20 great new audio jobs at Apple, Treyarch, PlayStation, King, Crazy Labs, Activision Blizzard, Native Instruments, N-iX, Riot Games LA, Playground, VILD, Cloud Chamber, Sweetwater, The Sandbox, Edinburgh Napier University, ZeniMax Online, Formosa, PitStop, and Avalanche

By December 21, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at The Sandbox, Treyarch, Sony PlayStation, and King Barcelona – and they’re looking for an Audio Designer (QC, Canada / Remote / Hybrid), Senior Sound Designer (CA, US), Sound Producer (England), and Audio Tools Developer (Spain).

We also found openings for a Sound Designer at Crazy Labs (North Macedonia), Audio Production Coordinator at Activision Blizzard Ireland (Ireland), Audio Research Engineer at Native Instruments (Germany), Senior C++ Audio Programmer at N-iX (Poland), and Sound Design Intern at Riot Games LA (CA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Senior Sound Designer at Cloud Chamber (QC, Canada), Content Creator at Sweetwater (IN, US), Audio Programmer at The Sandbox (QC, Canada / Remote / Hybrid), Lecturer in Digital Media (Sound) at Edinburgh Napier University (Scotland), Sound Designer at ZeniMax Online Studios (MD, US), Producer at Formosa Interactive UK (England), Audio Production Assistant at PitStop Productions (England), Sound Designer at Avalanche Stockholm (Sweden), Senior Audio Designer at Playground Games (England), Core Audio Software Engineer at Apple (CA, US), and Composer / Sound Designer at VILD (Finland). Happy job hunting!

Highlight – sound stories this week:


Audio Designer
Company: The Sandbox
Location: Montréal, QC, Canada / Remote / Hybrid
Job description

Step into the Metaverse and be part of the new era of gaming!

The Sandbox is a virtual world where players can build, own, and monetize their own 3D gaming experiences on the Ethereum blockchain. We are building a deeply immersive gaming virtual world metaverse where creators get the chance to make games next to gaming giants and brands such as Snoop Dogg, The Walking Dead, Atari, Tony Hawk, The Smurfs, and many more.

We are looking for a passionate and experienced Sound Designer to join our audio team.

  • Conceptualize, design, create and deliver sound effects;
  • Work with the Audio Director to help define the audio vision;
  • Create audio asset lists for the objects and characters in the game;
  • Edit, design, and process voice-over recordings;
  • Conduct foley and field recording when needed;
  • Aid setting up interactive audio system for SFX, music, and VO;
  • Implement audio assets into the sound engine and manage integration structure and parameters.
  • 3+ years of experience in AAA sound design, with at least one shipped title;
  • Knowledge of all aspects of audio production, foley, field recording, editing, voice design, and mixing;
  • Ability to self-manage and organize high-volume audio assets;
  • Expert knowledge of audio middleware such as Wwise and Fmod is essential;
  • Being on top of the field in new technologies such as plugins, sound libraries, synthesis, ambisonics recording & mixing, and interactive sound integration;
  • Advance knowledge of DAWs (i.e., Reaper, Nuendo, Protools, etc.);
  • A portfolio showcasing sound design in games is required;
  • Strong verbal and written communication skills in English;
  • A passion for games.
  • Music production and editing skills
  • Experience working with Unity
  • Multichannel mixing (5.1, 7.1, and Atmos)
  • Knowledge of audio and studio equipment
  • Working knowledge of Jira and/or similar tools
Senior Sound Designer
Company: Treyarch
Location: Playa Vista, CA, US
Job description

Treyarch is looking for a dedicated and passionate Senior Sound Designer to join our team, where you'll be working with our Zombies, multiplayer, and franchise audio teams.

As a game audio veteran, your mission will be to inspire, mentor and work with a team of high-caliber Audio Designers in developing immersive and compelling sound effects that will be enjoyed by millions of players across the globe.

