We came across interesting new jobs at Windwalk Games, Methodical Games, ideaMACHINE studio, and Mojang Studios – and they’re looking for a Sound Designer/Composer (Remote), Principal Sound Designer (NC, US / Remote), Sound Designer and Mixer (NY / NJ, US), and Sound Designer (Sweden).
We also found openings for a Senior UX Sound Designer at DDG Amazon (WA, US), Voice Actor at Psychic Software (Remote), Music Industry Software Engineer Intern at SoundCloud (CA, US), Audio Production Coordinator at Activision Blizzard Ireland (Ireland), Development Support – Audio at Rockstar India (KA, India), Editor Music and Culture at Spotify (MA, India), Voiceover Director at Rockstar New York (NY, US), Speech & Audio Researcher at Qualcomm (CA, US / Hybrid), Marketing Lead (Music) at Space Ape Games (England), Expert Audio Software Engineer at Treyarch (CA, US), Senior Podcast Producer at Sinclair Broadcast Group (CA, US), Audio Software Engineer at Meta (Remote), and Senior Audio Software Engineer at Google (CA, US).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Audio Lead at Riot Singapore (Singapore), Experienced Music Designer at Creative Assembly (England), and Senior Sound Designer at Fishlabs (Germany).
Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!
Company: Windwalk Games
Windwalk Games is a YC-backed gaming startup founded by an ex-Rioter that is dedicated to building online, multiplayer games. We specialize in building games that are fun to play and can support massive, dedicated communities of diehard fans. Our current focus is building a top-down, multiplayer, action roguelike.
We are looking for a Sound Designer/Composer to help bring our game to life!
This role provides daily tasks that are challenging and varied but presents the opportunity to have a massive footprint on our development.Responsibilities
- Generate audio assets for each segment of an audio pipeline. This includes sound design, SFX, and Music.
- Partner with team members across disciplines to find solutions that best support quality audio.
- Communicate with Producer to determine time requirements, prioritization, and deliverables
- Design and utilize effective workflows and pipelines
- 2+ years experience developing audio for games
- Exceptional Wwise, Fmod or Unity implementation skills
- Knowledge of audio middleware (i.e. – Wwise, Fmod, Miles) and overall game engine technology
- Fluency in English
- Knowledge of roguelike video games
- Experience working with a technical team
We are a game studio building the next generation of online games. You should join Windwalk if you are excited at the prospect of joining a fast-growing company and are eager to make major contributions to our next widely available game.Job Status: Contract with Full-Time opportunity.
Primary Location: United States-TX-Austin. Full-time remote employment is supported.Required Application Materials
- Portfolio/Showreel demonstrating previous work
Job Type: Contract
Pay: $60,000.00 – $90,000.00 per yearBenefits:
- Dental insurance
- Health insurance
- Vision insurance
- Monday to Friday
Work Location: Remote
Company: Methodical Games
Location: Raleigh, NC, US / Remote
Methodical Games is a newly formed studio built around a fundamental set of ideals; a lean talented team, direct cross-discipline collaboration, quick iteration, and developer-driven processes. Our goal is to foster a haven for developers to push the bounds of their craft and collaborate directly with other creative minds. As our name suggests, we pride ourselves on a detail oriented approach to game development with a focus on meticulously crafted gameplay. You might even call it an obsession. We’re seeking passionate individuals from all walks of life to join us in building something great.
We are looking for an experienced Principal Sound Designer. As the first member of the audio department, you will leverage your dual expertise in the technical and creative aspects of sound design to define signature audio for a new IP built in Unreal Engine 5. Our ideal candidate is passionate about games and is excited by the possibilities of crafting an immersive soundscape that will bring fantastical worlds to life.Responsibilities
Collaborate with a small team to guide decisions for all things audio.
Establish audio software and hardware requirements.
Sound design for a wide range of game contexts – UI, gameplay, ambience, music, etc.
Drive audio pipeline research and development.
Conduct field recordings.
