![New game audio and film sound jobs](https://soundlister.com/wp-content/uploads/2023/10/ajnl121023.jpg)
We came across interesting new jobs at Tsugi Studio, tobspr Games, Reliance Games, and Magnopus Studios:
- Tsugi Studio is hiring a Game Audio Programmer for R&D and to help massive studios like Bandai Namco and Square Enix to implement advanced audio in their games (Japan)
- tobspr Games is looking for a Sound Designer to work on their factory and automation game Shapez 2 and future projects (Remote / Germany)
- Reliance Games is seeking a Sound Designer to design and implement original SFX and music for their games (MH, India)
- Magnopus Studios requires a Technical Sound Designer for their projects, ranging from immersive concerts to interactive content for Disney+ (England)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Designer & Implementation at Pentakill Studios (Spain)
- Audio Director at 343 Industries (WA, US)
- Audio Producer at Jamit (Nigeria)
- Associate AV Producer at Nintendo (WA, US)
- Audio Designer at That’s No Moon Entertainment (CA, US)
- Audio Software Engineer at Maxis (TX, US)
- Lead Audio Designer at 2K Games (Czech Republic)
- Senior Audio Designer at 2K Games (England)
- Audio Artist II – Speech Implementation at EA Create Audio (Spain)
- Audio Programmer at Bulkhead Interactive (England)
- Producer at Spindle (England)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Audio Producer at City Cast (Remote)
- Lead Technical Audio Designer at Double Eleven (England)
- Senior Dialogue Specialist at Piranha Games (BC, Canada)
- Dubbing Mixer / Sound Engineer at Fitzrovia Post Production (England)
- Audio Research Engineer at Lumicity (US / Remote)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Tsugi Studio
Location: Niigata, Japan
Please send your resume to jobs@tsugi-studio.com
Full-time, junior to senior level, based in Niigata, Japan. No remote work. (Japanese language not required, work visa provided)
YOUR MAIN TASKS- Comprehensive knowledge of C++
- Experience implementing audio with middleware (e.g., Wwise, FMOD Studio…)
- Quick to grasp new APIs, SDKs, and code bases
- Keen eye for optimization of resources and CPU usage
- Knowledge of modern software architecture, multi-threading etc.
- Good written and verbal communication in English
- Great organizational skills and attention to detail
- Experience with development in Unity or Unreal
- Knowledge of audio processing and spatial audio
- VST plug-in programming (native, with JUICE, etc.)
- C# .Net programming
- MacOS programming
- Help the biggest Japanese studios to implement advanced audio in their game (recent clients: Bandai Namco, Square Enix, Game Freak, Capcom, etc.)
- Participate in Tsugi’s own audio R&D projects (procedural audio engines, smart audio tools…)
- Write plug-ins and scripts to interface our tools with other products
- Salary and title based on skills and experience
- Annual bonus based on employee and company performance (usually 1 to 2 months of extra salary)
- Health insurance and retirement plan
- Flexible working hours
- 16 national holidays and 2 weeks of paid holiday (increases with time in company)
- Commute paid by company
- If you are not in Japan: sponsoring of your work visa and help settling in
Company: tobspr Games
Location: Remote / Germany
Come work on our factory and automation game Shapez 2 and future projects!
We are a small, full remote team consisting of 7 people and are located in Germany and Brazil. We are a small but experienced indie studio with high quality standards, flexible work approach, and responsibility about our work. We share a passion for video games and our flat hierarchy allows everyone to give input into the games overall direction.
The Role:- This Project is on a freelance basis, you support the team for a period of time for our three major milestones; Demo, Early Access, Full Release.
- During each, we'd create an asset list for which you need to come up with concepts for the Buildings and Atmospheric sounds as well as UX and UI sounds that add to the visual and gameplay vibes.
- You deliver the sound files and assist the devs who implement them in Unity.
- You go through feedback and review cycles until we have all assets implemented. This requires you to work on the project in 3 phases which may have months in-between.
- Create the audio vision and a sound design concept for the game
- Assist the team with implementing the games Unity audio system/engine
- Create and implement a range of unique SFX that compliment the game
- Align with the composer, Art, and Devs on concepts and implementation
- Experienced in audio design for video games
- Experience creating sound assets
- Bonus: Experienced in Unity audio engines with its features and capabilities
- Bonus: Experienced in large field / bird view games
- Experienced & highly motivated team
- A large community that supports our games
- Full Remote
About tobspr Games
We are a small, full remote team consisting of 7 people and are located in Germany and Brazil. We are a small but experienced indie studio with high quality standards, flexible work approach, and responsibility about our work. We share a passion for video games and our flat hierarchy allows everyone to give input into the games overall direction.
