20 great new audio jobs at Sandbox VR, Blizzard, Nimble Giant, Rebound Sound, Gameloft, Bungie, Streamline, Mass Virtual, Lionbridge, Turtle Rock, Variable State, Ubisoft Reflections, Rev Rooms, Studio Gobo, Maverick Games, EA Kitchener, Ankama, That’s No Moon, and Microsoft

By January 13, 2023Audio Jobs
New audio jobs in game audio and film sound
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We came across interesting new jobs at Rebound Sound Company, Sandbox VR, Blizzard Irvine, and Nimble Giant – and they’re looking for a Technical Sound Designer (Remote), Senior Sound Designer (Remote / Europe), Senior Sound Designer (CA, US), and VR Sound Engineer (Israel).

We also found openings for a Sound Designer at Gameloft Indonesia (Indonesia), Senior Audio Lead at Bungie (WA, US / Hybrid / Remote), Sound Designer at Streamline Studios (Malaysia), Sound Designer at Mass Virtual (FL, US), Audio Lead at Lionbridge (Germany), Senior Audio Programmer at Turtle Rock Studios (CA, US), Sound Designer at Variable State (Remote / UK), and Graduate Audio Designer at Ubisoft Reflections (England).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Intern at Rev Rooms (England), Audio Lead at Studio Gobo (England / Hybrid), Audio Designer at Maverick Games (England), Audio Artist 2 – Speech Artist at EA Kitchener (ON, Canada), Stage Sound Designer at Ankama (France), Dialogue Audio Designer at That’s No Moon (CA, US), Sound Designer at Humand Talent (Recruiter) (Remote / UK or Europe), and Research Intern at Microsoft (WA, US / Hybrid). Happy job hunting!

Highlight – sound stories this week:


Technical Sound Designer
Company: Rebound Sound Company
Location: Remote
Job description

Are you ready for a new challenge?

Rebound Sound Company is a thriving audio outsourcing studio with facilities in Los Angeles, Poland and Sweden. We support sound design, music, voiceover and audio implementation for many high-profile game developers and have an exciting array of projects in the pipeline.

We are looking for a highly skilled Technical Sound Designer to join our team for an exciting opportunity.

The position is full-time, remote in the Americas. You’ll be working closely with our clients, as well as the rest of the Rebound team. We value and encourage personal development and we are first and foremost looking for a passionate and creative person.

About this role

You will design and create audio systems, design sounds, and solve technical challenges across game projects; lead and oversee audio technical strategies for game projects; and collaborate as a core partner of game development teams.

  • Work with our internal audio team and client game studios to create full technical audio experiences for outsourced game projects. 
  • Implement audio assets and create audio systems required for different genres of games and tools. 
  • Sound design and audio editing
  • Work with game engines and audio middleware in close collaboration with sound designers and game designers. 
  • Create technical documentation for authored systems and implementations. 
  • Responsibilities include but are not limited to:
  • Map Zoning – adding audio zones, transitions and setting up propagation portals to maps
  • Scripting work for implementing various systemized sounds as well as one-off sound events.
  • Set up various asset templates to prepare for content delivery
  • Debugging various technical and implementation issues
  • Learning proprietary toolsets
  • 2+ years' experience in a similar role in the game development industry. 
  • Proficiency with Wwise and FMOD middleware 
  • Proficiency with audio tools in Unreal Engine (4 and 5) 
  • Knowledge of Blueprint scripting in Unreal 
  • Being comfortable with C++ scripting 
  • Proficiency with Reaper, Pro Tools or any industry standard DAW 
  • Perforce experience 
  • A strong ability to take ownership of the audio development process 
  • Independent and reliable 
  • Strong written and verbal communication skills in English.
Bonus skills
  • Light Lua experience a plus for implementing UI and some Music
  • Full game dev cycle experience (pre-production to post launch support) 
  • AAA experience 
  • Unity and
  • C# experience and general audio programming knowledge 
  • Fluency in other scripting languages (Lua)  
  • JIRA and Confluence knowledge 
  • Field recording and Foley work skills.
Senior Sound Designer
Company: Sandbox VR
Location: Remote / Europe
Job description

We’re Sandbox VR, and we’re the most advanced virtual reality experience in the world. Our mission is to bring people closer together through world-class immersive experiences. With our Hollywood motion capture cameras, 3D body trackers, and haptic suits, we’re operating the next generation of cinemas – where our guests are the stars of their own movies. Venturing into space? You got it. Channeling your inner pirate? Absolutely. Need to get some steps but hate the gym? Our experiences definitely get our guests moving.

