Great new audio jobs at Netflix, IOI, Avid, Riot, Splash Damage, Dead Static Drive, Cloud Imperium, Social Quantum, Konami, AO Retail, Rare, iHeartRadio, Shemaroo, Hardsuit Labs, Kuedo, and Flavourworks

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We came across interesting new jobs at Dead Static Drive, Netflix, Cloud Imperium, and Social Quantum – and they’re looking for a Lead Sound Designer (Australia), Audio Designer (CA, US), Senior Sound Designer (England), and Sound Designer (Ukraine).

We also found openings for a Technical Sound Designer at IO Interactive (Denmark), C++ Principal Audio Software Development Engineer at Avid (Poland), Senior Composer at Riot Games (CA, US), Audio Director at Splash Damage (UK), Sound Designer at Konami Gaming (Las Vegas, NV, US), Sound Designer at Konami Gaming (Reno, NV, US), Junior Sound Designer at AO Retail (England), and Sound Design Intern at Rare (England). We also found a couple quick jobs on Twitter for Music Scripting at Kuedo and a Wwise Wizard at Flavourworks.

Bonus: The Audio Jobs group also has opportunities for a Broadcast Engineer at iHeartRadio (TX, US), Freelance Voice Over Artists at Shemaroo Entertainment Ltd (MA, India), and Senior Sound Designer at Hardsuit Labs (WA, US). Happy job hunting!

Lead Sound Designer
Company: Dead Static Drive
Location: South Melbourne, Australia
Job description

We’re after a Lead Audio Designer! Dead Static Drive is a highly-anticipated survival horror driving adventure coming to Xbox Game Pass and Windows in 2020. Set in an 80s Americana, it’s been described as ‘Grand Theft Cthulhu’ as you try to survive, carefully choosing who you trust (and who you don’t) along this haunted Route 666 on the way back to your family. We’re a small indie team located in Melbourne, Australia, and we love creepy games. We’d love a wide-range of applications and are open to remote workers. 

The role consists of:

  • Identifying required sounds remaining
  • Conceptualising and designing required sounds
  • Ability to work within existing audio system pipelines 
  • Implementing sounds using FMOD
  • Working within production sprints and communicating well throughout
  • Documentation and managing task priorities 
  • Understanding platform specific audio requirements
  • Producing the final mix for the game 
  • Linear sound design (mixing for trailers etc)
  • Familiarity with using middleware and other audio plugins 
  • Experience animation tagging
  • Experience working in version control 
  • Experience working with composers and implementing music
  • Experience developing for PC and console 
  • Experience with and Unreal Blueprints a plus
  • Experience working with other disciplines within game dev are a big plus, too
This role can be in-house (in our South Melbourne studio) or remote, and has flexible work hours. Please note this is not a music/composition role and any show reels without sound design examples will not be considered. Please include a cover letter, your CV, any letters of recommendation, and relevant show reels (without music) in your application.

Audio Designer
Company: Netflix
Location: Los Angeles, CA, US
Job description

Netflix Creative Studio helps stories find their fans through the creation of world-class audio, video, and imagery on the Netflix global platform. We are looking for a driven, collaborative, and innovative Audio Designer to support our core mission of continuing to establish Netflix as the number one destination for home entertainment. 

As Audio Designer, you will be partnering with everyone from Video Editors and Motion Designers to UX Designers and UI Engineers to create effective and innovative promotional and supplemental experiences for our titles on and off service. You will also take part in testing these experiences to inform new initiatives in product design. This unique opportunity blends sound design and mixing, with blue-sky ideating, and project management, in a primarily self-directed environment. 

We are looking for someone that excels in surround mixing, sound design, and supervision of work. An ideal candidate is also musically inclined and can work as a serviceable music editor.

You are smart, resourceful, confident, highly competent, and highly collaborative. You thrive balancing left brain with right, creativity with project management, innovation with technology. You’re a skilled communicator who welcomes honest, candid feedback and you want to make an impact in the world of entertainment. If this resonates, we’d like to hear from you!

The Role:

  • Sound Design and mixing for trailers and other innovation AV assets
  • Using your understanding of industry workflows and deliverables to inform the project roadmap for the thousands of assets made by Creative Studio
  • Guiding freelance sound mixers and designers to produce content at the Netflix standard
  • Ideating around new product features for the Netflix service and exploring new opportunities for audio
  • Overseeing the execution of large-count asset tests and ensuring the audio’s creative meets the Netflix standard
Requirements:
  • Well-versed in editing and mixing all common audio formats, sample rates, video frame rates, and traditional multi-channel audio configurations within Pro Tools (Stereo, 5.1)
  • Strong sound design skills and instincts
  • Ability to self-manage and organize high-volume workloads around tight deadlines
  • Solid oral and written communication skills
Preferred Skills:
  • Experience working on trailers and promotional content
  • Original music composition
  • Multilingual. We work on assets for every corner of the globe in many different languages.
  • Experience in User Interface and/or gaming audio
  • Experience mixing in Atmos or other immersive formats

Source: Netflix Jobs
Senior Sound Designer
Company: Cloud Imperium
Location: Wilmslow, England
Job description

Cloud Imperium Games are looking for a Senior Sound Designer to join the audio team working in-house at our studio in Wilmslow, UK. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 games in a cooperative cross disciplinary environment.