Collaborate with other disciplines to establish design goals.
Implement sound effects and music in Unreal Engine 5.
Musical scoring and editing.
Enhance player immersion through audio design.
Play and give feedback on the game. Your voice matters.
5+ years experience as an audio designer.
Portfolio demonstrating creative and technical achievements in sound design, ideally project defining content.
A deep appreciation for how audio contributes to gameplay feel and communicates key information to players.
Proficiency in all aspects of sound design – from creation, to implementation, to post production.
Experience and proficiency with pro audio tools and hardware.
Extensive audio recording, processing, and mixing skills.
Fluent in Unreal Engine audio systems.
An understanding of next gen console audio capabilities.
Passion for making and playing games.
Experience with advanced audio features in Unreal Engine 5.
Experience with multiplayer games.
Unreal Blueprint scripting skills.
Shipped console game experience.
Not an exact match for this role? We’d still love to hear from you! Visit our Careers Page and fill out the Open Application to apply.How we work
Methodical Games is a remote hybrid studio with an office in Raleigh, North Carolina. We are building an office first culture centered around collaboration, but we are open to fully remote work depending on the position and candidate.
Everyone is a hands-on contributor and we believe in leading by example.
We’re a small cross-discipline team communicating directly with one another.
It is important to us to maintain an inclusive environment where everyone feels empowered to be themselves and do their best work.
Generous equity and profit sharing.
Unlimited paid time off, Summer and Winter breaks.
Excellent health, dental, and vision insurance with 100% of premiums covered for employees.
401(k) retirement plan and Flex Spending accounts.
Relocation assistance to the Raleigh area.
Centrally located office minutes from downtown Raleigh, Cary, and Durham. Walk to PNC Arena (home of the Carolina Hurricanes). Garage parking with free EV charging!
Company: ideaMACHINE studio
Location: Brooklyn, NY, US / Union City, NJ, US
ideaMACHINE studio is looking for a Sound Designer and Mixer.Qualifications
- 2-4 years’ experience as a sound designer.
- A link to sound designs.
- Ability to work from home
Since we can't see your work over the phone, please email your portfolio to: firstname.lastname@example.org
Thanks and good luck!
Company: Mojang Studios
Location: Stockholm, Sweden
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
The audio team is looking for a Sound Designer to join the team. As a Sound Designer, you will contribute to all aspects of sound design, from recording to implementation. You will provide innovative (odd, lovable, unique, scary) audio in all areas of the Minecraft franchise – games, products and marketing. We value unique, high-quality sounds and source control, which means that most of our audio assets are recorded by conducting field and studio recordings. In other words, if we need a dolphin sound – we go visit the dolphins! If we need a piglin, you become the piglin.
We value creative artistry which highlights simple solutions for complex challenges.
At Mojang Studios, we have a friendly and highly collaborative culture where you will be working with many other teams and parties to ensure that our players have the best experience possible when playing our games. Together with the team you will be making the audio for 100+ millions of players across the world, meaning you'll have an artistic responsibility in expanding the Minecraft universe.Responsibilities:
- Contribute to all aspects of Minecraft sound design, as required
- Record original sounds
- Create high quality audio assets and processes created SFX for in-game use
- Communicate and collaborate with game designers, visual artists, producers and developers
- Master a creative sense to think laterally. Creating audio for Minecraft requires a good sense of imagination
- Collaborate with your team and others at the company in creating the most lovable and unique audio experience for our players and on ensuring we follow our creative vision for Minecraft
- Knowledge of industry pro audio tools (daws, microphones, gear etc)
- Experience working with sound design in the games industry
- Good knowledge of modern audio equipment, recording techniques, microphones and
- Experience in conducting field and studio recordings, as well as post-production
- Have a brave artistic feeling for the atmosphere of games
- Love for the ugly (cute)
- Value night as much as day
The team values inclusivity, diversity, transparency and collaboration – as you’ll be working closely with us, we hope you’ll feel the same way!Mojang Studios
Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!