20 great new audio jobs at PlayStation Global, Warner Chappell, Worlds Untold, Gameloft, Great Ape Games, Worlds, Sloclap, 10 Chambers, Wargaming, Ubisoft, Cloud Imperium, Santa Monica Studio, PRH Audio, Aquarium Studios, Epic, Bose, Light & Wonder, Turn 10, and Grinding Gears

By February 17, 2024Audio Jobs
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We came across interesting new jobs at Worlds Untold, Gameloft, Great Ape Games, and Worlds:

  • Worlds Untold is hiring a Lead Technical Audio Designer to develop a technical audio vision for their AAA sci-fi action game (Remote / US / Canada)
  • Gameloft is looking for a Junior Sound Designer to contribute to establishing the game’s sound identity (Indonesia)
  • Great Ape Games is seeking an Associate Technical Sound Designer to work on their flagship survival horror game ‘The Lost Wild’ (England / Remote)
  • Worlds requires a Lead Audio Designer to establish practices and work collaboratively to support gameplay needs (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Lead Technical Audio Designer
Company: Worlds Untold
Location: Remote / US / Canada
Job description

We are a team of intrepid explorers, creating worlds that we’ve always wanted to experience. We are curiosity seekers, working together to solve the challenges that come with stepping into the unknown. And we know that we’ll get there faster if we stay together and embrace different perspectives and new ways of thinking. We invite those who share our vision for groundbreaking player experiences to explore our career openings and join us in this journey of creating new worlds together.

We are looking for a passionate Lead Technical Audio Designer who can create exciting AAA-quality audio for our brand-new Sci-fi action adventure game.

You will be expected to bring audio technical strategy with the inputs of audio directors and audio engineers. You will work with technical designers and content creators to implement audio content into the game effectively to deliver a great audio experience to game players.

If you are interested in this position, we would love to hear from you.

Key Responsibilities:
  • Create an exciting and effective audio technical vision with input from the audio director and engineering team.
  • Developing an interactive audio pipeline and implementing all audio content with technical designers, engineers, and content creators that effectively hits AAA quality.
  • Lead technical team members to achieve the goal strategically in time.
  • Work with relevant departments in a studio to establish an efficient audio pipeline.
  • Create a solid strategy of memory and cpu usage to hit the project’s requirement.
  • Establish an effective schedule and manage it transparently.
  • Building up an audio test strategy to manage audio bug fix works.
  • Contribute to relevant discipline workflow, including narrative and Localization pipeline.
  • Contribute to improving the audio team’s working environment.
Basic Qualifications:
  • 7+ years of professional experience in the technical audio design field, including at least one AAA title.
  • Expert knowledge of Wwise implementation.
  • Professional knowledge of Unreal Engine, including blueprint.
  • Understanding of 3D spatial audio implementation.
  • Proficiency in audio memory and CPU management.
  • Understanding of narrative and localization pipeline
  • Creative ideation for exciting audio and effective workflow.
  • Excellent communication skills.
Preferred Qualifications:
  • Leadership experience to drive a team.
  • Coding knowledge.
  • Audio content creation experience.
  • Audio mixing knowledge.
  • Deep knowledge of audio hardware and software.
  • Experience in collaborating with outsourcing partners.
  • Audio bugs management experience.
  • Clear documentation capability.
Junior Sound Designer
Company: Gameloft
Location: Yogyakarta, Indonesia
Job description

Under the supervision of the audio manager and in collaboration with the relevant parties involved in the creation of our games, the sound designer’s responsibilities include:

