20 great new audio jobs at Spotify, Wizards of the Coast, Blizzard, Insomniac, Bulkhead, Oxide Games, Grinding Gear Games, Flying Wild Hog, Team6, PTW, Bulkhead, Bungie, Parabolic, Gearbox Studio, Stage 6, EA DICE, Riot Games, and Creative Assembly

By October 13, 2022Audio Jobs
New audio jobs for game audio and film sound
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We came across interesting new jobs at Insomniac Games, Bulkhead, Oxide Games, and Grinding Gear Games – and they’re looking for an Audio Design Intern (Remote / US), Sound Designer (Remote / England), Audio Programmer (MD, US), and Senior Sound Designer (New Zealand).

We also found openings for an Audio Design Intern at Wizards of the Coast (QC, Canada), Associate Game Producer for Narrative and Voice Over at Blizzard Irvine (CA, US), Dialogue Intern at Insomniac Games (CA, US), Audio Programmer at Flying Wild Hog (Poland), Senior Sound Designer at Flying Wild Hog (Poland), Sound Designer at Team6 (Netherlands), Audio Editor at PTW (Malaysia), Audio Programmer at Bulkhead (Remote / England), Sound Designer at Stage 6 (France), Sound Design Intern at EA DICE (Sweden), Associate Sound Designer at Riot Games Bellevue (WA, US), and Sound Designer at Creative Assembly Sofia (Bulgaria).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Audio Producer at Bungie (WA, US), ADR Recordist at Parabolic (NY, US), Music Coordinator at Spotify (MAH, India), and Senior Audio Designer at Gearbox Studio Québec (QC, Canada).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting!

Highlight – sound stories this week:

Audio Design Intern
Company: Insomniac Games
Location: Remote / US
Job description

Insomniac Games is looking for an audio intern who is passionate about producing audio for games. We are looking for someone who is interested in pursuing a career in game audio and who wants to learn all aspects of what it takes to create, edit, implement, and fine tune audio during the development process, and to be mentored by senior members of our talented Audio team.

Essential Duties and Responsibilities include the following:

This intern’s responsibilities will include sound effect design and creation, assistance with dialogue editing and processing, stub dialogue recording and preparation, sound effect material mapping, attachment of sound effects to animations using our proprietary tools, and sound effect scripting in Wwise and internal tools.

Internship Qualifications:
  • Six to twelve months related experience and/or training, or students enrolled at a college or university, with an emphasis on audio production, recording or engineering, preferably within the game development field.
  • Master students welcome to apply.
  • We will also consider recent graduates – within 12 months of graduation, when the internship begins
  • Candidates should be energetic, self-motivated, creative, responsible, have a passion for video games, and an understanding of what makes them fun (or not)
  • Understanding of signal flow, audio production, editing and mastering is required.
  • Familiarity with audio production and editing software such as Pro Tools or Sound Forge is required.
  • Additional experience with field recording and microphone setups, dialogue editing, sound effect creation and editing, and post-processing preferred.
  • Understanding and experience with Wwise or other middleware solutions is strongly preferred.
Internship Details:
  • This is a paid, full-time internship.
  • The student must be available to intern 5 days per week for approximately 40 hours a week.
  • The duration of internship is flexible, but we expect at least an 8-week commitment from our interns.
  • This role is based in Burbank, California, Durham, North Carolina, or remote.
Sound Designer
Company: Bulkhead
Location: Remote / England
Job description

As a Sound Designer you will be responsible for designing and implementing a wide variety of audio assets. You will work alongside other sound designers and audio programmers in order to realise and execute the vision for our games. Having a keen interest in first person shooters is desirable. All candidates must be based in and have the right to work in the UK. At this time we are unable to offer any visa sponsorship.

If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!

