, implement, and iterate on new and existing audio systems, tools and DSPs.
  • Work in C++ with our in-house Engine and third party APIs on multiple projects.
  • Advise, review and help making tech reusable for multiple projects and platforms.
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions.
  • 5+ years of experience in the game industry, actively coding audio related software.
  • A strong passion for digital Audio in dynamic simulations(Games, or others) and intrinsic motivation to always stay up to date with the industry and latest tech.
  • Good experience with C++ and writing maintainable, platform independent code.
  • A good grasp on the physical foundations of Sound and Acoustics and how they translate to a digital environment.
  • Strong ability to give feedback and guide Junior & Regular Audio Programmers.
  • Experience with the low-level workings of Wwise, Fmod and JUCE.
  • Good experience in debugging audio applications and algorithms from high level features to specific DSP routines.
  • Background or strong interest in mathematical foundations of sound and DSP and their algorithmic implementations.
  • Experience with Performance-implications of new and existing features in a multithreaded/multiplatform production environment.
  • Some Experience and understanding for Designer's approaches and requirements in Engines, Middlewares and DAWs.
  • Experience with, or willing to learn new languages, frameworks and tech. (JavaScript, Python, Bash)
  • Experience with digital filter implementations.
  • Experience with DAWs. (Nuendo, Reaper, Ableton)
  • Experience with localization.
  • Experience with programming standalone tools using QT or JUCE.
  • Experience with Dolby Atmos / Tempest 3D AudioTech
What you can expect from us

Home Office

Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio.

Career Path

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

Company Apartment

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.*

Relocation Support

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).*

Public Transport Pass

Discover Frankfurt by bus, tram and metro – free of charge.*

Gym Card

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

International Environment

We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.

German Classes

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.


Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!*

We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.

Vacation Days

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.

*only applicable to employees in Frankfurt.

Sound Designer
Company: Digital Extremes
Location: London, ON, Canada
Job description

Digital Extremes is looking for an Sound Designer. As the Sound Designer, you will be responsible for creating engaging and detailed sound design for various elements of the game including sound design for levels, weapons, A.I., U.I., cinematics, animations, marketing and other gameplay events. You possess a passion for field recording, Foley, and using DAW-based tools to create sound design. You will take direction from Senior Sound Designers and the Audio Director.

  • Create engaging and detailed sound design for various elements of the game. This includes sound design for levels, weapons, A.I., U.I, cinematics, animations, marketing, and other gameplay events. Must be comfortable creating sound design under the direction of Senior Sound Designers and Audio Director.
  • Implement sound design and other audio into the game engine. Ability to work with audio engine tools to achieve the desired audio outcome in game.
  • Record Foley and gather field recordings for use in our games.
  • Record, design, and edit voices and voice overs for use in our games.
  • Find and fix audio related bugs.
  • Maintain a familiarity with basic lua scripting as it pertains to game audio.
  • Maintain an appropriate game audio mix at all times, on all platforms (PC, PS5, Xbox X, Switch).
  • Maintain an audio program skill set with regards to current industry standards (Pro Tools, Reaper, plugins, etc.).
  • Help to mentor Junior Sound Designers and be a self-starter.
  • Passion for helping to continually improve the game audio engine, and work with audio programmer on new features and fixes.
  • Possess an intermediate knowledge of audio recording and editing techniques.
  • Post-secondary in audio related program.
  • At least 4 years' experience in an audio related field or 2+ years experience in the game industry
  • Experienced and comfortable working with both Mac and PC
  • Passion for world-class audio
  • Thrive in a small-knit team of passionate audio professionals
  • A portfolio that demonstrates excellent sound design skills
  • Above average ability to create sound design for a state of the art next-gen game engine
  • Possess exemplary oral and written communication skills
  • Background in sound design for video games

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II.
The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™.

For more information about Digital Extremes, visit www.digitalextremes.com . To sign up for Warframe, visit www.warframe.com .


Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of "Canada's Top 100 Employers". We summon you to join our elite team!

The rewards of a career with Digital Extremes include:
  • Competitive salary with bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP plan
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance fitness subsidies
  • Be part of "Giving Back" through a multitude of fundraising venues at DE
  • Virtual events such as team building exercises, Games night, Live band performances, Adult and separate children's holiday and summer parties for global teams!

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.

Audio Programmer
Company: Ubisoft Ivory Tower
Location: Lyon, France
Job description

Play as a team, Race for excellence and Get creative! At Ubisoft Ivory Tower, we have been driven by these values on a daily basis since 2007, join us to work on our successful franchise The Crew as: Audio Programmer (F/M/NB).

