24 great new audio jobs at Pinewood Studios, 34BigThings, Inverge, Arcade Oven, Squanch, KWS London, Rooster Teeth, Midnight Society, Intercept, Heart Machine, Firaxis, Berklee College of Music, Creative Sound Society, Playground, Gorilla Post Production, Dolby, Eleventh Hour, Deluxe, Cloud Imperium, and Mann Robinson

By February 17, 2023Audio Jobs
Audio Jobs for games and film
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We came across interesting new jobs at 34BigThings, Inverge Studios, Arcade Oven, and Pinewood Studios – and they’re looking for a Mid-Senior Technical Sound Designer (Italy), Sound Designer (Remote), Sound Designer (NSW, Australia), and Trainee Sound Editor (England).

We also found openings for a Sound Designer at Squanch Games (Remote), Games Sound Designer at KWS London (England), Post Production Audio Intern at Rooster Teeth (TX, US), Audio Designer at Midnight Society (Remote), Audio Software Engineer II at Intercept Games (WA, US), Senior Sound Designer at Heart Machine (CA, US / Remote), Audio Systems Programmer at Firaxis Games (MD, US), and Audio Specialist at Berklee College of Music (MA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Studio and Venue Manager at Creative Sound Society (New Zealand), Senior Audio Designer at Playground Games (England), Sound Editor at Gorilla Post Production (Ireland), AV Support Engineer at Dolby England (England / Hybrid), Sound Designer at Eleventh Hour Games (Remote), Team Lead at Deluxe (KA, India), Junior Dialogue Designer, Lead Sound Designer, Senior Sound Designer, and Sound Designer at Cloud Imperium Games (England), and Sound Designer at Mann Robinson Studios (GA, US). Happy job hunting!

Highlight – sound stories this week:




Mid-Senior Technical Sound Designer
Company: 34BigThings
Location: Turin, Italy
Job description

34BigThings is looking for a Mid-Senior Technical Sound Designer, passionate about video games and experienced with Wwise and UE.

If you’re looking for a new challenge and would like to join us, don’t hesitate to reach out at careers@34bigthings.com!

34BigThings promotes an inclusive company culture and welcomes applications from all suitably qualified candidates, regardless of their race, gender, disability, religion/belief, sexual orientation or age.

Within this context 34BigThings is seeking to hire people with disabilities and members of the protected categories (art. 1 and 18 Law 68/99).

Job Description
  • Implement audio assets within Wwise and UE
  • Manage Wwise project organization, structures, parameter setups and performance memory optimization
  • Collaborate with your team and other departments to give life to the best interactive playback systems, based on the overall vision
  • Create communication streams with the other departments to ensure audio systems are incorporated in all aspects of the project
  • Promote and apply the top-notch practices of technical audio structures and workflows
  • Troubleshoot and debug audio tools and collaborate with the QA team to fix all reported audio bugs
Skills and Requirements
  • 2-3 years of experience with Wwise and UE
  • Good track record and experience within the video games industry
  • Familiarity with Blueprint scripting
  • Good communicator, approachable, passionate and precise

To apply for this position, send us and email at careers@34bigthings.com!

Include your resume, together with some examples/demo reels showcasing your technical audio skills.

This is not a music composition role, so this type of reels will not be considered.

Sound Designer
Company: Inverge Studios
Location: Remote
Job description

Project Ava is a new indie IP published by 11bit studios (This War of Mine, Frostpunk) and developed by Inverge Studios (Effie). We’re looking for a sound designer to join our small team, in order to provide full sound design for a small part of the game. The position is remote and it would be for a short period of time, so we’re looking for a Freelance.

  • Establish and direct the audio aesthetic for the game.
  • Create sound assets both by using libraries and recording new sounds if needed.
  • Implement sound effects and music by using UE4 features, writing simple Blueprint logic and using any DAW of your choice.
  • Work with designers and programmers to explore new audio features and systems.
  • Work with producers to maintain good documentation and achievable milestones.
  • Play the game regularly and continually identify opportunities to improve audio quality.
  • A self-motivated and organized individual who works well when left on his/her own.
  • Solid sound design and implementation skills.
  • Knowledge and experience using core UE4 features such as Blueprint logic, level viewport, animation editor, etc.
  • Practical knowledge about core UE4 audio features such as audio volume placement, audio mixing (e.g. setting relative volumes for character, NPC, and ambient sounds), dynamic mixing (such as dialogue ducking), and Sequencer.
  • Ability to work well through iterations and incoming feedback.
  • Passionate about playing and making video games.

Send us your portfolio through our contact email. Remember to specify in the subject the opening you are applying for.

Example Subject: Sound Designer Job Application -Your Name
Sound Designer
Company: Arcade Oven
Location: Sydney, NSW, Australia
Job description

Hey! We’re Arcade Oven and are currently looking for an Australia-based Audio Designer to join our Team.

We are the developers of Hotel Magnate, a Hotel & Resort Tycoon Game. We’re a small team that mostly works remotely with members from all over the world.

Australia-based applicants are preferred but we will definitely consider the ability to work remotely from elsewhere.

The position is Freelance/contract-based with at least a 1-2-month duration with the opportunity for an extension if the project requires it. We are looking to fill the position at full-time hours but we are very flexible with work hours/days if needed.

