20 great new audio jobs at Source Sound, Bungie, Audiokinetic, Mighty Sound, Digital Scorpion, Blizzard Irvine, Digital Extremes, mustardFX, EA Create, 2K Novato, Evolution, CalMatters, Sphere, NetEase Montréal, Jabra, Lucid, LAMDA, Sony, and Tripledot

By September 1, 2023Audio Jobs
Audio Jobs for game audio and film sound
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We came across interesting new jobs at Digital Scorpion Interactive, Blizzard Irvine, Digital Extremes, and Bungie (Marathon) – and they’re looking for a Game Audio Intern (Digital Scorpion Interactive in US / Remote), Localization Audio Producer (Blizzard Irvine in CA, US), Sound Designer (Digital Extremes in ON, Canada), and Senior Audio Designer (Bungie in WA, US / Remote).

We also found openings for a Senior Sound Designer for Bungie’s Destiny (WA, US / Remote), Audio Engineer at mustardFX (England), Audio Artist at EA Create (BC, Canada / Remote), Sound Designer at 2K Novato (CA, US), Sound Designer at Evolution (Bulgaria), Senior Sound Designer at Source Sound (CA, US), Audio Producer at CalMatters (CA, US / Remote), and Sound Engineer at Tripledot Studios (Indonesia).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Designer at NetEase Montréal (QC, Canada), Audio Project Manager at Jabra (Denmark), Experienced Sound Designer at Lucid Games (England), Lead Practioner at LAMDA (England), Research Assistants at Sony Computer Science Laboratories (Japan), C++ Software Developer at Audiokinetic (QC, Canada), Studio Assistant at Mighty Sound (NSW, Australia), and Supervisor Audio Systems at Sphere Entertainment (NV, CA).

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting!

Highlight – sound stories this week:

Hear 18+ great new sound libraries of oceanscapes and beach houses, 3D & ambisonic ambiences, and more!
Listen to an interesting conversation with legendary sound designer Mark Mangini
Highlighted Sound Library: SCI-FI by Rock The Speakerbox

Game Audio Internship
Company: Digital Scorpion Interactive
Location: US / Remote
Job description

Digital Scorpion Interactive is a small Indie Game Development Studio located in Maryland, USA. When we created this company back in January 2021, we had a vision to change the way modern gaming is made. To make it more immersive, and interactive and to shy away from the cliche markets. We hope to achieve this in what we do. Founded on the principles of Ingenuity, Integrity and Innovation, we strive to break the boundaries of modern gaming and bring to life an immersive experience that players will keep coming back for.

Interns will obtain a deeper understanding of Sound Design and Game Music while developing a prototype version of a game.

Job Specifications
  • Create a wide variety of sound effects that align with the narrative and artistic direction of the project
  • Implement sound assets within the Unity game engine using middleware FMOD
  • Attend weekly team meetings and provide updates on your progress, challenges, and contributions to the overall project.
  • Collaborate with other audio team members to develop and refine the audio design aesthetic
  • Collaborate closely with non-audio team members (art, narrative, development, etc.) to support gameplay across various disciplines
  • Help manage and maintain FMOD project organization and structures
  • Troubleshoot and debug audio issues throughout development
  • Receive feedback from Audio Design Lead, Technical Design Lead, and Creative Director
  • Submit projects with a deadline
  • Work alongside other industry professionals across a multitude of disciplines
  • Flexible schedule
  • Work from anywhere
  • Gain experience working with industry-standard software that will be beneficial to move into a paid position at a Game Studio
  • Working towards a career in Sound Design, Game Audio or Music Production
  • Currently enrolled at an accredited University or College or a recent Graduate from one
  • Desired knowledge of Game Audio and Music Production Software
  • Desired knowledge of Game Engines ( Unreal4, Unity)
Localization Audio Producer
Company: Blizzard Irvine
Location: Irvine, CA, US
Job description

At Blizzard, a Localization Audio Producer is more than just a coordinator of recording assets and information. Our audio producers have a deep knowledge and understanding of our games and the recording industry. They are passionate about helping us to fulfill our Localization Team’s mission of ‘It Feels Blizzard in Every Language’. More specifically, our Localization Audio Producers also help to make sure ‘It Sounds Blizzard in Every Language.’ If you have a passion for video games, VO recording, and captivating a global fanbase, this job may be for you. Localization Audio Producers collaborate with internal and external partners to plan the audio strategy for new game releases, to cast appropriate voice talent for each IP, and to coordinate and manage the recording process to deliver high-quality audio assets on time to our development teams. Other goals include driving continuous process improvement and identifying ways to improve the gameplay experience in each region served by our localized titles.

Location fixed:

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

What you bring to the table:

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Deliver technically and artistically excellent localized VO assets on schedule.
  • Collaborate effectively with internal and external partners in the recording and delivery process.
  • Participate in the selection and evaluation of external partners, standard processes, and tools.
  • Provide specs, guidelines, recording kits and direction to recording studios.
  • Participate in the casting of actors for key roles.
  • Provide creative direction and support to recording studios around the world.
  • Manage scripts, localized VO and source VO during all stages of production.
  • Perform technical and language checks and editing of VO assets to ensure deliveries to development teams are spotless and ready for implementation.
  • Collaborate closely with all global internal and external audio localization collaborators.
  • Assist in budget planning, supervise ongoing costs, and report on spend for audio production.
  • Work experience managing the recording of interactive localized VO or with related game audio technologies.
  • Drive to improve quality and efficiency through creative, practical, and collaborative solutions.
  • Interest and ability to work with recordings in languages other than English.
  • Demonstrated ability & experience in VO production.
  • Good command of audio post processing and audio, graphics, or video editing software
Knowledge & Skills
  • Knowledge of dubbing business practices and key partners.
  • Team worker ready to collaborate with project collaborators on both production and creative goals.
  • Eagerness to accept and proactively drive process improvement efforts.
  • Good self-organizational skills and knowledge of project management practices.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com . General employment questions cannot be accepted or processed here. Thank you for your interest.