Since we launched in Hong Kong in 2017, we’re now live in 25 locations and 7 countries around the world. (We’re the #1 Activity in Hong Kong and Singapore on TripAdvisor, and are averaging 4.8/5 stars on our Google reviews across all US locations). Oh, did we mention we're rapidly expanding? We want you to be a part of our journey and help us build this new world!

About The Job

As a Senior Sound Designer, you will be responsible for sound effects, mixing, VO management, and music integration for all our VR experiences. You will work with our creative director, lead sound designer, sound designer, and engineers to create incredible audio that immerses our guests deeper into our VR experiences. You will have an opportunity to be part of an innovative environment that embraces new and different technologies. We are a passionate and enthusiastic team that loves VR and video games. We have created a group of incredibly talented and passionate individuals who are genuinely empowered to create and challenged to learn and grow. This means more opportunities to unleash your creativity and grow your career.

You are:
  • A Sound Professional: You insist on the highest quality audio, and your sound design is robust and emotive. You are a pro at mixing and mastering techniques and are a natural at using audio plugins.
  • Tech Savvy: You are a creative first, but you have a strong understanding of the technical side of sound design and can use various tools to achieve the best results. You will need to understand spatial audio and use tools to make your sounds feel like they come from identifiable positions in 3D. If you can program or script effectively, this is also a plus.
  • Risk Mitigation: You proactively foresee issues and needs before they occur to plan strategically and ensure the final delivery of sound assets/mix/voice is of the highest quality.
  • Organized: You work efficiently and meticulously to keep files well-organized and consistent with naming conventions.
  • Good Communicator: Excellent verbal and written communication skills. Must be self-driven, a team player, and willing to learn.
  • Game Audio Middleware Experience: You are experienced with Wwise or Fmod.
  • Solution-Oriented: You are resourceful, a creative problem solver, and can use your skills and experience to solve issues with existing sound assets or find ways to record sounds as needed.
You will:
  • Sound Designing, Editing, and Mixing: Your main focus is creating the audio for our experiences. You will create top-quality sound assets which immerse the player into the experience and provide excellent gameplay feedback. You will integrate the sound assets into the game and be responsible for the sound mix to create compelling audio for each experience. You will work together with directors to gain a strong understanding of the mechanics, narrative, and visuals so that you can design audio that benefits each experience.
  • Voice Overs: You will also be responsible for helping with casting Voice Over talent, sourcing external studios, directing Voice Over recording sessions, editing and mastering the voice recordings, and implementing these recordings into each experience. You will also be called upon to assist with voice localization.
  • Inventing and Collaborating: At Sandbox VR, we are pushing VR technology to the next level and believe audio will be a big part of that. You will use your skill set and work with programmers and other sound designers to experiment with new techniques and ideas for our VR experiences. You also determine the best third-party audio plugins and tools with our technology. You will always be on the lookout for interesting technologies/sound design tools we can use to make our experiences even more immersive and engaging.
How you can impress us:
  • 5+ years of experience in a game audio environment, with a thorough understanding of the game audio process (i.e., Sound Design for gameplay, Voice Over, Music Implementation, etc.).
  • Experience or strong familiarity with handling localization for both in-game voiceovers and cinematic trailers.
  • An experienced DAW user (Nuendo, Pro Tools, Reaper, etc.) can use various sound design tools/plug-ins.
  • Having a solid understanding of multi-channel spatial audio formats.
  • Experience recording Foley; familiar with common sound libraries.
  • You have significant Unity experience.
  • Experience with version control, such as Git.
  • If exploring the possibilities of VR Audio technology is exciting for you, you’re eager to use your skills to push this industry forward.
  • If you have given talks at games/VR industry shows or written articles about your craft, this is a great way to demonstrate your understanding to us.
  • You’ve already had the chance to work on VR projects, either professionally or as a hobby.

Sandbox VR is committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender, gender identity or expression, or veteran status. We are proud to be an equal opportunity workplace.

Senior Sound Designer
Company: Blizzard Irvine
Location: Irvine, CA, US
Job description

A new world and a new journey await you. It is a world different from any other Blizzard has created.