What You’ll be doing
  • Design and implement sound effects that enhance the overall audio experience of the game. (Using FMOD)
  • Collaborate with the game development team to understand the game’s audio needs and goals, and create sound designs that complement the game’s visual and narrative elements.
  • Create sound assets for various game environments, characters, and events.
  • Ensure that all audio assets are integrated properly into the game engine (Unity) and that the audio experience is seamless for the player.
  • Test the audio assets in-game and make any necessary adjustments or improvements to ensure that they meet the desired audio quality standards.
  • Work with the game director, art director & technical director to determine the overall audio vision for the game and ensure that it is aligned with the game’s overall vision and goals.
  • Maintain the audio assets library and ensure that all audio files are properly organized and easily accessible to the rest of the development team.
  • While we’re not necessarily looking for a composer for this role, if your style and experience include composing music and, it fits the game’s theme and tone, we would love to consider working with you on composing original music for the game.
What we are looking for
  • Attention to detail: being diligent and reliable in your ability to identify/avoid potential problems
  • A portfolio that demonstrates skill in Audio Design and Audio FX.
  • Experience with Sound Design / Audio FX and working in a team.
  • Initiative and good online communication skills.
  • Flexibility with work hours to accommodate meetings with international team members.
  • An Australian resident with working rights. (Might accept an overseas candidate)
  • We are also open to bringing on a more junior artist/student in a shorter-term or part-time role
  • Experience working in Unity / FMOD

Remuneration/Payment is flexible and will be determined during contracting depending on hours/experience etc.

Our requirements are quite flexible so if you don’t meet all of the above points don’t hesitate to apply!

Trainee Sound Editor
Company: Pinewood Studios
Location: London, UK
Job description Role summary

The Trainee Sound Editor is a trainee role in which the incumbent would go through a structured training programme to gain a complete understanding of the audio localisation workflow. They would learn from the experience team of Sound Editors and Re-recording Mixers.

Nature and Scope

The Junior Sound Editor placement will go through a learning journey within their time in the Localisation team. They would go through training on the entire process workflow, under heavy supervision of other members of the team.

Their exposure to client facing work would be limited – it being likely they wouldn’t work on anything for our larger clients. Planning horizons would be day to day as most of the operational planning would be completed by the Lead Sound Editor and other senior members of the editorial team.

The training course would follow the below training modules;

Content Security

Key to everything we do is content security. You will be taking through our security training teaching you how to keep our clients’ content safe.

Audio Localisation Workflow

A detailed breakdown on the workflows used within the localisation team. This will give you a thorough understanding of the workflows used to deliver feature films in up to 45 languages.

Cinema Audio

An overview of the workflow involved in creating a film soundtrack. You will learn about the various roles in a Sound Post Production team and gain a basic understanding of the various release formats including Dolby ATMOS and IMAX.

Pro Tools

You will learn how is Pro Tools used by the localisation team and how they use advanced features to increase efficiencies. This will improve your Pro Tools skills, teaching you shortcuts and other ways to speed up working in Pro Tools.

Dialog Loading

This will teach you how to prepare a set of dialog tracks for mixing. The process includes checking for missing lines, cleaning up recordings and tracklaying them correctly.

Vocal Loading

This will teach you how to prepare a set of vocal tracks for mixing. The process includes checking for missing lines, cleaning up recordings and tracklaying them correctly. It also involves correcting timing and pitch as necessary using Melodyne software.

Quality Control (QC)

Several passes of QC are done as a project passes through the localisation workflow. You will be taught how to perform QC of audio materials, the terminology used to describe issues and how this data is tracked.

Database Use

An essential part of our workflow is our bespoke database which we use to track all data relating to a project. You will be taught how to input data and hoe to navigate the database.

Network & Servers

All our data is stored on a variety of servers. You will be taught how to access data on the relevant servers and how we use our network and server infrastructure to keep our clients’ data safe.

Principle accountabilities
  • Go through a learning journey through the three assets of the Localisation workflow
  • Loading – Tracklay audio, syncing dialogue, tuning vocals, following prescribed guidelines, trouble-shooting sessions – all within defined time parameters and to the required standard
  • QC – Quality control, listening to mixed elements and reporting relevant errors using appropriate audio industry terminology. To be completed to the required standard within defined time parameters
  • Deliverable – manufacturing all client-specified delivery requirements within agreed deadlines and to the required standard
  • Ensures in-house databases are updated and the rest of the team are updated with any potential changes to the working schedule
  • Provides support to the editorial team, as required

Skills and experience
  • Working towards an audio related degree or equivalent

  • Experience of using Pro Tools
  • Mac User with understanding of the Mac OSX
  • Basic understanding of acoustics and recording techniques
  • Basic understanding of how to set up Pro Tools
  • Methodical and organised
  • Good written and oral communication skills
  • A musical ear that can understand pitch and timing
Other information
  • Role location: Shepperton Studios
  • Annual discretionary bonus based on Company and individual performance
  • Extensive competitive company benefits package including:

  • 25 days holiday Pro-Rata for part time plus the option to buy 3 additional days

  • Comprehensive private healthcare cover from Bupa
  • Dental and optical cover
  • Access to 24/7 virtual GP service from Babylon
  • Gym and retail discounts
  • Daily canteen subsidy
  • Free film screenings and staff events

We provide free transport from nearby tube and mainline rail stations to the studios. Details of our free shuttle bus service are available on our website.

Closing date for applications is 5th March 2023

We are highly committed to building a diverse and inclusive workforce and actively encourage applicants to apply from underrepresented groups. We are committed to equality of opportunity and welcome applications from individuals, regardless of their background.

As such we would invite you to please complete our Diversity Monitoring Survey. We collect this information for equality monitoring purposes, as permitted by law, but you do not have to complete this form. If you choose to provide this information, you will help Pinewood develop our equal opportunities policies and to monitor each stage of recruitment. All the information you provide will be anonymous and is not considered with your application.

Source: Devbrada

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