  • Should be able to demonstrate a high level of skill when designing unique sound effects.
  • Passionate about audio and games, with a well- developed ear for game audio
  • Proficient with middleware and implementation pipelines (Wwise is a bonus).
  • Comfortable within game engines such as Unreal Engine.
  • Proficient with DAWs (Reaper strongly preferred).
  • Wide knowledge of audio plugins such as Fabfilter, Waves, SoundToys, RX etc.
  • Great communication skills; a willingness to learn and share knowledge, and able to act upon and give constructive feedback
  • Developed at least one video game title from concept to completion.
  • Assertive and able to work independently.
  • UE4 Blueprint Experience
  • Interested in First Person Shooters
  • A good understanding of music production and music theory.
  • Demonstrated experience and knowledge of recording techniques (field and studio), and sound synthesis (Max MSP, SuperCollider, etc) beneficial
Please provide an up- to- date showreel and CV as part of your application
Audio Programmer
Company: Oxide Games
Location: Lutherville-Timonium, MD
Job description

Do you have a passion for sound effects and music in games, can you code? Do you want to work with cutting edge technology on a new AAA game? Oxide Games has the position for you! Join us as an Audio Tools Engineer. The ideal candidate enjoys both Audio and Engineering with strong communication skills. Step into Oxide as the link between Audio and Engineering to build amazing games.

  • Collaborate with Engineering and other departments to ensure audio is correctly incorporated into gameplay
  • Configure and maintain audio tool pipeline
  • Integrating audio into the game
  • Technical support for the Audio team
  • Troubleshooting/bug fixing Audio issues in development and game
  • Integrate and extend 3 rd party software into engine game/ support audio
  • BS Degree Computer Science or equivalent
  • Music/Audio Background
  • Knowledgeable in C++
  • Team player mindset
  • Strong communication skills
  • Wwise Experience
As a plus:
  • C# and/or other programming languages

At Oxide you will have the ability to collaborate across all departments, both technical and non- technical. As a growing company, there is room for career advancement, agency and responsibility. Join our team to work with an award winning, experienced audio designer and other industry veterans on our exciting new title.

Source: GameJobs.co
Senior Sound Designer
Company: Grinding Gear Games
Location: Auckland, New Zealand
Job description

We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of 165 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team.

2013 Winner – GameSpot's PC Game of the Year
2020 Winner – British Academy Award (BAFTA) for Evolving Game

Our work hours are flexible, with core hours from 11.00am to 3.30pm. We also offer pre-approved overtime pay!

We have a huge selection of free drinks for all the staff to enjoy while working. Think of a convenience store's range of drinks a few metres from your desk! Our rec rooms are stocked up daily with healthy snacks and a rotating range of seasonal fresh fruit and yoghurts, and catered meals are offered every week as part of our Monday mid-morning meetings.

When the work is done, we invite all staff to attend our expansion launch parties and Christmas parties to celebrate the effort they've put towards Path of Exile.

We seek a Senior Sound Designer to join our incredibly talented team.

Location: On-site in Henderson, Auckland, New Zealand
Relocation assistance (for the right candidate, if needed)
Full time position – 40 hours a week

The position includes the following duties:
  • Design dark and gritty sound effects from concept to implementation
  • Create audio using a firm grasp of engineering practices, including recording techniques
  • Work side-by-side with other departments to create the highest quality audio and maintain artistic consistency and expectations set by the studio
  • Attend regular team meetings, providing updated status and progress of your deliverables
We are seeking someone with:
  • 3+ years experience in audio for games or 5+ years experience in a related field (studio work or film/television)
  • Experience with Pro Tools software
  • Experience with FMOD or other audio engine tools
  • Self-motivation and self-reliance; ability to research and learn new tools quickly
  • Excellent communications skills, and able to work within a team
  • Passion for creating 'dark and gritty' sounds

Portfolio, and/or reel demonstrating relevant skills required.
Must be willing to complete a test if requested to do so.

  • Experience with our game, Path of Exile
Additional Information

Relocation Assistance

How to Apply

If you meet the above requirements, please email your resume, reel and a cover letter to jobs@grindinggear.com with your name and role you are applying for in the subject line.

No phone calls or agencies, please.

About the Company

Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning dark fantasy online Action RPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 30 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

At the ExileCon convention in 2019, we announced Path of Exile 2, a AAA sequel to Path of Exile. Alongside continued expansion to the original game, Path of Exile 2 is in full production and we're looking for world-class artists, animators and programmers to help us create it. If this sounds like you, come be part of our story and join us at Grinding Gear Games!

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