18 great new audio jobs at Molinare, Arturia, Bang & Olufsen, Dolby, Lucid Games, Turtle Rock, Apple, L-Acoustics, Frostbite, PTW Tokyo, North, Kuku FM, Middle East Broadcasting, EA SPORTS NHL, Hipnosis, and Divo

By August 15, 2024Audio Jobs
18 new audio jobs
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We came across interesting new jobs at Lucid Games, Molinare, Frostbite, and PTW Tokyo:

  • Lucid Games is hiring an Associate Audio Director to help guide the implementation of sound, dialogue and music in line with technical and creative intent (England)
  • Molinare is looking for a Foley Mixer to be at the heart of creating soundscapes for the biggest games, films, and TV shows globally (England)
  • Frostbite is seeking an Associate Quality Designer – Audio to identify, report on, and achieve quality targets for the Audio domain within the engine (BC, Canada)
  • PTW Tokyo is recruiting a Business Development Manager for Voice Recording to research customer and competitor trends and technological advancements in the video game voice recording market (Japan)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Associate Audio Director
Company: Lucid Games
Location: Liverpool, UK
Job description
We're looking for an Associate Audio Director to work alongside our growing audio team to help define the audio vision of our upcoming titles.

You’ll work with our Audio Director to help guide the implementation of sound, dialogue and music in line with technical and creative intent. You will be key in setting up the framework to create high quality audio for our titles

This role will be initially based on our Internal Prototype team where you will have a great opportunity to make an impact from day 1.

Responsibilities:
  • Identify the audio requirements to help prove prototype goals.
  • Ensure work is specified appropriately.
  • Create style and technical guides for the sound designers to follow.
  • Design audio systems, for execution by cross discipline teams.
  • Continually learn new software, technology and techniques
  • Translate audio visions into audio production plans.
  • Liaise with other discipline Directors to make sure the audio approach pulls towards the project's holistic goals.
  • Help guide the project's core leadership through building appropriate audio staffing expectations for development.
Job requirements
  • Experience working within sfx, music & dialogue pipelines for video games
  • Shipped multiple AAA games in an audio role.
  • A background in collaboration, requiring communication across teams
  • Deep knowledge of current audio engines, Wwise mandatory.
  • Implementing audio into game engines such as Unreal.
  • Excellent knowledge of current audio tools such as Reaper
  • Demonstrable examples of prior leadership behaviours and/or responsibilities
Important:
For this position we will need to see a demonstration of your talents, so please include a link to any demos or projects to show off your skills!
Foley Mixer
Company: Molinare
Location: London, UK
Job description

Molinare Creative Group has over 50 years of experience, providing creative excellence to the film, TV, games, and commercial communities. The Molinare Creative Group is home to Notorious DIT, Molinare TV & Film, Voice, Sound Warriors and Pip Studios. Together, we provide an end-to-end solution to our clients, including dailies and DIT services, offline services, full creative post-production, QC, mastering, foley, sound design, field records, casting, ADR, voice-over, performance capture and localisation.

Boasting a multi award-winning team of creatives, the sharpest minds in technology and an unparalleled team of producers, we bring filmmakers' stories to life. With state-of-the-art facilities in Central London, Bedfordshire and Reading, we strive to constantly stay on the cutting edge of technology, collaborating with fellow disruptors to enable the creatives to stay creative.

The Position:

Step into the world of Sound Warriors as a Foley Mixer, where you will be at the heart of creating soundscapes for the biggest games, films, and TV shows globally. Join the largest Foley team anywhere and lead the charge in capturing and crafting sounds that bring stories to life. Your role is crucial in translating the creative vision of directors and sound supervisors into auditory reality, combining advanced technical skills with boundless imagination, a strong team ethic, and relentless drive.

