20 great new audio jobs at Universal Music Group, Interleave, Media Molecule, Nimble Giant, Hi-Rez Studios, Omeda Studios, Echtra Games, Spotify, Reflector, Remedy, Sledgehammer, Treyarch, Creative Assembly, Sanas AI, Zynga, and ZeniMax

By July 16, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Interleave, Nimble Giant Entertainment, Hi-Rez Studios, and Omeda Studios – and they’re looking for a Sound Designer (Remote / Canada), Sound Engineer (VR) (France), Senior Sound Designer (England / Remote), and Lead Sound Designer (Remote).

We also found openings for an Audio Programmer at Echtra Games (CA, US / Remote), Voice and Casting Director at Spotify (NY, US), Associate Audio Engineer at Spotify (NY, US), Audio Programmer at Media Molecule (England), Audio Designer at Reflector (QC, Canada), Lead Audio Designer at Remedy Entertainment (Finland), Principal Sound Designer at Sledgehammer Games (CA, US), and Audio Software Engineer at Treyarch (CA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Technical Audio Artist, Senior Producer, and Audio Software Engineer at Interleave (Remote / Canada), Audio QC Engineer at Universal Music Group (England), Development Manager at Creative Assembly Horsham (England), Voice Director at Sanas AI (Remote), Audio Designer at Zynga (CA, US), and Sound Designer at ZeniMax Online Studios (MD, US). Happy job hunting!

Highlight – sound stories this week:

John Chamberlin and Eric Gillingham delve into crafting Players’ reactive crowds, making non-traditional choices for production dialogue, working with gameplay sequences, and so much more!.

Onnalee Blank, Brandon Proctor, Daniel Laurie, Baihui Yang, and Samson Neslund take you behind the sound of Thor: Love and Thunder.

Hear about the great effort that went into Unpacking’s game audio.

Sound Designer
Company: Interleave
Location: Remote (Canada)
Job description

We are looking for highly motivated and quality obsessed sound designers of all levels to join our team. You should have a serious passion for audio, and be excited about working collaboratively to advance both your creative and technical audio design skills, while working on cutting-edge projects alongside industry leaders and experts.

This position is remote, requires a well maintained media-capable computer and a high speed internet connection.

This project will require work hours primarily between the PST and EST time zones. Candidates outside of North America who are flexible with their working hours are also welcome to apply but this is not negotiable.

Interleave provides a comprehensive and competitive benefits package.

On a daily basis, you may be expected to:
  • Create innovative, high quality audio for interactive media
  • Work with technical audio designers to implement audio within game engines
  • Identify and communicate opportunities for audio enhancement
  • Assist in production planning and asset organization
The ideal candidate will have:
  • Significant AAA or high level indie experience
  • Well developed creative and artistic sensibilities
  • Excellent communication and time management skills
  • Ability to work both independently and as part of a team
  • A strong desire to exceed expectations
  • An ability to creatively respond to feedback and direction
  • A strong understanding of game audio
  • Interest in exploring new concepts and technologies
  • Flexible and proficient in various DAWs (ProTools, Reaper, etc.)
  • Experience utilizing game development audio middleware such as Wwise (preferred), FMOD, etc.
  • Experience with Unreal (preferred) and Unity game engines
  • Basic proficiency with Microsoft Office and comparable software

Please include links to any relevant previous work with your application. Selected candidates will be chosen for an interview with a technical component.

Nice to Have:
  • Love of audio and music for games, film, tv, and interactive media
  • Technical experience troubleshooting PC, Mac and hardware
  • Interest in game design, mechanics and game development
  • Interest in visual scripting or programming (BP, C++, C#, Lua)

Interleave is an equal opportunity employer. We are committed to diversity and inclusion in the workplace, and consider all qualified applicants without regard to race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy or any other protected characteristic as outlined by federal, provincial, or local laws. We prohibit discrimination and harassment of any kind. This policy applies to all employment practices within our organization.

Sound Engineer (VR)
Company: Nimble Giant Entertainment
Location: Any-Martin-Rieux, France
Job description

Nimble Giant is looking for a Full-time Sound Engineer.

We are looking for a talented Sound Engineer eager to work on upcoming AAA titles alongside a team of top developers in the region.

As a Sound Engineer, you will work closely with the development team to craft and implement all kinds of sound effects, contributing to bringing the creative vision of the game to life in VR. You will take responsibility for driving audio quality throughout, with involvement in every aspect of audio development from conception to final mix.

The ideal candidate has an ear for quality, a ready sense of curiosity and experimentation, and is always willing to iterate and try something new.

If you are a team player with a passion for innovation in interactive sound, combined with the motivation of working in cutting-edge VR games, you might be who we are looking for!