If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.

The ideal candidate needs to have extensive experience in Sound Design and Environmental Audio for games. You will work directly with the Audio Director, Audio Producer, and other members of the audio and development team to implement creative vision and goals. One must be comfortable operating in a professional manner while working with the various artists, designers, and engineers in bringing this game to life through audio.

Who you are
  • Shipped multiple titles in the role of Sound Designer or higher
  • Experience specifically creating outstanding sound effects, backgrounds, and Foley for games
What You’re Good At
  • Demonstrable proficiency working in DAW workstations, such as REAPER, Nuendo, or Pro Tools
  • Experience using sound effect recording sessions to gather resources for audio production
  • Experience working with commercial and/or proprietary audio implementation tools
  • Experience using and troubleshooting Windows and/or Macintosh operating systems
  • Willingness to contribute to the improvement/development of audio tools and workflows
Extra Awesome Points for
  • Development experience with survival games
  • Experience mentoring sound designers in a creative capacity
  • Scripting and/or light programming knowledge
  • Experience developing games that use Wwise
  • Experience editing and conforming sound-to-picture
Required Application Materials
  • Resume
  • Demo reel or audio portfolio including representative examples of sound design experience.
  • Cover Letter which should include why you are interested in working at Blizzard

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

COVID-19 Hiring Update: We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. However, this is a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Albany, NY, or Irvine, CA. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com . General employment questions cannot be accepted or processed here. Thank you for your interest.

Remote Policy: We are open to permanent remote work possibilities.


We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $80,800.00 – $149,400.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Sound Engineer (VR)
Company: Nimble Giant
Location: Or Yehuda Israel
Job description Nimble Giant is looking for a Full-time Sound Engineer.

We are looking for a talented Sound Engineer eager to work on upcoming AAA titles alongside a team of top developers in the region.

As a Sound Engineer, you will work closely with the development team to craft and implement all kinds of sound effects, contributing to bringing the creative vision of the game to life in VR. You will take responsibility for driving audio quality throughout, with involvement in every aspect of audio development from conception to final mix.

The ideal candidate has an ear for quality, a ready sense of curiosity and experimentation, and is always willing to iterate and try something new.

If you are a team player with a passion for innovation in interactive sound, combined with the motivation of working in cutting-edge VR games, you might be who we are looking for!

  • Work to propose and implement the audio direction for the game, in accordance with the game’s creative vision.
  • Design and implement innovative, AAA-standard original sounds according to specifications, using a range of sound design methods and techniques.
  • Field record new sounds as needed.
  • Work with programmers and designers to explore, design, optimize and implement audio game systems, processes and features.
  • Work closely with the development team to extend audio workflows and pipelines.
  • Interface with producers, leads, and team members to coordinate audio needs and asset lists.
  • Participate in quality reviews, giving and receiving constructive feedback.
  • Advocate for audio and champion quality throughout the development process.
  • At least 2 years of professional sound design and implementation experience focused on high-quality games or other interactive experiences.
  • Recording skills for SFX and Foley.
  • Experience implementing sound into games using game development tools.
  • Experience working with middleware such as WWise or Fmod.
  • Familiarity with spatial audio solutions such as Oculus Audio and Steam Audio.
  • Experience with version control systems on large teams (Perforce, Git, etc.)
  • Experienced in technical documentation (UML, use cases, technical requirements).
  • Ability to take and act on feedback and direction.
  • Ability to communicate in English.
  • Full cycle work experience as a Sound Engineer on shipped games.
  • Knowledge in programming and/or scripting in C++.
  • Experience working with Unreal Engine, Unity or other 3D game engines.
  • Experience developing Virtual Reality projects.
  • Knowledge of multi-threading.

Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.

Continuous learning
In order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.

We aim to always work in a fun and relaxed environment.
Working remotely is an option.

Inclusion and Diversity
We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.


We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perú, Chile and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. We are the team behind the reimagining of the classic 4X strategy game Master of Orion and the multiplayer time travel shooter Quantum League.

In 2020 we merged with Embracer Group. With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment, Easybrain, Asmodee, and Dark Horse.We are certified as one of the best companies to work for by Great Place to Work®.

Check our latest news! @nimblegiantentertainment

Source: GameJobs.co

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