Working In Sound: Game Audio composer Graeme Norgate (Goldeneye, Timesplitters, Killer Instinct & more)

Game audio composer Graeme Norgate interview Kiwi Talks has posted a great, in-depth interview with legendary composer Graeme Norgate (Goldeneye, Killer Instinct, Timesplitters, Blast Corps & many more). Check it out below:

Topics & playing times:

00:00 – Intro
00:15 – Graeme Norgate’s Setup
01:11 – Evolution Of How Graemes Composing
03:20 – How Graeme Ended Up At Rare
07:00 – How Composers At Rare Were Picked To Compose Games
10:25 – Graemes Way Of Working At Rare
12:29 – Goldeneye’s Music/Bond Theme
13:37 – Egyptian Temple Theme
14:56 – How Graeme Composers
16:02 – Goldeneye Pipe Sound
18:43 – Composing For Killer Instinct
25:45 – Mick Gordons Killer Instinct Soundtrack
26:52 – Relationship With Robin Beanland
28:06 – Good Camaraderie With All The Other Rare Composers/Robin Helping Graeme
30:32 – Composing Timesplitters/Perfect Dark
35:26 – Audio Director At Crytek/What Is An Audio Director
38:39 – Graeme Is Currently Working On Mobile Games
40:56 – Graeme Doesn’t Work To A Routine & Doesn’t Know His Method Of Composing
43:44 – Writers Block
45:28 – Rare Staff Not Knowing How Well They Were Regarded
47:50 – Graeme Wasn’t Approached For Killer Instinct (2013)
49:25 – Music Becoming Dated
50:16 – Mick Gordon
51:22 – Travelling To Research Music Not Possible In The Olden Days
52:55 – Graeme Doesn’t Want To Work On Film
55:35 – Game Music Is Diverse/Game Music Has Faster Turnaround
58:03 – TV & Film Industry Is Cut Throat/Differences Between Game & TV Music
1:00:15 – Gaming Is Only Increasing/Older Generation Don’t Understand Gaming
1:01:41 – Grant Kirkhope/Its Who You Know Not What You Know
1:05:03 – Where To Follow Graeme Norgate





 
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