Our World

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.


We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .

In the U.S., the standard base pay range for this role is $29.81 – $55.14 Hourly. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Source: GameJobs.co
Sound Designer
Company: Digital Extremes
Location: London, ON, Canada
Job description

Digital Extremes is looking for an Sound Designer. As the Sound Designer, you will be responsible for creating engaging and detailed sound design for various elements of the game including sound design for levels, weapons, A.I., U.I., cinematics, animations, marketing and other gameplay events. You possess a passion for field recording, Foley, and using DAW-based tools to create sound design. You will take direction from Senior Sound Designers and the Audio Director.

  • Create engaging and detailed sound design for various elements of the game. This includes sound design for levels, weapons, A.I., U.I, cinematics, animations, marketing, and other gameplay events. Must be comfortable creating sound design under the direction of Senior Sound Designers and Audio Director.
  • Implement sound design and other audio into the game engine. Ability to work with audio engine tools to achieve the desired audio outcome in game.
  • Record Foley and gather field recordings for use in our games.
  • Record, design, and edit voices and voice overs for use in our games.
  • Find and fix audio related bugs.
  • Maintain a familiarity with basic lua scripting as it pertains to game audio.
  • Maintain an appropriate game audio mix at all times, on all platforms (PC, PS5, Xbox X, Switch).
  • Maintain an audio program skill set with regards to current industry standards (Pro Tools, Reaper, plugins, etc.).
  • Help to mentor Junior Sound Designers and be a self-starter.
  • Passion for helping to continually improve the game audio engine, and work with audio programmer on new features and fixes.
  • Possess an intermediate knowledge of audio recording and editing techniques.
  • Post-secondary in audio related program.
  • At least 4 years' experience in an audio related field or 2+ years experience in the game industry
  • Experienced and comfortable working with both Mac and PC
  • Passion for world-class audio
  • Thrive in a small-knit team of passionate audio professionals
  • A portfolio that demonstrates excellent sound design skills
  • Above average ability to create sound design for a state of the art next-gen game engine
  • Possess exemplary oral and written communication skills
  • Background in sound design for video games

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II.

The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™.

For more information about Digital Extremes, visit www.digitalextremes.com . To sign up for Warframe, visit www.warframe.com .


Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of "Canada's Top 100 Employers". We summon you to join our elite team!

The rewards of a career with Digital Extremes include:
  • Competitive salary with bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP plan
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance fitness subsidies
  • Be part of "Giving Back" through a multitude of fundraising venues at DE
  • Virtual events such as team building exercises, Games night, Live band performances, Adult and separate children's holiday and summer parties for global teams!

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.

Senior Audio Designer
Company: Bungie (Marathon)
Location: WA, US / Remote
Job description

As a Senior Audio Designer on the Marathon team, you’ll function as a creative multiplier, eagerly soliciting feedback from cross-discipline partners and leveraging the collective expertise of the Audio team to deliver evocative player experiences that blur the line between SFX and Music. You’ll collaborate with the Senior Audio Lead and Audio Director to take features from concept to completion, setting quality targets that achieve the shared audio vision for the project. A successful candidate leads with empathy, responds positively to feedback, and thrives in a collaborative environment that fosters creativity and provides opportunities to demonstrate mastery in their craft.

  • Work closely with the Audio Director and other stakeholders to conceptualize, design, implement, and review expected audio flows at a high quality standard
  • Design interactive music systems, create immersive aural atmospherics, and manage experiential audio consistency across the core game flow
  • Edit and implement Music and SFX at a shippable quality bar that’s in line with the defined Audio direction and project aesthetics
  • Collaborate with UX Designers to support player-focused designs and shape the quality of the game’s presentation through sound
  • Work collaboratively with cross-functional leaders to support sonic branding for key project and marketing objectives

  • Demonstrated games industry experience in an audio capacity, including audio post-production, music, sound design, dialogue, and mixing
  • Demonstrable proficiency with standard industry tools and processes.
  • Experience working with and/or designing interactive music systems
  • Excellent written communication and documentation skills.
  • Experience working and developing relationships with creative teams to aid in the iterative creative process

  • Experience working with external partners
  • Experience working on a live game ("game as a service")
  • Experience scripting audio events in the game engine

Listed below is this role's base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly).

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work – they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits – Bungie Careers to see all the perks that come with joining Bungie.

Bellevue Pay Range
$99,000—$122,000 USD Bungie full-time (non-contract) employees in the U.S. also receive:
  • 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
  • 10 paid Floating Days annually, prorated in the first year of employment based on start date
  • 10 paid Bungie-observed holidays annually
  • One hour of Paid Sick Time (PST) for every 30 hours worked

Contract and International FTE employees receive competitive benefits through their relevant contracting agency.

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MI, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Source: Chase Combs

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