  • Work to propose and implement the audio direction for the game, in accordance with the game’s creative vision.
  • Design and implement innovative, AAA-standard original sounds according to specifications, using a range of sound design methods and techniques.
  • Field record new sounds as needed.
  • Work with programmers and designers to explore, design, optimize and implement audio game systems, processes and features.
  • Work closely with the development team to extend audio workflows and pipelines.
  • Interface with producers, leads, and team members to coordinate audio needs and asset lists.
  • Participate in quality reviews, giving and receiving constructive feedback.
  • Advocate for audio and champion quality throughout the development process.
  • At least 2 years of professional sound design and implementation experience focused on high-quality games or other interactive experiences.
  • Recording skills for SFX and Foley.
  • Experience implementing sound into games using game development tools.
  • Experience working with middleware such as WWise or Fmod.
  • Familiarity with spatial audio solutions such as Oculus Audio and Steam Audio.
  • Experience with version control systems on large teams (Perforce, Git, etc.)
  • Experienced in technical documentation (UML, use cases, technical requirements).
  • Ability to take and act on feedback and direction.
  • Ability to communicate in English.
  • Full cycle work experience as a Sound Engineer on shipped games.
  • Knowledge in programming and/or scripting in C++.
  • Experience working with Unreal Engine, Unity or other 3D game engines.
  • Experience developing Virtual Reality projects.
  • Knowledge of multi-threading.
  • Intermediate English level (~B1).
Senior Sound Designer
Company: Hi-Rez Studios
Location: England / Remote
Job description

Hi-Rez Studios is looking to hire a Sound Designer to support our Divine Knockout, headquartered in Brighton, UK.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.

In the Alacrity Arthouse Studio, we support all of Hi-Rez’ game projects with a wide range of art pipeline and creative services starting with direct game art and tech art production and pipeline consultation, but also including cinematics, audio design, and outsourcing support. Alacrity Arthouse is a branch of Hi-Rez Studios dedicated to bring great art solutions to Hi-Rez and other game development studios.

Come join the creators of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Sound Designers do:
  • Sound design assets and implement sound effects and music in-game.
  • Highly proficient with Wwise and UE4.
  • Help establish the audio aesthetic for the game.
  • Work with programmers and designers to explore new audio features, system design, and implementation processes for the game.
  • Interface with producers, leads, and team members to coordinate audio needs and asset lists.
  • Field record new sounds as needed.
  • Play the game regularly and continually identify opportunities to improve audio quality.
Who we are looking for:
  • A self-motivated individual who works well when left on his/her own.
  • 5+ years of experience in audio for AAA games.
  • Solid sound design and implementation skills.
  • Ability to work quickly and go through iterations.
  • Ability to work well with feedback.
  • Expertise with Wwise.
  • Expertise with Unreal Engine, the more experience with Unreal, the better!
  • Familiarity with Unreal Blueprints.
Source: GameJobs.co
Lead Sound Designer
Company: Omeda Studios
Location: Remote
Job description

The Omeda Journey so far

It was the 9th of June 2018. A man by the name of SergeantSmokie uploads a mysterious trailer on Reddit for a game called Predecessor. Some might recognise the assets, made freely available on UE. This was the promise of not just Paragon 2.0, but something more.

Soon after the trailer, Fringe joins the ranks as voted by the community, and before we know it, Omeda is born.

Fast forward to 27th of January 2020. RGSACE gracefully accepts the helm of this studio. A popular streamer on the Paragon field, with his financial prowess he secures the funding ($2.2M Seed, and more recently $20M Series A) that Omeda needs to take off and thrive. Since then, Omeda has steadily grown an international team with a clear vision: Bring Predecessor to life.

And here's where you come in! We need an experienced Lead Sound Designer like you to champion the Sound discipline.

As a Lead Sound Designer for Predecessor, you will work with producers, designers, artists, and engineers to deliver high-quality audio that engages and connects to the players.

Omeda Studios is at an exciting stage where the Sound team is just starting to form, you’ll have a direct impact at an early stage company in creating a strong sound direction for the game. You will help determine the resource needs and coordinate various disciplines internally and externally.

In This Role You Will
  • Empower and support your team to deliver the highest audio quality possible by providing direction and leadership
  • Help to set ambitious goals and improve by challenging ideas, form a positive relationship with the team to bring out the best results
  • Collaborate with the leads from other areas to create a shared vision and roadmap for the game
  • Participate in setting and ensuring performance metrics and quality bars
  • Provide feedback to group audio reviews to make sure the team works meets the quality of standard required and is in line with the audio vision
  • Build and encourage an open feedback culture ensuring a lean feedback cycle and strong ability to collaborate within the team.
  • Don’t be afraid to get your hands dirty: record, edit, and design sound effects
  • Build strong audio features, systems, and other areas using competitive industry techniques and tools
What We're Looking For
  • At least 2 years of experience in a leadership role working on an in-house project
  • Worked on at least 2 AA+ PC/Console titles
  • Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.)
  • Experience with sound design tools such as Pro Tools, Cubase, Reaper, Ableton, Waves plugins, etc, high level of implementation between exporting assets from DAW to the game engine
  • Experience with voice over processing tools and techniques
  • Experience with audio middleware Wwise, Fmod
  • Experience within the Unreal Engine, creating blueprints or similar visual scripting
  • Organisation skills, autonomous along with the ability to anticipate risks for the audio pipeline
Nice To Haves
  • Experience with MOBAs or shooter games
  • Background in music theory or music production
  • Global, remote team

  • 33 days holiday inclusive of bank holidays

  • EMI Stock Options
  • Healthcare
  • More to come!

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!