Reporting to the Audio Lead, the Audio Programmer is responsible for the development and optimization of the game’s audio systems and tools.

  • Design, implement and create the systems and tools that will enable the work of the audio design team
  • Work closely with sound designers to improve workflow
  • Be the main technical contact of the project for the integration of the game’s sound and develop the features requested by the game and sound designers
  • Evaluate, integrate and improve the internal technologies and Middleware used, adapting the functionalities developed to the needs of the product
  • Identify problems and propose solutions based on expertise
  • Work cross-functionally with all teams offering content to be sound at all levels (design, tools, engine, game)
  • Document your work
Maintenance of knowledge:
  • Help develop a vision for audio technologies
  • Ensure technological monitoring and test new solutions
  • Ensure performance is respected
  • Knowledge of 3D mathematics and signal processing
  • Knowledge of real-time programming, memory management and multithreading constraints
  • Very good knowledge of Wwise (to support Sound Designers)
  • Excellent knowledge and passion for the video game sector
  • Interest in sound and audio in general, musical ear
Additional Information

Ubisoft strives to develop an inclusive work environment that reflects the diversity of its community of players in its teams. As an employer, Ubisoft offers everyone the same opportunities for access to employment without distinction of gender, ethnicity, religion, sexual orientation, social status, disability and age.

All information will be treated confidentially in accordance with the Employment Equity Act.

Joining the French studios also means:
  • Join passionate teams with an excellent technical level, all driven by the desire to design and develop innovative games that stand out for their quality
  • Collaborate with teams recognized for their experience on renowned franchises
  • Develop expertise by participating in sharing events organized internally (talks; conferences; trade fairs) and benefiting from tailor-made training programs
  • Evolve in a leading group in the video game industry in France and present in 30 different countries, with opportunities for international development

See you soon!

Consult who aims to support you in your application, and discover our actions to encourage more diversity and inclusion.

Job Description

Play as a team, Race for excellence and Get creative! Chez Ubisoft Ivory Tower, nous sommes animés au quotidien par ces valeurs depuis 2007, rejoignez-nous pour travailler sur notre franchise a succès The Crew en tant que : Audio Programmer (F/H/NB).

Sous la responsabilité du Lead Audio, le Programmeur Audio est responsable du développement et de l'optimisation des systèmes et outils audio du jeu.

  • Designer, implémenter et créer les systèmes et outils qui permettront le travail de l'équipe design audio
  • Travailler en étroite collaboration avec les sound designers pour améliorer le workflow
  • Être l'interlocuteur technique principal du projet pour l'intégration du son du jeu et développer les features demandées par les game et les sound designers
  • Evaluer, intégrer et améliorer les technologies internes et Middleware utilisés, adaptant les fonctionnalités développées au besoin du produit
  • Identifier les problèmes et proposer des solutions d'après expertise
  • Travailler en transverse avec toutes les équipes proposant du contenu a sonoriser a tous les niveaux (design, outils, moteur, jeu)
  • Documenter son travail
Maintien des connaissances:
  • Aider a développer une vision pour les technologies audio
  • Assurer une veille technologique et tester de nouvelles solutions
  • Veiller au respect des performances
  • Connaissances des mathématiques 3D et traitement du signal
  • Connaissances des contraintes de programmation temps réel, de gestion de la mémoire et de multithreading
  • Très bonnes connaissances de Wwise (pour accompagner les Sound Designers)
  • Excellente connaissance et passion du secteur du jeu vidéo
  • Intérêt pour le son et l'audio d'une manière générale, oreille musicale
Additional Information
Ubisoft veille a développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs•euses dans ses équipes. En tant qu'employeur, Ubisoft offre a tous et toutes les mêmes opportunités d'accès a l'emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d'âge.

Toute information sera traitée de manière confidentielle conformément a la Loi sur l'équité en matière d'emploi.

Intégrer les studios France, c'est aussi:
  • Rejoindre des équipes passionnées et d'un excellent niveau technique, toutes animées par l'envie de concevoir et développer des jeux innovants et se démarquant par leur qualité
  • Collaborer avec des équipes reconnues pour leur expérience sur des franchises renommées
  • Développer une expertise en participant aux événements de partage organisés en interne (talks ; conférences ; salons) et en bénéficiant de programmes de formation sur-mesure
  • Évoluer dans un groupe leader dans l'industrie du jeu vidéo en France et présent dans 30 pays différents, avec des opportunités d'évolution a l'international

À très bientôt !

Consultez qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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