We came across 4 interesting jobs at Dovetail Games, Mogees Ltd, Supermassive Games, and Criterion Games – and they’re looking for a UE4 Audio Artist, Audio Engineer, Audio Designer, and Intern Audio Designer.
Bonus: The Audio Jobs group also has opportunities for a Sound Designer at ZeniMax, Tonmeister at Harvest Digital Architecture, and Media Cadetship at the Australian Broadcasting Corporation. Happy job hunting!
Company: Dovetail Games
Location: Chatham, UK
At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career. We are growing fast, developing our games using cutting edge technology and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World.
To help achieve this ambition, Dovetail Games is seeking to recruit an Audio Artist for a 6-month contracting position. You will work alongside the Senior Audio Artist in assisting to deliver the audio experience for our simulation products. You will work closely with the design, development and programming teams acting as a joint gatekeeper of quality, making sure that we achieve the high quality benchmark set for projects.
• Set-up, edit, and implement audio using appropriate commercially available and in-house tools
• Assist in the creation of the audio project plan, estimating tasks and prioritising backlogs
• Follow planned timeline to complete audio projects across multiple simulations.
• Test and fix any problems found in the audio
• Maintain and enhance our library of sounds
• Games industry experience of sound design & implementation.
• Excellent, proven track record on audio design and implementation.
• Experience in audio recording in Studio, Foley or Environmental situations
• Understanding of the use of audio in simulation software
• Experience in sound editing and implementation
About Dovetail Games:
• Recently announced in the Sunday Times Tech Track 100
• Winners of the KEiBA 2015 Technology Business of the Year
• Developing games across multiple platforms using cutting edge technology
• 23 days holiday + 8 days statutory holiday, increasing with service
• Excellent work-life balance
• Pension scheme
• Childcare vouchers
• Eye-care vouchers
• Free parking
• Regular social and sporting activities
Company: Mogees Ltd
Location: London, UK
Mogees Ltd is currently recruiting an Audio Engineer / Analyst for a full time role within our R&D team. As part of this role, you’ll join us in creating disruptive technology in the field of tangible human computer interaction, that harness the power of vibrations and Artificial Intelligence as a way of controlling the digital world around us. Your knowledge in audio recording, analysis, and acoustics, will enable you to provide excellent quality, large datasets for our machine learning models to answer fundamental research questions as well as add new features.
• You are obsessed with all things audio
• Your most played playlist contains pink noise, your bedroom poster is a spectrogram, and you wish your phone charger used a Neutrik connector
What you’ll do:
• Record large annotated datasets of recordings using our vibration sensors, that will be carefully analysed by the rest of our research and development team.
• Work alongside our hardware engineers and machine learning researchers to test our audio setup, spot limitations and identify opportunities within our technology, and support them throughout the development process with data and audio analysis.
• Use your knowledge of audio and acoustics to translate research hypotheses into practical experiments.
• Schedule test participants to record datasets.
Skills you’ll need:
• 2+ years professional experience as an audio engineer or equivalent.
• In-depth practical knowledge of audio and the important factors that affect signals including dynamic range, THD, frequency response, polar patterns, and sensitivity.
• Ability to effectively use audio analysis and measurement tools.
• Methodical and scientific approach to any technical problem or challenge.
• Experience in measuring or simulating audio devices or loudspeakers.
• Proof of good organisational and scheduling skills.
• Your own laptop.
• Access to lots of audio gear.
• Your own private recording ‘lab’.
• Free coffee, beer and rooftop in our WeWork London Fields office.
Interested? This is a full-time position in our offices in London Fields, London. Salary between £30,000 and £40,000 based on previous experience and level of seniority.
How to apply:
Contact jobs (at) mogees (dot) co (dot) uk with a brief cover letter, and a CV / Resume that highlights previous relevant experience.
Company: Supermassive Games
Location: Guildford, UK
We are looking for a skilled and experienced Audio Designer to work in-house within our accomplished Audio team. If you understand the importance of audio in delivering visceral engagement within a game experience and how subtle detail and emotionally driven sound design can enhance a player’s immersion – and have a desire for excellence – then we’d very much like to hear from you.
The role requires an excellent ear for detail and a strong desire to create incredible, crafted and innovative audio experiences for our titles. The successful candidate will need experience in all phases of audio design and production, with high proficiency in core skills of sound design, music editing, Foley and dialogue production. The position is in-house at Supermassive Games in Guildford, UK.
• Own, and deliver to quality, interlinking areas of the project’s audio experience
• Concept, create and integrate, narrative enhancing, immersive sound design
• Work closely with the Audio Director and Lead Audio Designer to help define and implement the project audio direction.
Key Skills and Experience:
• At least three years of experience in sound design / game sound, ideally in AAA.
• Wide experience of implementing sound into games using various game development tools, pipelines and technology.
• High proficiency with Audiokinetic’s Wwise
• Good knowledge of DAW and sample editor
• Experience with SFX and Ambient Sound Design & Dialogue.
• Good recording skills for sfx and Foley, studio and external environments
• Strong communication skills coupled with the ability to deliver great sound design in a short cadence of delivery.
Desirable Skills and Experience:
• Unreal Engine 4 Experience
• Film / linear post-production skills
• Previous game VR audio experience a bonus.
• Good understanding of music theory and music editing experience
• Understanding of simple coding techniques
The candidate should have:
• A highly positive and proactive work ethic.
• Excellent communication, presentation, and negotiation skills.
• A desire to learn and improve on their skillset.
You also need to be:
• Flexible and open-minded
• Determined and self-motivated
• Prepared to rise to a challenge
• Obsessed with quality
• Creative and innovative
Company: Criterion Games
Location: Guildford, UK
Criterion have recently embarked on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and now pushing the boundaries with our own brand-new IP. We are growing our team with talented people who can help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.
We want to find an Audio Intern whose creativity will help us to develop our best sounding work yet, and whose fresh perspective will inspire us in the process.
What an Audio Intern does:
Criterion considers audio to be essential for an exciting and immersive gaming experience. The audio team brings our games to life by crafting soundscapes that include emotive character interactions, rich environmental ambience, visceral physical impacts, and tightly designed vehicles. Collaborating closely with the Audio & Narrative Director and wider development team, an Audio Intern will assist with audio design, implementation, recording, and organisation whilst working hands-on to create our next incredible project.
What an Audio Intern needs:
• To be in the penultimate year of an undergraduate degree and available for a 1-year placement commencing Summer 2018
• Experience with applied audio studies as part of the degree
• Working knowledge of an industry-standard DAW
• Samples(s) of previous audio work
• A genuine interest in sound design
• Familiarity with games of any kind
Please note: While music is important to us, this position will not involve any composition work.
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages. More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.
Application closing date: Monday 12th March 2018
Selection process: You must be able to attend a Recruitment Day at our Guildford studio on 27th / 28th March 2018.
Placement length: 12 months
Start date: Summer 2018
Submit an up-to-date CV along with a cover letter explaining why you want to complete your internship with Criterion and what interests you about this specific role. Where relevant, please also include a portfolio / showreel of your work.
We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better. Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.