21 great new audio jobs at NYT, Facebook, Bungie, Space Ape Games, Relic, Bad Robot Games, ZeniMax, Players Attic, 8 Circuit Studios, Hexany, TiMi Studios, TMI Project, DMS, This American Life, NExT Studios, Maschinen-Mensch, Coolmath Games, Nine, Diamond Podcasting, and Stitcher

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We came across interesting new jobs at 8 Circuit Studios, Space Ape Games, Relic Entertainment, and Bad Robot Games – and they’re looking for a Sound Designer (Remote), Music Lead (England), Senior Technical Audio Designer (BC, Canada), and Studio Audio Director (CA, US).

We also found openings for an Audio Production Coordinator at Bungie (WA, US), Voice Over Supervisor at ZeniMax Online Studios (MD, US), Voice Over Artist (Male) at Players Attic (Remote), Voice Over Artist (Female) at Players Attic (Remote), Associate Sound Designer at Hexany Audio (CA, US), Producer at NYT Opinion (NY, US), ML Audio Research Engineer at Facebook (CA, US), Senior/Principal Technical Sound Designer at TiMi Studios (WA, US / CA, US), Podcast Producer at TMI Project (Remote), Producer at Maschinen-Mensch (Remote), Games Producer at Coolmath Games (NY, US), Audio Producer at Nine (NSW, Australia), Audio Editor at Diamond Podcasting (Remote / Netherlands), and Senior Audio Engineer at Stitcher (CA, US).

Bonus: The Audio Jobs group also has opportunities for a Junior Dubbing Mixer at DMS (England), Fellow at This American Life (Remote / NY, US), and Game Audio Designer at NExT Studios (SH, China). Happy job hunting!



Highlight – sound stories this week:

Get the in-depth story behind the sound of Candyman – and hear how Michael Babcock used sound as a storytelling tool.

Unleash your sonic creativity in this brand new sound design contest.

Huldar Freyr Arnarson shares his natural approach to the supernatural sound of Katla.

Hear the story on how the sound for Free Guy was created, in this brand-new audio interview.



Sound Designer
Company: 8 Circuit Studios
Location: Remote
Job description

8 Circuit Studios is seeking a full scale sound designer with strong Unreal Engine experience to own the gameplay audio pipeline in our flagship working title in pre-alpha Early Access release, Project Genesis.

You will utilize and locate libraries to stub-in audio, create new audio, set up and connect audio to events in Unreal Blueprint. Setup custom audio volumes in map levels to utilize dynamic reverb. Setup sound classes and custom attenuation. Setup and assign audio cues to ships, avatars, weapons, and AI creatures directly.

Responsibilities
  • Review the current state of audio in the game, propose and scope work necessary to meet product goals to stakeholders and execute proficiently.
  • Sound design of game ready assets.
  • Integration of game ready assets using middleware and/or custom audio tools.
  • Tuning of in-game parameters.
  • Optimize and extend audio tooling as needed.
  • Maintain and extend documentation on systems.
  • Self-manage audio task schedule updates and coordinate with production team.
  • Able to take direction and incorporate feedback in a fast-paced production environment.
  • Organize audio assets and name conventions.
Requirements
  • Shipped at least 1 video game title as an audio designer.
  • Designed and implemented audio within Unreal Engine, Unity, or equivalent AAA engine.
  • Strong understanding of audio engineering principles including signal flow, bitrate.
Experience:
  • Unreal Engine: 2 years (Required)
  • Released Game Products: 1 year (Required)
Work Location:
  • Fully Remote
Source: Glassdoor
Music Lead
Company: Space Ape Games
Location: London, UK
Job description

We’re on the lookout for a Music Content Specialist / Music Supervisor to drive the musical direction of our recently launched hit music game Beatstar.

About Beatstar

Beatstar is a unique mobile music rhythm game that lets you touch your music. It features hundreds of fully licensed original recordings from Doja Cat, Avicii and Lil Nas X, to classics like Lynyrd Skynrd’s “Sweet Home Alabama” or Run-DMC’s “It’s Tricky”. Imagine the best Coachella lineup ever: that’s Beatstar.

The game launched globally in September and is on track to be one of the biggest mobile game releases of the year, and the largest reach of any music game ever.

The team behind Beatstar has a deep pedigree with credits including many hit mobile games and classic music games such as Guitar Hero, Rock Band and DJ Hero. Space Ape’s advanced ‘HeartBeat’ engine creates a hugely satisfying player experience by shifting the audio and visual core of the game in real time to match the current song. HeartBeat handles any genre, empowering our “Beatmappers” to add dozens of songs each month to keep players engaged and unlock opportunities to collaborate with massive artists on marketing campaigns, and break new acts in partnership with our music and platform partners.

