20 great new audio jobs at ZeniMax, iZotope, Frontier, Native Instruments, Timbre Games, 1047 Games, Roblox, Firaxis, Eleventh Hour, Milestone, Alkimia, TikTok, KRAFTON, Games Global, Fitzrovia, Bad Robot Games, Avalanche, Humanoid, Coatsink, and Zynga

By March 14, 2023Audio Jobs
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Good news, we’ve got two audio jobs posts coming up for you this week, since last week’s post was delayed – and there are so many opportunities out there! In this first one, we’ve got interesting new jobs at Timbre Games, 1047 Games, Roblox, and ZeniMax Online Studios for you – and they’re looking for a Lead Sound Designer (BC, Canada), Sound Designer (Remote), Principal Software Audio Engineer (CA, US), and Sound Design Intern (TX / MD / WI, US).

We also found openings for a Audio Systems Programmer at Firaxis (MD, US), Senior Sound Designer at Eleventh Hour Games (Remote), Sound Designer at Milestone (Italy), ML Senior Audio Research Engineer at iZotope (MA, US), ML Senior Audio Research Engineer at Native Instruments (Germany), Sound Designer at Alkimia Interactive (Remote), and Audio Algorithm Engineer at TikTok (WA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Designer at Games Global (South Africa), Audio Assistant at Fitzrovia (England), Contract Sound Designer at Bad Robot Games (CA, US), Senior Sound Designer at Avalanche Studios Group (Sweden), Principle Sound Designer at Humanoid Studios (Remote), Sound Designer at Coatsink (England), Audio Designer at Zynga (Remote), Audio Producer at KRAFTON (Netherlands), and Technical Audio Designer at Frontier Developments (England).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!


Highlight – sound stories this week:


Lead Sound Designer
Company: Timbre Games
Location: Vancouver, BC, Canada
Job description

We are Timbre Games (part of the Sumo Digital Group), a new studio in Vancouver, Canada focused on making exciting, innovative game experiences. Timbre’s vision is to change the games industry through the original games we make, as well as how we make them. We’re building an inclusive, supportive culture that allows us to explore fresh, new (and sometimes weird) ideas. We’re searching for more visionary explorers to join our team of diverse voices, coming together to develop games that are accessible to a wide audience.

If you’re thinking about your next adventure, send us your resume to talk to our team about how you can add your voice to the games we’re working on.

Design at Timbre Games

A great Timbre Designer strives to be curious, humble, authentic and adaptable. Great ideas come from everywhere, and we have the exciting opportunity to harness the power of collaboration to create something truly special.

At Timbre, designers are here to build a cohesive vision using inclusive practices and help create clarity for our team around what the game experience aspires to be.

We are the voice of our players and the heart of the game. Constantly learning as we go, we use our skills and lean on those around us to shape quality experiences that capture our audience's imagination.

Together, alongside the rest of our talented team, we create confidence in Timbre's vision of building diverse, meaningful AAA games using the latest software technologies.

Using their expertise and passion for game audio, Timbre’s first Lead Audio Designer will be entrusted to define the sound of our game, as well as establish great practices in their department.

As a Lead Audio Designer at Timbre Games you will:
  • Define the final quality of all audio assets; guiding ideation, conception, and implementation – shepherding the design intent through an efficient production process
  • Establish Audio best practices and pipelines working in UE5, alongside any appropriate third party software
  • Participate in creating exemplary audio content, as well as ensuring it contributes to enhancing the gameplay, narrative and artistic vision of our project
  • Be the connection point for all things Audio across disciplines, balancing communications with internal and external teams on multiple time zones in a hybrid/remote workplace
  • Provide critical feedback, identify iterative improvements and innovate our Audio processes, pipelines and tools
  • Communicate your passion to our diverse team, advocating for player experience with an inclusive mindset geared towards creating a fun, accessible end product for our players
  • When necessary, partner with the Talent Aquisition team to identify key hires, taking an active role in building a diverse core Audio team
  • Foster a coaching culture by guiding the team through creative and technical challenges and nurturing a self empowered, inclusive and collaborative atmosphere
  • Manage cross-discipline communication and collaboration as it pertains to Audio, working closely with engineers, artists and designers to innovate & elevate our audio approach
  • Scope and prioritize the audio pipeline with assistance from production, utilizing an Agile framework
What you bring:
  • 5+ years of experience developing audio for video games
  • Expertise in the holistic game audio process (sound design, voice over, music implementation, technology, player experience, etc.)
  • Expertise with in-game engine technical implementation and Wwise audio middleware
  • Experience with sound design creation tools (DAW, Izotope, Waves, Melda, Native Instruments, etc.) and techniques
  • Experience managing and leading an Audio team
  • Knowledge of how to build and manage relationships with external vendors
  • Experience in setting up sound studios including audio hardware and software
  • Experience with voice-over processing tools and techniques
  • Experience giving clear direction and delivering timely, constructive feedback
  • Strong analytical and creative thinking abilities
  • Outstanding verbal and written interpersonal communication skills
What you might bring:
  • Proven experience leading/mentoring teams and individuals. Growth-minded and motivated toward teaching, enabling, and coaching
  • Experience teaching audio, online or in-person
  • Experience with Reaktor and synthesizers
  • Experience with interactive music editing & implementation
  • Experience with Scripting or node-based implementation
  • Wwise certification
What you'll gain:
  • Timbre aims to foster a workplace environment that empowers our team to do their best creative work. Below are a list of some of the benefits we offer to ensure you reach your full potential. As we continue to grow, we are co-creating more values-driven benefits to support our team.
  • Competitive salary & comprehensive health benefits, including extended health, dental, vision, life and AD&D insurance, short / long-term disability, 24/7 counselling through an employee assistance program and a health spending account available to you from your first day
  • Annual bonus & up to 5% RRSP matching available to you from your first day
  • Flexible paid time off (unlimited), plus holiday closure between Christmas and New Years, as well as National Day for Truth and Reconciliation
  • Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
  • 1 year gaming subscription and weekly gaming days
  • My Pathway – a Career Development Program to provide a clear path for you to grow at Timbre
  • 8 learning days per year and unlimited access to Udemy online courses
  • A values driven culture with direct access to leadership and industry veterans with a wealth of knowledge to share
Timbre’s Commitment to Diversity and Inclusion
  • Timbre Games is located in beautiful Vancouver, BC, Canada and on the traditional, ancestral, and unceded territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and Sel̓íl̓witulh (Tsleil-Waututh) Nations. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Timbre Games but are not presently residing in Canada, please note that we may be able to offer assistance in immigrating / relocating under the right conditions.
  • Timbre Games is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. We celebrate all backgrounds and attributes that make us unique and amazing – in this world and the ones we create!
  • At Timbre, we try to be mindful and not set unrealistic requirement expectations in order to apply. If you don’t tick all of the boxes of the role that you’re excited about, we encourage you to send your resume to our General Application inbox on our careers page, or, follow Timbre on LinkedIn to stay in touch with our newest openings.
  • Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.
  • If what we’ve shared above resonates with you, connect with us today!
Sound Designer
Company: 1047 Games
Location: Remote
Job description

