Great new audio jobs at Outfit7, Ubisoft Montreuil, Vicarious Visions, Fatshark, Apple, Well Told Entertainment, Gearbox, UCLA, CUNY, Kpow Audio, and Bang Post Production

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We came across interesting new jobs at Ubisoft Montreuil, Vicarious Visions, Fatshark, and Apple – and they’re looking for a Sound Designer, Temp Audio Designer, Audio Programmer, and Procedural Audio Engineer.

We also heard about an opening for a Senior Sound Effects Artist at Outfit7, Game Audio Designer at Well Told Entertainment, Associate Sound Designer at Gearbox, Assistant to the Sound Supervisor at University of California, Los Angeles, and Adjunct Faculty for the Sound Design and Technology Department at City University of New York.

Bonus: The Audio Jobs group also has opportunities for Audio Asset Designers at Kpow Audio and Freelance Dialogue Editors at Bang Post Production. Happy job hunting!

Sound Designer
Company: Ubisoft Montreuil
Location: Montreuil, France
Job description

Dans le cadre de son développement, Ubisoft recherche pour son Studio de Production de Paris, où ont dernièrement été développés les titres « Ghost Recon : Wildlands », « Mario + The Lapins Crétins Kingdom Battle », « Just Dance 2019 » ou encore « Watch_Dogs 2 » : Un(e) Sound Designer (H/F)
Vous êtes prêt à relever de nouveaux challenges ? Vous souhaitez offrir de belles expériences au joueur ? Venez nous rejoindre !

Votre Quête Journalière
Au sein du studio de Production de Montreuil, vous êtes rattaché à l’équipe de développement d’un de nos projets. Rattaché à l’équipe Audio, vous êtes responsable de la qualité des bruitages, des ambiances et de l’intégration des musiques.

Dans ce contexte, vos missions principales sont :

  • Concevoir, créer et modifier les contenus originaux audio conformément à la vision créative du projet
  • Prototyper et développer des solutions techniques pour contribuer à l’amélioration de la qualité des contenus audio
  • Identifier des solutions pour résoudre les problématiques techniques en cas de bug ou de problème en collaboration avec les équipes impliquées
  • Déployer tous les assets audio en utilisant les outils et systèmes appropriés et veiller à l’optimisation de ces systèmes

Poste à pourvoir à Montreuil dès que possible

Profil du Candidat

  • Vous disposez au minimum de 2 ans d’expériences en tant que Designer Audio pour la production de jeux vidéo
  • Vous maîtrisez les outils / logiciels de production Audio (Nuendo / Protools / Reaper, Sound Forge / Wavelab, etc.) et vous êtes également au fait des nouvelles techniques et tendances
  • Vous possédez une forte sensibilité artistique qui vous permettra de définir les exigences et les spécifications techniques en étroite collaboration avec les programmeurs audio
  • Vous avez une sensibilité technique qui vous permet d’être force de proposition concernant les outils et systèmes existants et une bonne capacité d’adaptation aux outils inhouse
  • Vous avez une passion pour les Jeux Vidéo et possédez une bonne culture vidéo ludique
  • Votre niveau d’anglais vous permet d’évoluer dans un contexte international

Le Monde d’UBISOFT
Les équipes d’Ubisoft sont animées par leur volonté d’enrichir la vie des joueurs avec des expériences de divertissement originales et mémorables. Elles donnent vie à des mondes, de véritables terrains de jeux où l’imagination peut s’exprimer librement, donnant naissance à des moments de surprise, de fun et d’aventure qui permettent aussi au joueur d’apprendre et se découvrir.
Chez Ubisoft, vous avez l’opportunité de collaborer et d’évoluer avec des équipes passionnées et pionnières dans leur domaine, partout dans le monde. Vous progresserez dans un environnement bienveillant et inspirant dans lequel vous repousserez les limites de l’imaginaire et de la technologie pour créer les mondes qui passionneront nos joueurs.

Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes.

En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge.

Founir
Pour postuler, merci de nous transmettre CV, lettre de motivation, références, site Web…
To: Responsable du recrutement

Source: AFJV
Audio Designer – Temporary
Company: Vicarious Visions
Location: Albany, NY, USA
Job description

As an Audio Designer at Vicarious Visions you will design, mix, create, edit sound effects, sync sound to picture, implement content into the game, all while collaborating with other disciplines to achieve aesthetic and emotional game design goals

In the spirit of inclusion, we encourage everyone to apply.

