19 great new audio jobs at London Video Game Orchestra, Vicious Sound, Platinum Games, Sony Santa Monica, Cloud Imperium, Duality Games, Truck World Studio, Raven, EA Tiburon, LightSpeed Studios, Ubisoft, Ultimate Studio, Psyonix, Soundsright, TrendsUp Media, Sony SIE, and University of Victoria

By June 13, 2024Audio Jobs
New audio jobs for game audio and film sound
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We came across interesting new jobs at Platinum Games, Sony Santa Monica, Cloud Imperium Games, and Film London:

  • Platinum Games is hiring a Music Composer to create in-game music for their upcoming games (Tokyo, Japan)
  • Sony Santa Monica is looking for a Contract Audio Producer who understands how upstream teams impact audio throughout game production (CA, US)
  • Cloud Imperium Games is seeking a Music Designer to focus on implementation and liaising with composers (England)
  • Duality Games is recruiting a Sound Designer who can take on challenges and responsibility while handling limitations and deadlines (Poland / Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Music Composer
Company: Platinum Games
Location: Japan
Job description

Fresh surprises and lasting joy.

PlatinumGames strives to provide such games to users around the world.

In the world of game development, which is constantly evolving at a breakneck speed, it is extremely difficult to create high-quality, original content in terms of both visuals and gameplay. However, since our founding in 2006, we have always competed with game developers from all over the world as challengers. And that will not change in the future. It is very difficult to go into a field of entertainment where no one has ever set foot in order to find new ways to play, but the sense of fulfillment you feel when you succeed and users truly enjoy your game is an irreplaceable joy.

And it is in such a competitive environment that game creators grow. No one has ever been a top creator from the beginning. It's okay if you can't do anything at first. All you need is the passion to enter the competition as a challenger.

At PlatinumGames, we always introduce the latest equipment and tools, and provide an environment where our staff can maximize their creativity. This is also to fully support everyone's growth. Furthermore, our corporate culture values ​​independence, so as long as you have the motivation and ability, years of experience doesn't matter.

To make high-quality games enjoyable for users all over the world. Everything we do is for this purpose.

Always take on new challenges and work hard with us. We are looking for passionate people like that.

PlatinumGames Inc. President/Studio Head Inaba Atsushi

Work Responsibilities
  • Creating in-game music using a DAW
  • Handling live recordings for music, when required by the project
  • Implementing music, primarily with Wwise
  • Suggesting the modal tone for each scene of the game
The Ideal Candidate has…
  • A passion for game sound
  • The drive to work with other staff to make enjoyable games, using their own unique abilities
  • The desire to improve overall game quality by using their own skills and cooperating with other staff
  • An interest in researching and using new sound technology and equipment to improve the production pipeline
Necessary Skills and Experience
  • The ability to create quality music using a DAW (Nuendo, etc)
Lead Music Composer positions also require:
  • Experience using Wwise to implement sound, doing sound direction, or managing sound outsourcing schedules
Desired Skills
  • Substantial experience playing a musical instrument
  • The ability to compose with sheet music

No games industry experience is required, but applicants must be able to contribute to game development as a musical composer.

Japanese language proficiency is required for this position.

Application Materials
  • Resume, including a recent photograph
  • A document explaining your work history, formatted at your discretion
  • Please go into detail about projects that you have lead or managed and the results you’ve achieved.

※ Please ensure to also include your resume and CV in Japanese.

Selection Process Our candidate selection process is comprised of the following steps.
  • Document screening
  • Interview process (Total of 2 to 4 interviews, including final interview)
  • Offer of employment
  • Post-offer discussion

Please allow approximately 1 to 1.5 months from the "document screening" to the "post-offer discussion" phases. If you are in a hurry, please let us know at the time of scheduling your interview. We will do our best to accommodate your needs and attempt to expedite the overall hiring process.

  • Interviews will generally be conducted online.
  • We may ask for a reference during your selection process. Further details will be provided by the HR representative when needed. We will share pertinent materials that outline these requirements beforehand to allow you ample time to prepare.
  • During the selection process, we may provide you with an opportunity to have a casual discussion with a number of employees regarding your potential position. The purpose of this chat is to allow you a chance to learn about the actual working style of the position and gain a sense of the company culture in a relaxed environment, to further help you decide if the type of work environment would be a good fit for you.
  • If given an offer of employment, we will conduct a post-offer discussion to explain details such as employment conditions and pertinent company policies.
Contract Audio Producer
Company: Sony Santa Monica
Location: Santa Monica, CA, US
Job description

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced producer for the development of a new unannounced title!

The Production Team at SMS excels at creative problem solving and communication. We thrive on being at the intersection of people and productivity as the glue that holds the studio together. Whether by being leaders of the craft of project management or partners who will clear the path ahead, the production team is here in service to the studio, to move development forward and achieve quality.

We are looking for a Producer to join us on the Audio team. In this role, you will partner with producers, creative leads, and directors to support the production pipeline throughout all phases of product development cycle from design through final approval. You’ll own the creation, maintenance, and execution of a project plan to determine resource, budget and schedule needs.

The ideal candidate will have a solid and wide understanding of the influence and role of upstream teams (design, level design, level art, combat, animation, etc.) as well as an understanding of lateral groups (VFX, localization, tools, etc.) which impact Audio throughout the production process.

