20 great new audio jobs at Wave Studios, KOJIMA, ZAUM, Artificial Core, Superduper, DICE, Build a Rocket Boy, Epic Games Cary, Primary Wave, Imperial College London, Epic Games Montreal, National Gallery of Art, Pawsmonaut Games, Ubisoft Singapore, William Morris Endeavor, Dolby, Kobalt Music, JW Media Music, Tsugi Studio, and Cloud Imperium

By June 27, 2024Audio Jobs
New audio jobs for game audio and film sound
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We came across interesting new jobs at Wave Studios London, ZA/UM, Artificial Core, and Superduper:

  • Wave Studios London is hiring a Junior Audio Producer to work in their production department and help manage project budgets (England)
  • ZA/UM is looking for a Senior Sound Designer to design and implement audio assets in collaboration with the Audio Team with FMOD and other middleware (UK / Europe / Remote)
  • Artificial Core is seeking a Sound Designer / Integrator to create the audio landscape of Corepunk for millions of players (Europe / Remote)
  • Superduper is recruiting a Sound Designer / Composer to creatively lead the development of the music and sound aspects of world building for their IP (England / Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Junior Audio Producer
Company: Wave Studios London
Location: London, UK
Job description

Wave Studios London is looking for a Junior audio producer to work in our production department. Knowledge of our existing work and client base in sound design for commercials is key to the role. Just to clarify this isn’t a musician or sound designer role, it’s for a junior producer to help manage projects from budgets to timings etc.

Please email either myself parv@wavestudios.co.uk or lucy@wavestudios.co.uk for more information.

Source: Parv Thind
Senior Sound Designer
Company: ZA/UM
Location: UK / Europe / Remote
Job description

Location: Must be based in the UK or Europe. Applicants outside these regions will not be considered.

Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence.

Application Requirements: Submit your CV in .pdf format only and a demo reel showcasing your work.

About Us: Since 2015, ZA/UM Studio has been at the forefront of artistic achievement within the video games industry.

Driven by a commitment to video games as an art form and endless intellectual curiosity, we are now a studio with a portfolio of projects and a global team of over 75 people.

We are committed to creating narrative-driven games that challenge the boundaries of art and storytelling. We do not shy away from social commentary or challenging industry conventions. The foundation of our artistic pursuits is collective creativity, we view teamwork and camaraderie as essential.

Job Responsibilities:
  • Design and implement high-quality audio assets in collaboration with the Audio Team, utilising FMOD and other middleware.
  • Employ advanced recording techniques and software, leveraging both audio libraries and original recordings to create compelling soundscapes and effects.
  • Establish and uphold audio design best practices, ensuring integration with other disciplines’ needs to meet project goals.
  • Proactively manage audio requirements for a project, planning and coordinating tasks to meet deadlines effectively.
  • Mentor junior sound designers and audio team members, facilitating professional growth and enhancing team capabilities.
  • Contribute to various sound aspects of our games, including ambient sounds, character audio, and more.
  • Understand and enhance the narrative through thoughtful and emotive sound design, directly affecting player immersion and experience.
  • Development and Designing of game’s audio systems.
  • Recording and editing of new sound effects, implementation of original sound effects together with sound libraries files according to project needs.
  • Implementation of voice-over systems and files into game, collaborating in the VO recording and editing processes.
  • Work closely with game writers, designers, artists, and programmers to ensure cohesive integration of audio elements.
Required Skills & Experience:
  • Minimum of 5 years’ experience in the gaming industry as a sound designer.
  • Comprehensive understanding of the full development cycle of games, including project management, pipelines, and collaborative dynamics.
  • Expertise in FMOD, digital audio workstations (DAWs), and prevalent audio design tools.
  • High degree of autonomy and organisation, with robust problem-solving skills and a proactive work ethic.
  • Experience working with Unity.
  • Familiarity with version control tools (e.g., Plastic, P4, etc.).
  • Ability to meet shifting deadlines and adapt to changes in scheduling.
Bonus Qualifications:
  • Experience in VO design and systems.
  • Background in RPG game development.
  • Knowledge of music theory.
  • Experience with Wwise.
  • Competitive salary and status as a Living Wage Accredited employer.
  • Opportunities for career advancement and professional development.
  • Flexible hybrid work model allowing for remote work with occasional in-person meetings as required.
  • Private medical and dental insurance.
  • Studio closure during the Christmas period for rest and relaxation.
  • Industry-leading parental leave policies and childcare support.