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For
  • A passionate Sound Designer: You love to bring visuals to life with sound.
  • A hard worker: You love to put in the extra effort, not because you are told, but because you enjoy your work and know the impact of finishing the tasks on hand
  • A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You'll Be Doing
  • Create audio assets per the design document while pushing the design.
  • Create solid variations for randomized playback.
  • Can create and record original sounds.
  • Use audio processing to deliver artistic content.
  • Deliver on time and on spec.
  • Document progress and track assets.
What You'll Need to Succeed
  • 5+ years of production experience in Games, and Audio Post.
  • Unreal Engine experience in implementing audio.
  • Strong understanding of Audiokinetic Wwise middleware.
  • Familiarity with Digital Audio workstations such as ProTools
  • Strong understanding of how sound are deployed in games
  • Passion for FPS games
What Will Help You Succeed
  • Minimum of 1 shipped AAA game
  • Ability to support the Technical Sound Designer.
  • Good communication skills and experience working in a creative team.
  • In-depth knowledge of music production for games.
  • Unreal Engine experience (UE5 Preferred)
  • Music Composition
  • Field and foley recording equipment and experience.
  • Familiarity with Confluence / JIRA / Perforce
Principal Software Audio Engineer
Company: Roblox
Location: San Mateo, CA, US
Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Principal Audio Software Engineer, you'll be working in our core game engine to contribute to the overall technical vision and execution of our upcoming Immersive Audio streaming platform. Think of simulating 10k users cheering during a concert –with acoustics that sound differently automatically based on if it's an indoor or outdoor concert- while performers create compelling new music experiences. Or being able to broadcast a live sport event to millions of watchers in the metaverse. Or enabling the latest summer hit movie to debut on Roblox. If you are excited about creating the new technology to support all those use cases and make sure it scales to our 6M+ concurrent users, this is the right job for you!

You Have:
  • Experience: You have 5+ years of experience developing complex immersive/interactive applications (or AAA games) and are passionate about immersive audio and acoustic simulation. You have a BS in a STEM related field..
  • Domain Knowledge: In addition to a very good understanding of audio/video real-time delivery, you have a deep knowledge of the physics of sound propagation and the needs of sound designers. You love to pick up new technologies as the landscape evolves.
  • Versatile: You can adapt to any situation when the need arises and come up with the right solution.
  • Creative: You take a creative and strategic approach to solving hard problems. Bringing real-time streaming to build an immersive 3D world should get you thinking about many problems to solve… and excited as a result.
You Will:
  • Help implement our next gen real time immersive audio simulation platform.
  • Adapt performance for the best quality on all platforms from low end phones to high end desktops.
  • Take a practical approach to apply research efforts into the Roblox products.
  • Collaborate with different teams to improve existing and develop new functionality, pipelines, and workflows.
  • Be guided by the company vision to put the Roblox community first.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range

$283,780—$331,640 USD

You’ll Love:
  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex – Flexible and supportive work policy
  • Roblox Admin badge for your avatar
  • At Roblox HQ:
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Source: Hitmarker
Sound Design Intern
Company: ZeniMax Online Studios
Location: TX / MD / WI, US
Job description Overview

ZeniMax Online Studios is seeking a Sound Design Intern to work with the Audio Team and the rest of the development staff to support the creation and integration of game audio within our AAA titles. We are looking for someone with a passion for audio, a love of gaming, an unbridled sense of creativity, and the ability to synthesize those things with drive and focus.

Responsibilities
  • Undertake mentorship from lead sound designers, learning the tools and techniques of top-tier sound design work for AAA games
  • Immersion in the development environment and culture of a world-class game studio, gaining an understanding of workflow pipelines, cross-discipline team interactions, and more
  • Develop the ability to convert abstract direction into sonic reality
  • Execute on audio tasks with ever-increasing sophistication over the life of the internship
Qualifications
  • Basic knowledge of audio recording, editing, processing, and mixing
  • Some experience with Wwise or similar game audio middleware
  • Excellent organization and communication skills
  • Must be self-motivated, able to manage and track one's own workload, and able to maintain a schedule
  • Degree in related audio field preferred (film/game sound design, music, audio engineering, etc.)
  • Proficient in the Windows work environment, including knowledge of MS Word, MS Excel and other Windows software

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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