We came across interesting new jobs at Soundtree Music, MY.GAMES, PitStop, and Improbable – and they’re looking for a Sound Designer Mixer (England), Technical Sound Engineer (Netherlands/Remote), Technical Sound Designer (England), and Audio Programmer (England).
We also found openings for a Senior Acoustic Research Scientist/Engineer at Harman (CA, US), Senior Sound Designer at Ubisoft Malmö (Sweden), Sound Designer at Ubisoft Lyon (France), Music Editor at EA DICE (Sweden), Senior Sound Designer at Amazon (CA, US), Audio Producer at King (England), Sound Designer at Spatial (CA, US), Studio Tech Manager at Loove Labs (NY, US), Freelance Audio Engineer at MSG Networks (NY, US), Production Assistant at NBC Sports Group (CT, US), Audio QA Engineer at Avid (Poland), and Audio QA Engineer at Apple (CA, US). Happy job hunting!
Highlight – sound stories this week: Strengthen your sound effects collection with some spectacular deals in the A Sound Effect 6th Birthday sale. Watch this in-depth interview with game audio composer Graeme Norgate.
Company: Soundtree Music
Location: Shoreditch, UK
Job Title: SOUND DESIGNER MIXER
Report to: Head Sound Designer / Head of Music
Office Hours: 09:30 – 18:30
Holidays: 20 paid days per year + bank holidays
Salary: dependent on experience
We are an award-winning music and sound production company and looking for special talent to grow with. Experienced and personable with a keen creative eye for detail are some of the attributes we are looking for to join the Soundtree Team.
Job description
Soundtree Music is looking for a highly skilled Sound Designer to join our international team in the US and UK. In this role you will use your talent within the field of sound post-production to help shape the soundscape of TV commercials, promos, idents and digital content.
We are looking for a passionate sound designer always looking for ways to improve the sound and technology used in our productions. You should have a keen ear demonstrating an attention to detail and have an understand of what makes something sound truly amazing. Your role involves the creation of all forms of sound design (obtain and design sound effects, dialogue editorial and voice-over).
Summary
- Experience of working in the sound post-production field particularly in the advertising world
- Degree in sound/music technology or related field is desired
- Studio setup with computer, monitoring and basic recording hardware
- Detailed and advanced knowledge of Pro Tools and plugins is a must
- Knowledge of delivery formats for broadcast, cinema and digital
- Knowledge of iZotope RX suite for restoration and audio clean-up
- An incredibly keen ear for audio production detail
- Ability to adapt to new technologies and knowledge of video synchronisation systems
- Location and studio-based recording experience
- Excellent client liaising and ability to lead sessions professionally
- Home studio preferable but we have many studios at Soundtree too so we envision working at both as project requires
- Willing to be flexible as this is a small and dynamic organisation and in particular work overtime, holidays and weekends as required. Some travel may be required on occasion.
- Written references welcomed Please send CV etc here: https://soundtreemusic.recruiterbox.com/jobs/fk0um7v?source=Linkedin
Company: MY.GAMES
Location: Netherlands/Remote
MY.GAMES has reached over 500 million players worldwide with its extensive library of games and software. We are a pioneer of hit free-to-play titles available across multiple platforms, including the futuristic first-person shooter Warface, the epic sci-fi MMORPG Skyforge, the fantasy adventure Revelation Online, and mobile juggernauts like Hustle Castle, Bombastic Brothers, and Evolution 2: Battle for Utopia. Conqueror’s Blade, an MMO featuring thrilling combat and cinematic medieval siege battles, is the first game set to launch under the new MY.GAMES banner in 2019.
MY.GAMES has over 1,500 employees in regional publishing and development studios across the world, including Amsterdam, Silicon Valley, and Moscow.
What Technical Sound Engineer will do:- implement in-game audio
- optimize and refine audio pipeline
- create, extend and troubleshoot audio tools and features
- collaborate with sound designers and other team members across disciplines
- continually identify opportunities to improve audio quality
- Wwise
- Unreal Blueprint
- Unreal Engine 4
- design audio systems
- work collaboratively with constant feedback from team members
- experience with UE4 Gameplay Ability System
- programming experience with C++, C, Python, or domain programming languages as MAX/MSP, PureData, Faust etc.
- experience with other audio middleware as FMOD, Fabric etc.
- experience with other game engines as Unity, Godot etc.
- Professionalism (We are experts in what we do, and we share our knowledge)
- Transparency (We communicate well and know our objectives and responsibilities)
- Feedback (We improve through personal and professional feedback)
- Respect & Recognition (We live and promote empathy and mutual respect)
- Flexibility & Problem Solving (We are open to new approaches and embrace risks)
Company: PitStop
Location: Barnsley, UK
Salary: £18,000 – £24,000 a year
PitStop Productions are looking for Technical Sound Designers to support the core team on a project-by-project basis.
Responsibilities will span across all aspects of sound production, from the creation of sound effects and the preparation of in-game assets, to designing and implementing interactive sound systems.