Key Responsibilities: Recording Sessions:
  • Lead and execute Foley recording sessions with precision and creativity, ensuring the highest quality audio capture.
  • Provide technical and creative guidance to Foley Artists, pushing the boundaries of sound to achieve extraordinary effects.
  • Assist in the day-to-day Foley recording across a diverse range of projects, from blockbuster films to top-tier video games.
Coordination and Collaboration:
  • Coordinate seamlessly with other Foley Mixers, Foley Editors, and post-production teams to ensure Foley recordings integrate flawlessly into the final mix.
  • Work closely with Sound Supervisors and Directors, interpreting and executing their vision with both technical expertise and creative insight.
  • Collaborate creatively with the editorial team, ensuring all briefs are met with innovative and effective solutions.
Studio Leadership:
  • Oversee the preparation and maintenance of Foley Studios, ensuring they are ready for action both aesthetically and technically.
  • Manage studio schedules and ensure all equipment is in peak condition and set up for each session, creating an environment where creativity can thrive.
Project Management:
  • Plan and manage multiple projects simultaneously, ensuring that deadlines are met and resources are efficiently allocated.
  • Identify and address potential capacity, project, and resource issues, proactively communicating these to department managers.
Quality Control:
  • Review and critique Foley recordings rigorously, providing constructive feedback and making necessary adjustments to uphold the highest audio standards.
  • Ensure all versions of Picture and Audio materials are current and accurately synchronized, maintaining the integrity of the project.
  • Drive towards delivering all elements of Foley independently to the highest standard, consistently pushing the envelope of what’s possible.
Client Interaction:
  • Serve as a primary point of contact for clients during Foley recording sessions, ensuring their requirements and expectations are met with professionalism and creativity.
  • Deliver final Foley tracks to clients and editorial teams, providing support for any revisions or additional requests with a client-first attitude.
General Duties:

In addition to the specific duties and responsibilities outlined in this job description, all employees should be aware of their specific responsibilities towards the following:

  • Adhere to all health and safety and fire regulations and to cooperate with the company in maintaining good standards of health and safety.
  • Adhere to all policies and procedures at all times.
  • Uphold ethical and professional standards and not behave in a manner that is likely to bring the company into disrepute.
  • Promote and sustain a responsible attitude towards equal opportunities and diversity across the company.
  • Demonstrate a commitment to on-going learning and development and to participate in any training relevant to the role.
  • Be an active role model and team member at Molinare.

This job description is not exhaustive. It merely acts as a guide and may be amended to meet the changing requirements of the company at any time after discussion with the post-holder.

Knowledge and Experience:
  • Extensive experience in games, film, and TV.
  • An advanced degree in a related field or significant relevant studio experience.
  • Must be a gamer and a film enthusiast to fully understand and engage with the content we create.
Skills & Abilities:
  • A blend of strong curiosity, imagination, and creativity with technical expertise.
  • Exceptional oral and written communication skills.
  • Initiative, entrepreneurialism, agility, adaptability, critical thinking, and problem-solving abilities.
  • Drive to be the best, with an unyielding commitment to excellence.
  • Must have a great sense of humour and good jokes to keep the team spirit high.
Company Values: What do we believe in at Molinare:
  • Teamwork – Our best projects are born when we share our skills and experience with each other
  • Passion – We treat every project with the respect and time that it deserves
  • Expertise – By embracing our creative background, we take risks that allow us to aim higher
  • Talent – We nurture talent to grow and do something meaningful at Molinare, which raises the bar for all of us.
  • Inclusion – We all grow better professions and better people by working with different backgrounds, cultures and thinking styles.
Source: Glen Gathard
Associate Quality Designer – Audio
Company: Frostbite
Location: Vancouver, BC, Canada
Job description
Frostbite is EA's multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing creative engine features and outstanding tools. Our experienced team from across the globe is dedicated to building new technology and collaborating to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.. This is an opportunity to join a team to help promote quality across Frostbite and EA, reporting to the Frostbite Quality Development Manager .

Note that Quality Designers may also be called Quality Analysts, Quality Specialists, Quality Assurance Leads, or Test Leads.

Why join the Frostbite Team?

As an Associate Quality Designer for Frostbite, you will identify, report on, and achieve quality targets for the Audio domain within the engine. You will work with several other quality professionals in similar roles to help determine quality standards and achieve quality goals across our many groups.