You will need strong technical knowledge of Wwise middleware and a wealth of industry experience with at least three AAA titles under your belt. The successful applicant will be required to adapt and adjust to different development tools, as we’re constantly developing new audio tech. Our project is extremely complex in nature so you will be expected to contribute to the progress of systems and tools that allow nuanced, articulate sound to bring life to our games via efficient workflow.

As a Senior Sound Designer, as well as the usual prerequisites of producing world class sound content and setting a high audio standard internally, you’ll also have some responsibility for mentoring and training juniors, and for defining and communicating how best to do what we do in CIG Audio.

In depth experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps! Please apply with a demo-reel/portfolio.

Responsibilities:

  • Work individually and with the team to achieve world class sound design and implementation in all areas of the project. (In-game and promotional linear material).
  • Act as primary audio point person, liaising with game designers about their audio needs.
  • Specify and design audio tools for our audio programming team. If you can talk their language(s), so much the better.
  • Responsive to feedback from peers on the team. We should be able to criticise and constructively feedback on each other’s work.
  • Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department.
  • Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Liaising with world class outsource resources – we get the best to help us, and you need to be able to talk with them to obtain the materials we need to ensure standards are met.
  • Some music and dialogue implementation may be required.
  • Help to outline, organise and run SFX recording sessions.
Requirements:
  • 5+ years in the industry.
  • Shipped at least 3+ AAA Titles.
  • Solid experience in audio tools such as Reaper, Pro Tools, Soundforge and Izotope RX.
  • Working knowledge of audio middleware and/or proprietary tech – e.g. Audiokinetic Wwise
  • Working knowledge of game engines – e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Working knowledge general game tools – e.g. source control tools (Perforce ideally)
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Understanding of engineering VS creative trade-offs in game audio
  • Be open and responsive to creative, critical and constructive feedback from peers.
  • A show-reel of relevant game-centric audio work.
Pluses:
  • Experience with music composition, editorial and implementation.
  • Experience with the likes of Max MSP/PD, Kyma, similar non-linear audio software.
Note
  • This is not a Junior position, so please only apply if you feel you meet the senior criteria.
  • This is not a music composer position. Although some music composition skills can be beneficial, we outsource most of our music requirements to our long-term and dedicated music composer vendors.
  • Please ensure your demo reel effectively displays your game-centric sound design as well as your linear sound design skills.

Sound Designer
Company: Social Quantum
Location: Kiev, Ukraine
Job description

Social Quantum является одним из ведущих мобильных разработчиков игр в мире и входит в Топ-10 крупнейших игровых издателей СНГ. Наша команда состоит из более 500 специалистов, работающих в 6 офисах в России и зарубежья. Мы создали такие игры, как Wild West: New Frontier и Megapolis, в которые играют миллионы людей по всему миру.

Наша команда активно расширяется, в связи с чем мы приглашаем к сотрудничеству Звукового Дизайнера. Мы будем рады, если Вы вольётесь в нашу команду!

Обязанности:

  • Звукорежиссура компьютерных игр (игровой процесс, окружение, пользовательский интерфейс, SFX);
  • Звуковой дизайн компьютерных игр;
  • Сборка финального микса;
  • Сборка и тюнинг звуковой картины в UE4;
  • Работа на речевом озвучивании совместно с режиссером постановщиком;
  • Работа с аутсорс студиями звукозаписи;
  • Запись шумов.
Требования:
  • Опыт работы в качестве Звукорежиссера/звукового дизайнера по созданию звуковой картины на движке UE4, а также в кино и на телевидении;
  • Как минимум выпущенные 2+ игры в качестве звукорежиссера/звукового дизайнера;
  • Четкое понимание принципов оформления и реализации звука;
  • Экспертиза в Unreal Engine, чем больше опыта с Unreal, тем лучше;
  • Знакомство с Unreal Blueprints;
  • Хорошие рабочие знания популярных DAW и аудиоредакторов, таких как Reaper, Pro-Tools, Cubase, Sound Forge и Audition;
  • Сильные креативные и демонстрируемые навыки звукового дизайна.
Будет плюсом:
  • Опыт работы в студийной записи;
  • Тщательное внимание к деталям и страсть к игровому аудио.
Условия:
  • Трудоустройство согласно КЗоТ Украины с первого рабочего дня
  • Хорошо оборудованное рабочее место, современная техника, комфортный офис;
  • Оклад обсуждается индивидуально с каждым кандидатом (определяется по результатам собеседования);
  • Корпоративный ДМС (включая стоматологию);
  • Компенсация затрат на спорт и английский язык;
  • Возможность профессионального и карьерного роста;
  • Возможность удаленной работы по согласованию с руководителем;
  • Помощь с релокацией кандидатам из других городов;
  • И, конечно, кофе/чай, фрукты.

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