This role is solely focused in-game development; any experience in the music industry as an audio producer is not relevant to the position.


Manage Production Areas
  • Facilitate development efforts to keep product development on schedule and within budget
  • Develop and maintain project schedules, triage day-to-day production issues
  • Ensure regular and effective communication between internal and external team members to share project status and problem solve
Proactively Seek Resolution
  • Breakdown and prioritize work for teams, identify problems and propose solutions, provide data-drive impact analysis
  • Ensure stakeholders have proper visibility into development and are informed of any changes that may impact their teams
Support Product Development Needs
  • Maintain and improve relationships amongst development team
  • Partner with team managers to help provide team assignments which support career growth
  • Participate in yearly performance review process by capturing feedback

Project Management / Production
  • Proven experience producing high-performing cross-functional teams
  • Excellent organizational & prioritization skills, attention to detail
  • Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution
Communication & Collaboration
  • Excellent verbal and written communication skills
  • Strong interpersonal skills – able to communicate effectively across product development and management teams
  • Adapts quickly to changing project priorities and emergent needs
  • Knowledgeable of current industry trends: stays up-to-date on competitive products and new production methodologies
  • Must love games and have a passion for crafting them!
Education & Experience
  • At least 5-7 years of production experience in a AAA game development environment
  • Familiarity with traditional waterfall production management techniques and Agile techniques, including SCRUM and Kanban
  • Experience with JIRA, Confluence, Hansoft, Microsoft Office (Project and Excel)
Preferred Experience
  • Experienced with two or more published titles
  • PMP or equivalent certification
Music Designer
Company: Cloud Imperium Games
Location: Manchester, UK
Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games are looking for a Music Designer to join our audio team to work from our flag ship studio in Manchester, UK. As part of the team, you will focus on liaising with external composers, music implementation and provide some music composition for our Star Citizen and Squadron 42 projects.

As a Music Designer, you are required to be proficient in music theory and composition across a wide variety of music genres and production styles. This will be paralleled with a strong and proven technical audio implementation skillset.

You will need proficient knowledge of the Wwise middleware and a good level of industry experience under your belt. The successful applicant will be required to adapt and adjust to different development tools, as we’re constantly developing new audio tech. Our project is extremely complex in nature so you will be expected to contribute to the progress of systems and tools that allow nuanced, articulate music to bring life to our games via efficient workflow.

Experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps! Please apply with a demo-reel/portfolio.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out – https://youtu.be/cXjp7SRBpIA

What do our Music Designers do?
  • Work individually and with the team to achieve world class music content and implementation in all areas of the project(s).
  • Provide additional music composition when required.
  • Help to continually evolve our music tools by working with the audio programming team.
  • Collaborate on music approaches for the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Help to outline, organise and run music recording sessions.
What do we expect of our Music Designers?
  • Proven games industry experience.
  • Solid experience in audio tools such as Reaper/Pro Tools/Cubase/Logic, Izotope RX and Audio Plugins.
  • Proficient experience in digital instruments i.e. Native Instruments, Kontakt, Soft Synths, Samplers etc.
  • Working knowledge of audio middleware and/or proprietary tech – e.g. Audiokinetic Wwise.
  • Working knowledge general game tools – e.g. source control tools (Perforce ideally).
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • A show-reel of relevant game-centric audio/music work.
  • Experience with music composition, editorial and implementation.

Please ensure your demo reel effectively displays your game-centric music design and implementation as well as your linear music composition skills.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Sound Designer
Company: Duality Games
Location: Warsaw, Poland / Remote
Job description

Duality Games is a Warsaw-based studio that produces and publishes games. So far we have worked on the following titles: Barn Finders, Accident, Tales of Tomorrow and Unholy. We are currently looking for a talented Sound Designer who will support our team in working on interesting simulators that we are currently developing.

We are looking for someone who is not afraid of challenges and responsibility, but at the same time is able to work within the imposed framework and limitations and delivers everything on time. If the prospect of creating games makes you excited, you are the person we are looking for!

What we expect:
  • A valid title or at least 2 years of experience in a similar position
  • Knowledge of Unreal Engine 4
  • Experience implementing sound effects resulting from player interactions, character sounds, atmosphere changes, etc
  • Experience in working on blueprints and knowledge of the basics of a programming language allowing for effective communication with programmers
  • Knowledge of trends in simulator games
  • Artistic sense, systematicity and conscientiousness
  • Experience in creating sounds and music for games
  • Knowledge of sound databases and the ability to use them efficiently
  • Passion for games and an open mind
What we offer:
  • Possibility to work in the office or remotely
  • Salary depends on experience and scope of responsibilities
  • Working in a good team, on cool projects
  • Real impact on the form of implemented projects

If you think you are the person we are looking for, send your portfolio and CV to: office@dualitygames.eu, which will allow us to assess your skills.

Please include the following phrase in your application: "I consent to the processing of my personal data for the purposes necessary to carry out the recruitment process (in accordance with the Act of May 10, 2018 on the protection of personal data (Journal of Laws of 2018, item 1000) and in accordance with the Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (GDPR)).

Source: Skillshot.pl

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