Beatstar is a collaboration between Space Ape Games in London, and Supercell in San Francisco. The Space Ape team is responsible for development and operations of the game, whilst Supercell is responsible for marketing.

If you haven’t experienced Beatstar for yourself, stop reading now. Go download it (for free) on Google Play or the App Store. If you’ve already mastered the game then read on to find out how you might help cement it’s position as the defining music game.

The Role

You will be responsible for the musical direction of the game.

This is a broad remit that will require you to use your knowledge and help the team of talented designers and musicians make important decisions. Which audiences represent the best opportunities; in terms of market potential and licensing feasibility? Which countries should we focus on building local playlists for? Which up and coming artists resonate best with the players who already love Beastar? Which genres represent opportunities for us to expand into? Which artists should we focus our co-marketing budgets on?

In game development, every opportunity has a cost and you’ll need to work closely with the game team to understand the tradeoffs and build consensus around the right music strategy for the game.

The role also includes execution of that strategy. This means maintaining great relationships with the rights holders, platforms and artist management teams who we are already working with to vet and identify opportunities. It might also mean identifying new partners with specific regional or genre focus and negotiating licensing and co-marketing deals. And inevitably it will involve a lot of chasing down approvals from all the stakeholders, and a high level of organization and communication.

Requirements
  • You are passionate about music and keep up to date with the latest global music trends
  • You are tech savvy and are comfortable interpreting data to make decisions
  • You have excellent organisational skills and have experience using Microsoft Excel/Google Sheets
  • You are proactive and thrive in a collaborative, fast paced, creative environment
  • You have an understanding of music licensing and managing relationships with music partners
  • You need not have worked in games/apps before but instinctively understand what makes games and freemium apps successful in today’s competitive mobile market
  • You are confident engaging with senior management, marketing and business development teams in a variety of organizations, including music labels and management
Responsibilities
  • Curate playlists of songs for beatstar for various player cohorts. You should understand how to cater music for players from different countries, demographics, and with different music tastes.
  • Own the end-to-end song approval process from researching rights holders to requesting and tracking approvals from labels and publishers as well as organising payments to rights holders. We’re talking about hundreds of songs here, perhaps thousands over the next few years.
  • Review new music pitches and evaluate technical suitability of new tracks for Beatstar
  • Support the marketing team with artist and music selection for adverts and promotional activity
  • Maintain great working relationships with our Music Partners

Salary is negotiable based on experience. Open to flexible / remote working arrangements for the right candidate.

Senior Technical Audio Designer
Company: Relic Entertainment
Location: Vancouver, BC, Canada
Job description

Relic Entertainment is a wholly owned studio of SEGA. We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play.

We have an opportunity for a Senior Technical Audio Designer to join our studio in beautiful Vancouver.

This is a full-time permanent position requiring English language proficiency.

Salary: Approx. $105,000 – $125,000 CAD. Salary to be negotiated based on experience.

The Senior Technical Audio Designer acts as a bridge between the audio designers and programmers. They are considered part of the Core Tech team and work closely with Project Sound Designers, Project Managers, Programmers, and the Technical Art team. Their main areas of responsibility include improving and centralizing audio workflows, tools, pipelines, asset integration, and optimization. The Senior Technical Audio Designer will also work within the overall vision and roadmap for Core Tech.

As a Senior Technical Audio Designer, you will …
  • Work with audio and production teams to design and implement tools, workflows and functionality for audio
  • Work closely with the dev test team to identify pipelines and workflows that require automated and regular testing, and assist with debugging and testing
  • Document new and existing tools and workflows
You are a great fit if you have …
  • Shipped multiple AAA titles in the role of a Technical Audio Designer, or equivalent Technical Art or Programming
  • Previous experience in audio recording, editing, mastering, publishing, custom audio tool development, debugging, testing audio in a commercial environment
  • Working knowledge of Wwise or comparable technology (FMOD, Proprietary)
  • Experience working with commercial audio software (Protools, Reaper, Cubase, Logic Pro, etc.) and/or equipment
  • Fundamental understanding of data pipelines as they apply to game development
  • Knowledge of digital signal processing
  • Scripting experience in Lua, Python, or similar and a fundamental understanding of programming concepts
It's a bonus if you have …
  • Experience with visual scripting languages such as Blueprint, Kismet, Max/MSP, etc
  • Experience in developing and distributing custom development tools
  • Worked with a game studio’s proprietary game engine
Are you game? We’d like to hear from you!

Please apply through our careers page (www.relic.com) and we will be in touch shortly to let you know about next steps.

This is Relic

We have a culture of kindness, transparency, and play. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio.