About the role

  • Work with audio team to establish audio requirements for game elements
  • Design and deliver the highest quality sound for characters, objects, and weapons
  • Collaborate with all other game development disciplines to realize the best possible results
  • Meet milestones and deliverable requirements
  • Work with proprietary tools to implement audio content

About you

  • Have a passion for games and game development.
  • 3 years’ experience in game audio development
  • Possess Strong understanding of game development fundamentals such as source control, middleware, etc.
  • Possess solid sound design experience and syncing sound to picture
  • Have proficiency in Reaper (DAW), Sound Forge, and audio plugins such as Waves, SoundToys, etc.
  • Have experience with game audio middleware such as Wwise or FMod
  • Possess strong organization and communication skills.
  • Additional project management and coordination skills are a plus!

*Please provide a demo reel with your submission.

About Us

In 2018, Vicarious Visions celebrated its 27th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe. We are a studio that is built to last, and now we are embarking on a brand-new chapter. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all our products – from Skylanders to Crash Bandicoot, to Destiny 2.

We thrive on a culture of teamwork, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.

Audio Programmer
Company: Fatshark
Location: Stockholm, Sweden
Job description

We are Fatshark
We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 90 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

Audio Programmer
Fatshark is looking to hire an experienced Programmer with a passion for audio that will support and further improve our audio tools pipeline. Sound is used in every aspect of the game – from dynamic music to triggering sounds in thousands of animations. It takes good tools to support and enhance the workflow of game audio.

You will be working close to the sound design- and engine/tools developer team – being responsible for the audio production pipeline, from DAW to run-time. More specifically, you will work on Warhammer Vermintide II as well as new exciting projects with the benefit of having a close relationship with our strong community of passionate gamers. Onwards, you will thrive in the forefront of game audio programming – constantly pushing the limits of next-gen audio technology.

Responsibilities

  • Design, implement and support development tools for the audio department.
  • Program game code integration, middleware integration, audio asset management and be responsible for all related audio systems (C++).
  • Support audio designers in their use of these systems and tools.
  • Identify and resolve pipeline and engine issues and discover opportunities for improvement.

Requirements

  • Strong C++ skills (or other low level programming languages)
  • Low level audio systems knowledge. File streaming, memory usage, mixing, codecs, hardware codec decompression etc.
  • Great communication skills with a habit of cooperating with other teams.
  • A degree in Electrical/Computer Engineering, or equivalent professional experience.
  • Passion for audio

Nice-To-Have

  • Experience working with Wwise (or other third party audio engine)
  • Audio/DSP effects programming
  • Console experience (Playstation/Xbox)
  • GUI design experience
  • Low-level optimization skills

What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place.
  • Hands-on production environment with an emphasis on cooperative/multiplayer games.
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks.
  • Developing games with our own engine – Stingray
  • Regulated flex time and paid overtime.
  • Office located in central Stockholm.

Application details
We will be reviewing applications and interviewing candidates continuously throughout the application period.

Source: @ranGaOnline
Procedural Audio Engineer
Company: Apple
Location: Cupertino, CA, US
Job description

Apple’s Technology Development Group is looking for a Procedural Audio Engineer to develop next generation audio synthesis algorithms. This engineer will work closely with the audio teams from across the company to guide the future of Apple’s procedural audio technology and experience across our products.

Key Qualifications

  • Deep understanding of audio, acoustics, physics, and procedural audio
  • Excellent C/C++ coding skills
  • Experience designing and implementing procedural audio software
  • Experience with audio DSP programming in a framework such as Max/Faust/PureData
  • Excellent communication skills and experience with executive presentations
  • Experience in the following strongly preferred:
  • Swift / Objective-C
  • Running DAW software such as Logic, ProTools, REAPER, etc.
  • Scripting languages such as Python and MATLAB
  • Professional use of DAW software such as Logic, ProTools, REAPER, etc.
  • Experience writing audio plugins for Unity3D, Unreal Engine, FMOD, Wwise, or other game audio engines
  • Experience with audio DSP programming in a framework such as Max/Faust/PureData
  • Excellent interpersonal skills and experience with executive presentations
  • Swift / Objective-C
  • Experience writing digital audio workstation software Experience with procedural audio
  • Scripting languages such as Python and MATLAB

Description
We are a special projects group within Apple charged with research and development of new product categories and core technologies. Are you passionate about groundbreaking technology? Are you interested in being apart our future in audio?

Education & Experience
BA, MS or PhD – Computer Science, Electrical Engineering

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