Company: Reliance Games
Location: Pune, MH, India
We are also the number 1 kids-based Studio in India with association with Cartoon Network, Discover Kids, Sony, and Rohit Shetty Pictures. Some of the games are Little Singham and Little Krishna.
Audio DesignerReliance Games is looking for an Audio Designer responsible for designing and implementing original audio content for the game – both sound effects and music.
Key Accountabilities:- Experience using Unity: Implement audio assets and features within the Unity game engine
- Foley Recording and Audio Editing: Utilize DAWs such as Cubase, Logic, or Reaper for Foley recording, audio editing, and mixing.
- Voice Management**:** Oversee voice recording and editing processes and source voice artists.
- Audio Content Creation: Design and implement original audio content or license production libraries.
- Proprietary Tools: Utilize existing tools to integrate audio assets into the game.
- Cross-Team Collaboration: Work closely with art, design, and programming teams to determine audio requirements and improve the audio Asset Pipeline.
- Quality Assurance: Responsible for testing, debugging, and assuring the quality of all audio for given projects.
- Database Management: Manage and optimize the existing database of audio assets.
- Marketing Support: Provide linear sound design and audio mixing for marketing videos and social media campaigns.
- Video Editing: Proficiency in video editing software such as Adobe is a plus.
- Music Technology-related degree or equivalent work experience.
- Background in broader Audio Engineering aspects including Recording, Mixing, and Mastering.
- Ability to create both interactive and linear sound designs.
- Excellent knowledge of Sound Designing for Multimedia applications.
- Self-disciplined, organized, and able to meet deadlines.
- Strong communication skills.
- Innovative thinking in sound effects and music library utilization.
- Experience in creating various types of sound effects such as magical, combat, vocal, sci-fi, and environmental.
- A video demo reel showcasing game sound design abilities is required.
Must be an experienced gamer.
What we offer you:- Work in a studio that has complete P&L ownership of games.
- Competitive salary and Performance Link Incentives.
- Full medical, accident as well and life insurance benefits.
- Generous Paid Maternity/Paternity leave.
- Employee Assistance Programs.
- Active Employee Resource Groups – Women at Zapak.
- Frequent employee events.
- Work with cool people and impact millions of daily players!
- Kindly share your Demo reel as a link in your CV to jobs@reliancegames.com
Consumers can find high-quality entertainment created exclusively for their mobile devices wherever they see the ‘RG’ character logo or at www.reliancegames.com
Company: Magnopus Studios
Location: St Albans, UK
We are seeking an experienced Technical Artist to join our UK studio.
The Magnopus studios design and build cross-reality projects for global companies. From an immersive concert experience for Sony Music to the first-ever interactive content for Disney+, we’re proud to make visions into realities for people all over the world.
Join us in creating great content connecting the physical and digital worlds together and pushing the boundaries of what is possible.
Responsibilities- Providing technical expertise, advice, and solutions to artists, animators, and riggers as required.
- Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
- Researching and suggesting appropriate tools and processes for projects.
- Independently extracting well-defined requirements from creative and artistic briefs.
- Setting performance and memory objectives and establishing testing methods.
- Understanding quality / performance trade-offs and developing solutions that maximise both.
- Managing multiple concurrent tasks from planning to development and delivery.
- Adhering to and contributing to technical art best practices, processes, pipelines and tools.
- Conducting code and content performance reviews as needed.
- Thoroughly testing all work in builds before submission.
- Identifying potential risks associated with changes prior to submission to source control.
- Understanding roles in a scrum environment and assisting in the definition of technical art tasks.
- Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
- Proactively identifying potential project challenges and proposing feasible solutions.
- Creating and maintaining comprehensive technical documentation as needed.
- Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D assets.
- Proficient with colour workflows used in DCC content creation.
- Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages.
- Proficiency working with Unity, Unreal, or similar realtime engines.
- Strong understanding of how to optimise projects for performance.
- Proactive in preempting and addressing performance limitations on target devices.
- Proficient in using performance tools within the engine and on devices to identify performance bottlenecks.
- Proficient working with version control for all work (Perforce, git or other), including work in progress.
- Experience writing and editing clear technical documentation.
- Able to extract a well-defined set of requirements from non-technical briefs.
- Capable of planning, designing and implementing solutions to a broad range of technical art problems.
- Able to communicate technical issues to non-technical team members.
- A passion and willingness to exlore new skills and techniques for themselves and any assigned mentees.
- Flexible hours and remote working plans
- Comprehensive medical insurance that can cover the whole family
- Employee Assistance Program
- Magnocademy (our peer learning program)
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.
Because we’re building the future, we endeavour to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities, and support their happiness and productivity through generous health care, time off, and other benefits.
We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favour collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.
Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:Mission: ISS
Disney Pixar Coco VR
Blade Runner 2049: Memory Lab
The Lion King – Virtual Production
Elixir