Relic benefits include an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), local discounts to gyms and restaurants in the area, and regular studio and community events. For designated roles, relocation and immigration assistance may be available. You will also become part of the SEGA family (in addition to Relic, this includes Creative Assembly, Sports Interactive, HARDlight Studio, and Amplitude Studios), which gives us access to the resources to enable us to build on our legacy of innovation.

Source: Sega Careers
Studio Audio Director
Company: Bad Robot Games
Location: Santa Monica, CA, US
Job description

As the games division of Bad Robot Productions ( Lost, Cloverfield, Westworld, Star Wars, Star Trek ), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is looking for a Studio Audio Director who is creative, collaborative, and versatile, and excited about working on both brand new and established IP.

Are you ready?

KEY RESPONSIBILITIES
  • Work with Game Directors to create memorable and iconic universes of sound for games
  • Develop audio languages and define audio style guides for teams
  • Master audio for projects in your preferred audio suite
  • Produce VO sessions
  • Work with the Technical Director and Engineering Team to develop best practices for audio implementation
  • Add sounds in the Unreal Engine for gameplay, foley, weapons, effects, vocalizations, user interface, and other aspects of games
  • Plan, select and develop music for our games and projects, in collaboration with our parent studio, Bad Robot Productions
  • Excite and engage others by evangelizing the audio vision for projects throughout the company
  • Employ a transparent creative process with touch points involving studio leadership, other leads, and studio employees
  • Create and oversee creation of high quality original sounds using a range of sound design methods
  • Sample from licensed audio libraries as needed and edit files in order to create custom sounds for projects
  • When applicable, work with third party foley group in order to account for specific sounds that are otherwise hard to obtain
  • Identify new – and optimize existing – audio pipelines
  • Actively implement and manage implementation of game audio and score in the Unreal Engine
  • Direct audio reviews, collect feedback, and implement changes where needed
  • Work with production to develop and maintain audio roadmaps, schedules and plans
  • Oversee outsourced audio content as needed
  • Participate in playtesting and providing “hands on” feedback as projects progress
KEY QUALIFICATIONS
  • 5+ years experience in game, film, or related media audio
  • 1+ shipped AAA game
  • Portfolio demonstrating high quality game/film audio examples and good aesthetic sense
  • Appreciation for organization, use of naming conventions, and attention to detail
  • Openness and thoughtful response to valid and constructive feedback
  • Mastery of audio software and DAW tools
  • Expert knowledge of digital audio fundamentals and audio theory
  • Knowledge and experience with audio recording equipment, Foley, and studio recording processes
  • Solid understanding of audio technical budgeting and optimization best practices for games
  • Excellent communication and collaboration skills to work and inspire in a team environment
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
BONUSES
  • AAA game audio experience on current gen hardware
  • Experience with Unreal Engine
  • Composition or music skills
  • Experience in code or scripting
  • Experience working on a live service game
  • A passion for multiplayer online gaming and a rich history of game playing across a wide variety of game genres
  • Experience authoring 3D audio – specifically audio triangulation challenges in modern competitive games.
  • Experience in combat/firearm recording, sampling, and mastery
  • Understanding and use of music theory in production
  • Experience implementing tonal and instrument layer sequencing in game for drama/impact
BENEFITS

Competitive compensation package and benefits

  • We encourage a balance in work, personal life and are proponents of health & wellness
    • We provide Medical (PPO), Dental, and Vision – 100% of premiums covered for employee and eligible partner & dependents
    • Our studio closes several weeks a year for true relax + refresh time in addition to holidays
    • Our open time-off policy allows you to take the time off you need without worrying about vacation allotments or accruals
    • Comprehensive employee assistance program
  • Family and financial wellness
    • Paid parental leave
    • Fertility Benefits
    • Short-term and long-term disability
    • Flexible spending accounts for healthcare and dependent care
    • Student Loan Repayment Program
  • We are passionate about social impact and provide education, awareness, and outreach via Good Robot (Bad Robot’s community service and giving division)
    • Allocated funds to donate to meaningful non-profit organizations
  • Collaborative and casual work environment
DIVERSE AND DISTRIBUTED TEAM (REMOTE-FIRST)
  • We believe our studio should be representative of the people who play our games. Our goal is to make games in which all players can see themselves.
  • It’s 2021; games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over.
  • For now, we are only accepting remote candidates in the continental USA but may be interested in changing this policy as we grow.
FUNDED, BUT INDEPENDENT:
  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, our investors believe in the future of storytelling in games and our ability to deliver on that promise.

We offer competitive salaries and compensation packages to all of our full-time hires — which includes comprehensive benefits and amazing opportunities. For more information on current career opportunities with Bad Robot Games, email recruiting@badrobotgames.com .

WE ARE AN EQUAL OPPORTUNITY EMPLOYER

It’s our policy to provide equal employment opportunity for all applicants and to make reasonable accommodations for handicapped and disabled applicants. We do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00)

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