19 great new audio jobs at WWE Music, Escape Velocity, Can Can Can a Man, Mass Virtual, Reliance Games, The Hub, Overcoat Media, DECA Games, GraphicAudio, Amazon Music, Epic, TYDEF Studios, University of Surrey, IO Interactive, Noisefloor, Ubisoft Lyon, and Middle East Broadcasting Networks

By December 15, 2023Audio Jobs
Audio jobs for games and film
Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox


We came across interesting new jobs at Escape Velocity, Can Can Can a Man, and Mass Virtual:

  • Escape Velocity is looking for a Technical Audio Designer to design, prototype, and implement game audio systems (Remote)
  • Can Can Can a Man is seeking an Audio Designer to take on the responsibility for creating non-music audio assets for their game (Remote)
  • Mass Virtual requires a Sound Designer to make Augmented, Virtual, and Mixed-Reality experiences as close to real as they come (FL, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Crafting the Authentic Sound of ‘Assassin’s Creed Mirage’ – with Ubisoft Bordeaux’s Game Audio Team
Behind the Immersive Sound & Mix of ‘The Hunger Games: The Ballad of Songbirds & Snakes’ – with Jeremy Peirson and Michael Babcock

Technical Audio Designer
Company: Escape Velocity
Location: Remote
Job description

We are currently looking for a Tech Audio Designer to join, this role will be reporting into our Audio Director.

What You Will Do:
  • Working with audio designers and other disciplines to design, prototype, and implement audio systems.
  • Creating and implementing audio systems via middleware like Audiokinetic Wwise.
  • Collaborating with other disciplines to ensure audio is incorporated into all aspects of gameplay and enhances game experience.
  • Working with the audio Team and project producers to spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope.
  • Working with the Audio and Core Tech teams to develop, document and optimise internal audio technology and systems.
  • Working with the Audio team and other disciplines to ensure an optimal level of audio performance on projects via profiling and testing of in-game audio.
  • Developing and maintaining documentation on created systems.
  • Being a positive advocate and representative for the audio team within the studio and externally.
What You Will Bring:
  • Proven experience in audio implementation and mixing abilities for games
  • Understanding of technical audio, such as designing, implementing, and optimising audio systems and structures within middleware and game engines
  • Understanding of the game audio workflow and how it interacts with other disciplines.
  • Experience using industry-standard engines such as Unity and UE5
  • Experience with Audio Middleware (Audiokinetic Wwise preferred)
  • Able to work to differing feature sets and requirements between different consoles and formats •
  • Experience with source control software, such as P4V
  • Experience in Audio Design for games or other media
  • Experience in coding or script
Interest … a bit about Escape Velocity:

Escape Velocity is a team of experienced and passionate developers, working at a studio that offers great benefits and a chance to work on a fantastic project – but that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize autonomy and care more about what you bring to the game than how many hours you’re clocking. We constantly re-evaluate how we are spending our time to ensure that we’re always working on the most important things; and we’re dedicated to building a culture of play that not only makes us better game makers, but also strengthens the bonds between us all.

Audio Designer
Company: Can Can Can a Man
Location: Remote
Job description

Are you in search of a new project to join? Do you feel passionate about games, animation, and paying rent? Want to try doing it the INDIE way? Want me to stop asking questions? How about joining our team, and telling me that straight to my face!

We are searching for someone to take on the responsibility for creating non-music audio assets for our game, as well as implementing them into the project. We are open to part-time candidates, as well as per-task rates instead of an hourly rate.

About the Project

The game is a fantasy city builder-god game hybrid, set in an original fantasy world, where you cannot control your units directly, you have to motivate them to act. We are targeting a PC release first, then tablet/mobile. And no, no NFTs involved – it's an old-fashioned pay-to-get game model. You would be joining a 9-person team of artists and programmers.

Position Type
  • Contract
  • Based on 166 work-hours
  • €3,000 – €5,000
Must Haves
  1. Portfolio
    • Provide a link to a public portfolio.
  2. Previous Game Industry Experience
    • At least 1 completed title.
  3. English Proficiency
    • Communicative.
  4. Professional Fmod or Wwise Experience
    • Provide examples.
  5. Unity Game Audio Integration
    • Provide examples.
  6. Ability to Work with Team and Independently
Nice to Haves
  • Audio Programming Experience.
  • Audio Education Degree or similar.
  • Animated Movie Direction Experience.
Normal Day
  • Audio Design: 90%
  • Meetings: 10%
Additional Notes
  • These are real minimum requirements.
  • Feel free to send not-publicly available files, but we will mostly judge applicants based on publicly available portfolio.
  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team (9 people)
  • Elastic working hours
  • No micromanagement, just tasks to be completed after establishing their expected effort, with check-ins twice a week
  • 1-stage recruitment
  • Team tools: Notion, Google Drive, Google Docs, Miro, Figma, Unity
  • Communications: Discord
  • Email: jobs@cancancanaman.com
Source: Skillshot.pl
Sound Designer
Company: Mass Virtual
Location: Orlando, FL, US
Job description

Are you looking for a team where you can work alongside some of the most imaginative and innovative creators in the industry? Look no further!

At Mass Virtual, we put the Reality in XR, creating Augmented, Virtual, and Mixed-Reality experiences as close to Real as they come. We hire the best in the business, so every team member is part of a family that supports and challenges you every step of your journey. We have a diverse and inclusive team and a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If your passion is to create in or support a dynamic, agile, fast-paced environment, you have found your home. Every project we take on and every member of our team makes a difference. Take a step into a career with Mass Virtual and help us take Reality to the next level in XR.

About The Role

**Mass Virtual is currently seeking a talented and experienced Game Sound Designer to join our team. We’re looking for a hard-working, passionate teammate who loves the idea of working together with a group of highly driven, award-winning professionals. (Demo reel/portfolio must be submitted with application).

What You’ll Be Doing
  • Identify opportunities and audio needs in all products across multiple multimedia formats
  • Test, debug, and QA all audio for products
  • Manage all aspects of audio assets development
  • Work with engineers to develop next-gen audio technologies
  • Work within budgets for the given platforms
  • Work independently on audio asset sets
  • Approve and implement assets coming from outsourcing partners
  • Some travel may be required
What You Need To Succeed
  • Interactive and linear sound effects editing and design
  • Audio asset implementation
  • Audio tools & run-time systems design collaboration
  • Mixing & mastering
  • Ability to perform work in accordance with prescribed deadlines, on time and high quality
  • Technical setup of in game audio assets
  • Strong problem-solving skills
  • Ability to adapt to new technologies
  • A passion for great audio
  • Focused, motivated and effective on all tasks through completion
  • Excellent organizational, communication, and interpersonal skills
  • Excellent oral and written English language skills
Great To Have
  • Sound production experience in the simulation and training industry
  • Music composition and editing
  • Field recording
  • Dialog recording
Work Perks
  • An open-minded, collaborative culture of enthusiastic creatives and technologists
  • We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
  • Medical, Dental, Vision, Life, Accidental, and Long-term and Short-term Disability Insurance
  • 401k after three months of service
  • Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
  • Fun and exciting team building activities
Job Location: On-Site – Orlando, Florida. (Not remote)

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!