What you’ll do…
  • Own complete features of the game with little oversight required.
  • Help craft the sonic vision of current and future Call of Duty titles.
  • Increase efficiency and quality through the creation of new audio subsystems and features.
  • Contribute to the creative aspects of sound design, implementation, mixing and troubleshooting game audio.
  • Collaborate with outside departments and external partners/vendors to create world-class experiences.
  • Mentor others in the department to help further grow our combined experience.
  • Take an active role in improving our game audio development techniques and tools
  • Collaborate with other teams to ensure audio requirements and plans are understood.
To succeed you should have…
  • An inspiring reel that demonstrates your accomplishments and excellence in game audio (emphasizing the portions you contributed to in any collaborative examples).
  • 4+ years of game audio experience in working on AAA games, with at least one shipped title.
  • A comprehensive understanding of audio recording, design, processing and mixing.
  • Fluency in game audio implementation targeting console functionality, capabilities and limitations.
  • Audio software proficiency using tools such as REAPER, Pro Tools, Waves, and other plug-ins.
  • Be adept at using recording interfaces, microphones and outboard processors.
  • Experience with Windows and/or macOS, familiarity with productivity software such as word processors and spreadsheets.
  • Rock-solid communication, organization and problem-solving skills.
  • Receptive to evaluation of one’s own work and skilled at communicating critical feedback to others, as well as a good work ethic and positive personality.
We’d love it if you also have…
  • Experience playing recent Call of Duty titles or other shooters.
  • Game development accomplishments outside of audio.
  • Experienced with scripting and/or programming.
  • Field recording, music composition or mixing experience.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com/


We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $80,800.00 – $149,400.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Sound Producer
Company: Sony PlayStation
Location: London, UK
Job description

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Overview:

We are looking for a creative problem solver with outstanding communication skills and attention to detail. As part of the team, you will have the opportunity to collaborate with some of the best developers in the industry on some of the most exciting AAA games for PlayStation. This position will work on a wide range of production tasks across multiple game projects focusing on audio production; adapting to different workflows based on the title and type of project.

What you will be doing:
  • Schedule and drive multi-discipline results between sound teams and external partners globally
  • Communicate multi-discipline timelines and information.
  • Develop and maintain optimized workflows that achieve game directives within audio.
  • Support development efforts to keep product on schedule and within budget.
  • Contribute to the production team’s overall global tracking of project and staff information

  • Be a resource for scope information for assigned game titles

  • Identifying areas of risk to schedule and budget
  • Breakdown large or complex tasks into manageable subtasks
  • Participate in regular meetings with the project teams and individuals to discuss status, identify action items, and plan or troubleshoot production resources.
  • Be detailed focused and maintain the required databases to ensure the team has accurate and timely information from which to make informed decisions.
  • Identify and recall information across various internal resources to inform strategic decisions or processes within the audio team
What are we looking for:
  • Minimum of 3 years’ experience in a game production role or a post-production supervision role
  • Working knowledge of video game industry
Preferred Skills
  • Bachelor’s Degree in Design/Technology field or equivalent work experience
  • Interest in Game Audio
  • Experience with Jira and/or other production software
  • Experience working across multiple projects
Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Source: GameJobs.co
Audio Tools Developer
Company: King Barcelona
Location: Barcelona, Spain
Job description

Do you love developing new tools and workflows empowering content creators? Is writing clean, maintainable and unit- tested code your thing? Does having regular opportunities to come up with innovative ideas and turning them into production increments excite you?

Within the audio content creation tools team, we develop proprietary technologies that enable sound designers and music composers create and integrate their content to various game engines.

Your goals and responsibilities include ensuring the audio engine and its accompanying authoring tools are well adapted to the unique constraints of mobile content creation/playback and that the related tools and tool integrations reflect the mobile capabilities. You will work cross- functionally with high level frameworks as well as low level runtime systems to integrate features and improve our content creation workflows. You will interface with related teams on audio data pipeline as well as broader game engine teams to support production of compelling and immersive experiences.

We pride ourselves in providing a multicultural, diverse and inclusive environment that supports learning, innovation and professional growth and most importantly fun. We follow a team- first mentality yet highly respect and encourage individual creativity and contribution. We strive to create a unique developer experience in an environment where you have the ability to have a positive impact, communicate directly with your stakeholders and feel the satisfaction of making their lives easier.

Job Responsibilities
  • Architect and support our suite of proprietary audio tools and audio data pipeline..

  • Collaborate closely with sound designers and composers to improve workflows and aid in playback of their content in game.

  • Work with the wider engine and tools team to constantly improve the audio data pipeline and get data into the game efficiently.

  • Excellent programming and debugging skills in one or more programming languages and experience with data structures/algorithms

  • An understanding of cross- platform application development frameworks such as Qt/JUCE/etc.

  • Excellent communication and problem solving skills

  • Attention to detail and great product judgment.

Desired but not required
  • Experience with game audio middleware such as Wwise/Fmod/etc.

  • Development of plug- ins for audio software (VST / AAX…)

  • Experience with (mobile) game development

  • Familiarity with DAWs like Pro- Tools, Reaper, Adobe Audition, Ableton Live or similar

About King

King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications need to be in English.
Discover King at careers.king.com

Source: Devbrada

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