Key Responsibilities
  • Foster relationships with development partners. Proactively ensure their evolving needs are met and they are updated with relevant information throughout the development cycle.
  • Collate and track measurements. Analyze and use data to make informed decisions.
  • Prioritize work, identify cross project risks and mitigate.
  • Partner and collaborate with QA colleagues to produce group-wide quality improvements.
  • Find opportunities to improve the quality of processes and workflows.
  • Investigate problems to understand the root cause
  • Create test plans and milestones, execute plans to completion
Required Skills and Experience
  • Understanding of software development processes and SDLC (Agile preferred).
  • Familiarity with any source control, debuggers, and other software development tools (e.g. Perforce, Visual Studio).
  • 1 or more years of QA software testing and test planning
  • 1 or more years of Sound design or audio implementation experience in Games or Film or Music
  • Proficiency in MS windows OS
Bonus
  • Experience with game engines, content & asset editors, and shared technologies.( e.g. Wwise, Fmod, Pro Tools, Reaper, Nuendo, Unreal, Unity, Sound Forge)
  • Experience with game pipelines
  • Familiarity with development planning tools and defect tracking tools (e.g. Hansoft, JIRA, DevTrack, Qmetry).
  • Experience with console hardware, testing and updating
  • Experience with 3d audio: Dolby Atmos, 7.1.4 Speaker Setups, and 3d audio for headphones
  • Experience with Audio hardware – synthesizers, plug-ins, and DSP used in music production
  • Familiarity with basic Computer Science terminology and visual programming
BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,400 – $86,500 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Source: GameJobs.co
Business Development Manager for Voice Recording
Company: PTW Tokyo
Location: Tokyo, Japan
Job description

Client facing Sales for Voice Recording Services:

Provide voice recording services to clients using our state-of-the-art in-house Voice recording studio.

Key Duties
  • Market Expansion: Conduct thorough research on customer and competitor trends, as well as new technological advancements in the domestic and international video game voice recording market.
  • Develop and implement targeted promotional strategies for specific services or customer groups.
  • Identify and engage potential target customers.
  • Service Requirement Definition and Proposal: Conduct detailed client hearings to identify service requirements.
  • Engage in proposal activities, including presentations and quotation submissions, leading to successful deal closures.
  • Expand focus from predominantly Japanese game companies to include various other industries.
  • Collaborate with domestic and international group companies to finalize service content based on client feedback.
  • New Business/Service Planning and Development: Plan and develop new business ventures and services through market research, feasibility studies, business plan formulation, and leading launches.
Requirements
  • Over 5 years of experience in sales, client liaison, or production within the voice recording industry.
  • Knowledge of player/customer support management.
  • Excellent communication skills in Japanese with the ability to manage new projects independently, from appointment setting to service proposal and closing.
  • Basic knowledge of using a CRM and PC software (Word, Excel)
  • Proactive and responsible approach towards budget management.
  • Passion for video games.
Preferred Qualifications:
  • In-depth knowledge of the gaming industry or sales experience in the entertainment industry.
  • Established network of contacts within the gaming industry.
  • Experience in team coordination and team building.
  • Business-level English proficiency (TOEIC score of 750 or higher).

Ideal Candidate:

  • Language Requirements: Native-level proficiency in Japanese.
Benefits
  • Annual salary review.
  • Eligibility for incentive bonuses.
  • Transportation allowance (up to 50,000 yen).
  • Business casual dress code.
  • Comprehensive social insurance.
  • Annual paid leave.
  • Access to external welfare services.
  • Refresh space with coffee machine and office convenience store.
Who we are:

PTW is a provider of custom solutions worldwide. We believe in accelerating innovation across the globe. We started more than 25 years ago and since then, have grown exponentially year-on-year to who we are today. Our history is in gaming, and we are still gamers at heart. In our time within the games industry, we have worked on over 1,500 titles across all genres and all platforms.

Source: PTW Careers

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