  • Generating a list of the Sound effects, VO and Music elements needed for games and dynamic-in-game advertising.
  • Working collaboratively with the project team and contributing ideas/opinions to help establish a game's sound identity
  • Creating/Designing high quality Sound effects, VO and Music elements to ensure the overall audio aesthetic matches the vision of the games
  • Collaborating with other audio team members (designers, composers etc.) to create a cohesive audio experience for the end user.
  • Ensure that audio is designed and delivered on time, on budget and at a very high quality level
  • Communicating regularly with the various parties involved in the project, such as the game’s audio and production teams
  • Troubleshoot and help fix any audio bugs that come up during the production of these games
  • Medium-level knowledge of audio-creation and editing DAWs such as ProTools or Reaper
  • Proficient in all steps of audio design right from field and foley recording to editing, processing, and mastering
  • Ability to create and edit high-quality original sounds using sound libraries, synthesis, and field recordings all while keeping a focus on the big picture.
  • Has some knowledge of major sound-effect libraries (Sound Ideas, Hollywood Edge, Boom Library, etc.)
  • Knowledge of the technical audio constraints posed by interactive platforms like Mobile, HTML, PC, and Console and knowledge of their audio compression formats, storage, memory management, etc.
  • Good Music editing skills and Music composition is a plus
  • Experience and knowledge with online music libraries is an asset.
  • Knowledge and mastery of audio middleware like Wwise or FMOD
  • Familiarity with engine-based audio integration processes, such as in Unreal or Unity, is an asset
Our best profile are:
  • You have a diploma in sound design
  • You have at least 3 years of professional experience as a sound designer at a video game company, and have published at least one major title
  • You work well in a fast paced environment and are able to fulfill sound requests the same day
  • You are a good technical thinker, self-motivated with a solution-oriented attitude
  • You can work well alone and know how to prioritize work based on constraints and are able to juggle several projects at a time
  • You have a good understanding of current industry audio-quality standards
  • You like to work as part of a team, you’re creative and very thorough, and have excellent communication and organizational skills
  • You are receptive to constructive criticism and are comfortable in a collaborative work environment
Additional Information Why join the Gameloft universe?
  • Because you want to be part of an exceptional experience, within a company that is constantly growing!
  • Because you want to work with talented people who are industry pioneers!
  • Because you want to join a global company and meet great people around the world from all walks of life.
  • Or, just because you’re looking for a great place to work!
What we offer:
  • Teamwork with international talents
  • Recognition and rewards
  • Creative and modern workplace
  • Continuous and professional training
  • Work hard, play hard
We can’t wait to find our next great talent!
  • Please submit your CV, cover letter or portfolio (if applicable)
  • Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.
Source: GameJobs.co
Associate Technical Sound Designer
Company: Great Ape Games
Location: England / Remote
Job description

Level/Experience: Associate / Entry Level

Location: Remote or Hybrid. You have the choice to work from home or join us in the office in central Brighton.

We are looking for an Associate Technical Sound Designer to join the team, working on our flagship survival horror game, The Lost Wild, published by Annapurna Interactive. You'll be instrumental in crafting a believable soundscape and a world that is realistic, dynamic, and compelling.

You will be working with our principal sound designer to help bring the game’s unique creatures and environments to life, surrounded by a friendly, supportive, and passionate team of artists and engineers. You’ll be a key player in helping realise the game’s audio across a range of themes.

What the job entails
  • Implementation of audio assets in the game engine
  • Editing of speech and other audio assets
  • Maintaining and testing audio systems and pipelines within the game
  • Updating documentation and asset tracking
  • Work with the audio team and the creative director to deliver an audio experience that meets the creative vision.
  • Collaborate with all disciplines to understand and meet their audio requirements
  • Strong understanding of audio principles, especially non-linear sound design.
  • Some knowledge and understanding of Unreal and Wwise (or similar game engines and audio middleware)
  • Proficient audio editing skills in a DAW such as Pro Tool or Reaper
  • Demonstrable interest in the technical aspects of game development
  • Highly motivated and passionate about creating games
  • A keen eye and ear for detail
  • Dedication to punctuality and a high standard in meeting deadlines.
  • Experience working with Unreal Engine and Wwise
  • Some experience working in the games or other creative industry
  • Experience with file management software such as Perforce or SVN.
  • Scripting/Coding experience.
  • Experience or enthusiasm for working in remote teams.
  • Excited to be a part of an indie studio with big ambitions!
  • A penchant for survival horror games.
  • Into dinosaurs.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, please still apply. We are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you. 🙏

Remote restrictions
  • Workday must overlap by at least 4 hours with London, UK
Source: Hywel Payne
Lead Audio Designer
Company: Worlds
Location: Remote
Job description

  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game
  • Collaborate closely with game designers and programmers to support gameplay needs
  • Establish design and mix practices that achieve the project’s audio pillars.
  • Experience shipping a successful title created with Unreal Engine
  • Understanding of Unreal Engine Blueprints, and ideally Metasounds

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!