20 great new audio jobs at EA SPORTS, HarperAudio, OMUK, Velan Studios, NFTS, AudioShake, Avalanche, Podium, Cozy Game Studio, AudioLab York, Hook, Halo Studios, Tencent, PitStop, Boston University, University of Surrey, and Gearbox

By October 11, 2024Audio Jobs
20 new audio jobs for game audio and film sound - October 11 2024
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We came across interesting new jobs at Velan Studios, EA SPORTS, Hook, and NFTS:

  • Velan Studios is looking for a Junior-Mid Audio Designer who can manage multiple priorities and is comfortable in a dynamic environment (NY, US / Remote)
  • EA SPORTS is seeking an Advanced Audio Engineer to design, implement, and optimize audio systems for their video games, ensuring high-quality sound experiences (BC, Canada)
  • NFTS is recruiting a Sound Engineer to be part of the team responsible for technical areas around the School, including the Cinemas, Dubbing Theatres, Editing, Sound Design and Composing suites (England)
  • Hook is hiring a Contract Music Composer to help provide the musical knowledge upon which their music analysis models are based (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.


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If you want to stay updated on the latest in sound and you’re on Reddit, you’re very welcome to join the subreddits below:

/r/audiojobs/ – new audio jobs posts
/r/indiesoundeffects/ – be the first to hear about new independent sound libraries
/r/SoundStories/ – interesting new sound stories, from members of the exclusive Sound Story Network
 


Highlight – sound stories this week:








Contract Music Composer
Company: Hook
Location: Remote
Job description

Hook is a venture-backed music technology platform with the mission to inspire and innovate the way people interact with music and express themselves creatively. We are the first platform to partner with artists and labels to provide easy and intuitive AI-powered tools that inspire and empower anyone to make remixed versions of their favorite songs in just a few seconds. We’re excited to build a platform for the next generation of music artists, content creators and fans!

Job Description:
This is a Contractor, Part-Time role.

As a composer/producer at Hook, you will help power our core technology that allows us to remix content. As a composer, you will help provide the musical knowledge upon which our music analysis models are based. As a producer, you will provide sound design and compositional guidance for genre and mood based remix interactions we provide to our users. This internship offers a unique opportunity for technical and creative musicians to make an impact in the music technology industry.

Key Responsibilities:
  • Music Annotation: annotate licensed songs with a variety of music details such as chords, genre, melody.
  • Remix Production: design the components that make up a remix on the Hook platform
Qualifications:
  • Musical Theory Training: Strong music theory background.
  • Composing: Experience composing music across a variety of genres.
  • Technical Song Analysis: Ability to analyze a song based on arrangement, rhythm, harmony, and melody.
  • Music Annotation: Experience annotating music with chords, drum types preferred.
  • Communication Skills: Excellent written and verbal communication skills, with the ability to present complex information clearly and concisely.
  • Team Player: Collaborative mindset with the ability to work effectively in a team-oriented environment.
  • Passion for Music Technology: Enthusiasm for music tech and a keen interest in staying updated with the latest industry trends.
What We Offer
  • Hands-on Experience: Work on impactful projects and gain practical experience in data science and analytics within the music tech industry.
  • Mentorship: Receive guidance and mentorship from experienced data scientists and business leaders.
  • Networking: Build connections with professionals across various departments and levels.
  • Professional Development: Access to training and development resources to enhance your skills and knowledge.
  • Competitive Compensation: Receive a competitive stipend and potential for a full-time offer upon successful completion of your contract or the possibility of a contract extension
How to Apply:

Please submit your resume, a cover letter, and any relevant samples of portfolios to hello@hookmusic.com. Hook is an equal opportunity employer and welcomes candidates of all backgrounds to apply.

Junior-Mid Audio Designer
Company: Velan Studios
Location: Troy, NY, US / Remote
Job description

At Velan Studios, we foster a culture of curiosity. Our games embrace diversity and are fueled by the adventurous spirit of our team. We are the creative minds behind titles like Mario Kart Live: Home Circuit, Knockout City, Hot Wheels Rift Rally, Midnight Murder Club as well as the VR game Bounce Arcade, and our journey continues! Our studio’s mission is to pioneer groundbreaking gaming experiences and reimagine play in new ways. We’re committed to pushing the boundaries of traditional gaming, blurring the lines between reality and fantasy, and revolutionizing the industry one game at a time.

We’re seeking a Audio Designer who can manage multiple priorities and is comfortable in a dynamic environment.