We look forward to reviewing your applications and potentially welcoming you to our team, where your expertise will help us continue pushing the boundaries of what video games can achieve as an art form.

Sound Designer / Integrator
Company: Artificial Core
Location: Europe / Remote
Job description

Artificial Core is a developer and publisher of Corepunk.

Corepunk is one of the most anticipated MMO RPG's right now. Our motto – Good enough is not enough.

Official Announcement Trailer
Corepunk Gameplay: Professions
"The Corepunk Update We've All Been Waiting For"

Headquartered in Amsterdam with locations in Kyiv and Athens, we're collaborating with studios and talent all over the world.

Corepunk Team

About the job

We are looking for a Sound Designer who will help create the audio landscape of Corepunk for millions of players

Developing MMO games is very challenging. In our view it is as much rewarding. We want to find someone who shares our passion for challenge and excellence to enjoy this path together.

  • Extensive practical experience in sound recording, mixing, and sound design- Proficiency and ability to work with Cubase, FMOD Studio, and similar software- Capability and enthusiasm for creating sound effects and integrating them using FMOD Studio- Organizational skills, responsibility, constructive response to work criticism, friendliness, and teamwork ability- Eagerness for continuous learning- Completion of a test assignment

Test Assignment – Sound design for a fragment: Link to the YouTube video

Will be a plus
  • Portfolio demonstrating game sound design experience- Skills in working with voice actors- Prior work experience in the gaming industry
  • You’ll play a key role in delivering a highly anticipated new IP MMO RPG for millions of players- Flexible schedule- On site / Hybrid / Remote work- Free lunches on-site- 7 hour work day- 28 days annual leave (vacation, holidays, sick leave)- Corporate events (additionally 2 days off per year)- Language courses- Corepunk merch gifts

Enjoy the "behind the scenes of Corepunk".

Take a sneak peek at the team working and having fun over the years from 2016. We hope it will give you a feel for the atmosphere at Artificial Core.

We’d be happy to see you with us 😉

Sound Designer / Composer
Company: Superduper
Location: London, UK / Remote
Job description

Superduper is a leading company in the web3 industry that specializes in developing entertainment IP, building platforms, and co-creating with the world's biggest brands.

The Role

We are looking for someone to creatively lead the development of the music and sound aspects of world building for our IP. This means a figure who is proficient at creating sfx for specific characters, atmospheres for specific locations for future re-use by the edit department.

In addition to this, the role also entails receiving the finished video and composing accompanying music for it, normally around 15 to 30 seconds in length, varying in tone according to the specific content. The day to day will be a mixture of reactive music composing to urgent posts, and creating a library of sounds for future use.

The work will be focussed in 2 areas:
  • sound/music deliveries of social media animated shorts
  • building out a library of sounds and musical elements that serve to define the IP on an audio level
Role Description

This is a 3 month contract fully remote role (open to extension pending next projects).
This is a collaborative role and will involve taking briefs and feedback along with making the best out of the animated material provided by the team.

We are looking for someone who has worked with animation before, is well organised and is interested in finding creative solutions that work within a tight schedule.

  • Strong knowledge of music theory, music composition, and music production
  • Proficiency in using music software and tools
  • Excellent creativity and ability to create original music
  • Strong communication skills and ability to collaborate with a team
  • Attention to detail and ability to meet deadlines
  • Passion for music and staying updated with current trends
  • Stylistically we are looking for someone whose work grabs our attention and doesn’t let go! In the context of social media its important to get attention and keep it. Our deliverables should be a blend of effective and attention grabbing posts with narratively driven creative choices.

Candidates will be chosen for interview based on their portfolios, the successful candidate will be chosen based on the response to a test that we’ll send after interview, the test will be to apply sound and music to a piece with no audio based on a brief.

Remote restrictions
  • Workday must overlap by at least 5 hours with London, UK
Source: Polymer Jobs

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