You will be encouraged to demonstrate creativity, initiative and ownership within these areas, as well as demonstrate a strong sensibility for both aesthetic and technical requirements for any given project.
This is an exciting opportunity for an experienced sound designer to be involved in the creation of sound assets and implementation for AAA titles, within a dedicated team where creative opinions are encouraged.
Responsibilities
- Create and implement a wide range of high quality sound effects, from concept through to final iteration, for any game scenario
- Problem solve and devise creative solutions to the complex challenges which can arise within interactive audio
- Utilise an awareness of how sound design functions within the given media
- Mix and balance sound effects with other audio elements such as music and voice.
- Methodically describe technical behaviour and problems when communicating with code/design/animation teams
- Confidence and clear ability to communicate and work with other members of the studio – knowing when to follow direction and when/how to suggest alternatives.
- Demonstrate a proven reliability with time management and an understanding of the importance of meeting self-set and externally set targets
- Liaise effectively with the team to ensure a workable balance between creative demands and time management
- Take responsibility for own personal development – whether via books, other team members, electronic media etc. Show development in work and awareness of the importance of quality and schedules
- Knowledge and experience of using industry standard DAWs and audio editing tools such as: Logic Pro, REAPER, Pro Tools etc…
- Experience with commercial and/or proprietary game engines and audio tools such as: UE4, Wwise, FMOD etc…
- Demonstrable experience creating and implementing a diverse range of sound effects that fit the tone and purpose of the experience
- Good experience with linear audio, such as trailers, short movies, etc…
- Strong ability in using audio plugins creatively
- Studio and field recording experience
- Excellent communication and interpersonal skills with a positive team attitude
- Efficient organisational and time management skills
- Ability to track and manage a large number of assets
- BS/BSc degree in audio production/sound design or equivalent experience
- Decent proficiency in using Microsoft Excel and Google Docs
How to apply:
Please apply via Indeed, or via email with your CV and covering letter, detailing why you would be suitable for this role.
We also need to hear a show reel, this should be:
- Short video showcasing; examples of audio implementation using Wwise, amazing sound design that fit the visuals, a mix of in-game and linear audio examples, good mixing skills, enthusiasm for interesting implementation ideas
- Contextual descriptions of what you did for each example
- No music, unless you are showcasing real-time music systems
Expected start date: 03/01/2021
Job Types: Full-time, Contract
Salary: £18,000.00-£24,000.00 per year
Additional pay:
- Bonus scheme
- Commission pay
- Casual dress
- Company events
- Flexible schedule
- On-site parking
- Work from home
- 8 hour shift
- Day shift
- Monday to Friday
Work from home where possible. Experience:
- Sound Design for video games: 1 year (Required)
- implementation of sound in videogame engines: 1 year (Required)
- Bachelor’s (Required)
- Barnsley S75 3UB (Preferred)
- Driving (Preferred)
- Yes, temporarily due to COVID-19
- Remote interview process
- Personal protective equipment provided or required
- Social distancing guidelines in place
- Virtual meetings
- Sanitisation, disinfection or cleaning procedures in place
Company: Improbable
Location: London, UK
At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Your Mission
as an Audio Programmer is to implement the complexities of the creative vision of the artists and designers of the audio team. You will play a key role interfacing between the game engine and content creators, and support the game development by finding solutions – in the way of writing tools or features as needed – that will increase the content offering.
Areas for Impact
The impact to a project expected from an audio programmer is focused on consistent and disciplined delivery. We expect our audio programmers to:
- Collaborate directly with all disciplines, and play and evaluate the game daily.
- Display a high degree of discipline in following the programming processes.
- Create high quality software within industry standard timelines.
- Complete audio features to the quality set by the code leadership in a dependable fashion.
- Collaborate tightly with audio designers to gather requirements, architect, and deliver high-quality features and tools.
- Capable of independent work within a skill-set (e.g.: programming, debugging, maths, etc…)
- A good understanding of common game technologies, processes and software development.
- Able to generate tasks for their backlog with guidance from the code leadership.
- Skilled in one or more common programming languages, C, C++, C#.
- Experience with common game engines like Unreal Engine 4, CryEngine, or Frostbite (preferable).
- Experience working with industry standard game development audio software packages, e.g.: Wwise, Nuendo, Cubase, Ableton, etc…
- Able to independently use documentation and guides to complete work or overcome impediments.
- Alert and communicative about any impediments on their ability to deliver.
- Driven to excel and improve themselves and the team around them.
- Constructive and helpful to less experienced members of the team.
- Constructive and forthright about Improbable, the project, and the team.
COVID-19 Studio Guidelines
The health, safety, and well being of our team members is of the utmost importance to our studio. As such, we have transitioned to remote work by default until a time at which we can safely return to the office. This means that all interviews, “onsite” interviews, office tours, and onboarding will be done over videoconference (or phone).
We also recognize the impact the pandemic is having on all of us personally, and work hard to create a culture where mental health and wellness are valued and supported. If you have any questions or concerns about our studio policy, please don’t hesitate to raise them with your recruiter.
Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.