Responsibilities
  • Work closely with the Audio Leads, Game Director, Designers, Artists and Programmers to create and implement sound assets that match the aesthetic and technical specifications of both Original and Existing IP game projects.
  • Create and maintain audio technology documentation.
  • Integrate feedback from leads, user tests, and QA reviews into your work.
  • Interactive and linear sound effects design, music editing, dialogue editing, processing and mixing.
  • Troubleshoot audio issues and work within established memory budgets and performance requirements across multiple platforms. – Collaborate with programmers to improve existing technology and develop new features.
Requirements
  • 1+ years as an Audio/Sound Designer, or relevant experience.
  • Audio editing, synthesis, processing, and mixing skills – particularly with sound effects and dialog.
  • Strong organizational skills, attention to detail, and the ability to work productively and efficiently toward deadlines.
  • Excellent written and oral communication skills.
  • Self-direction, passion, collaboration, and creativity in your work.
  • A strong sense of design aesthetic and understanding of how audio complements design.
  • Technical understanding of sound design pipelines and scripting.
  • Knowledge and experience of at least one current industry standard DAW, such as Pro Tools, Reaper, Logic etc.
  • A portfolio that demonstrates user-centered design approaches, interaction design standards, and methodology.
Big Plusses
  • Experience with game audio middleware. WWise/FMOD etc.
  • Experience with scripting languages and or C/C++ Programming.
  • Expertise with 3D Level Editing tools and/or middleware.
  • Music Composition expertise
  • An interest in design and technology trends, especially as applied to Interactive or Mixed Reality applications.
What We Would Like to See in Your Portfolio Reel
  • 3-5 minute video file with footage from games/products on which you’ve worked
  • A cue sheet or superimposed text explaining your contributions to the footage

The salary for this position is typically within the range specified below* per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations. In addition to your salary, our comprehensive compensation package includes various perks, such as potential annual bonuses (though they are not guaranteed), health, dental, vision, life, and disability insurance, a retirement savings plan, paid holidays, and flexible time-off benefits.

We’re thrilled that you’re considering joining our team. We want to let you know that candidates who can work onsite in our Troy, NY studio are highly preferred. We believe that working together in person can foster better collaboration and creativity, and we’re excited about the opportunity to have you right here with us. Velan Studios is made up of a team of remote, hybrid, and onsite employees, with hybrid and onsite team members operating from our Troy, NY office.

Source: Matt P.
Advanced Audio Engineer
Company: EA SPORTS
Location: Vancouver, BC, Canada
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

We are seeking an experienced Audio Software Engineer to join our team @ Metalhead. In this role, you’ll design, implement, and optimize audio systems for our video games, ensuring high-quality sound experiences. You’ll collaborate with multiple game designers, artists, and other engineers to develop systems for, and to integrate sound effects, music, and voiceovers seamlessly into our project. Strong programming skills in C++ or similar languages, familiarity with audio middleware (like Wwise or FMOD), and a passion for gaming are essential. Join us to delve into the world of game audio and help shape unforgettable experiences for players.

Responsibilities:
  • Audio System Development: Design and develop advanced audio systems, tools, and pipelines that enhance the overall audio experience in the game.
  • Integration and Implementation: Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using modern game engines.
  • Performance Optimization: Profile and optimize audio systems to ensure efficient usage of system resources while maintaining high-quality audio playback and processing.
  • Audio Tools: Create and maintain tools, scripts, and plugins to streamline audio production workflows, including batch processing, sound banks, integration with audio programming APIs.
  • Collaboration and Communication: Work closely with cross-functional teams, including programmers, audio designers, animators, and level designers, to ensure seamless integration of audio features and meet project goals and timelines.
  • Documentation and Support: Document audio systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the audio team as needed.
Qualifications:
  • Audio Expertise: Strong knowledge of audio processing, mixing, and playback systems, including interactive audio techniques, spatial audio, DSP algorithms, and Wwise or integration.
  • Game Engines: Proficiency with audio systems, including working with audio components, audio graphs, sound cues, and visual scripting.
  • Programming Skills: Proficiency in C++ and experience with audio programming APIs (such as FMOD or Wwise). Familiarity with scripting languages (Python, Lua, etc.) for automation and tool creation is a plus.
  • Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex audio-related issues.
  • Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
  • Passion for Gaming: Enthusiasm for video games, with a deep understanding of audio’s role in enhancing player immersion and experience.
Sound Engineer
Company: NFTS
Location: London, UK
Job description

We are currently recruiting for a Sound Engineer (Post Production) to join our busy engineering team. You will be part of the team responsible for technical areas around the School, including the Cinemas, Dubbing Theatres, Editing, Sound Design and Composing suites. The ideal candidate will have prior experience in sound engineering with broad foundational knowledge of audio technology, and have a customer service driven approach.

Job Description – Sound Engineer (Post Production)

To apply for this role, please email your CV, Cover Letter, and an Equal Opportunities Monitoring Form to  recruitment@nfts.co.uk

The closing date for applications is Sunday 20th October 2024.

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