We came across interesting new jobs at Team Audio, Gearbox Entertainment, Ubisoft Québec, and Creative Assembly Horsham – and they’re looking for a Senior Sound Designer (Remote – ET-PT), Audio Producer (TX, US), Music Designer (QC, Canada), and Associate to Mid Level Audio Programmer (England).
We also found openings for a Lead Voice Designer at Ubisoft Québec (QC, Canada), Temporary Sound Designer at Naughty Dog (CA, US), Temporary Dialogue Coordinator/Editor at Naughty Dog (CA, US), Audio Systems Engineer, AR/VR Research at Oculus Redmond (WA, US), Responsible Audio at KWS France (France), Sound Designer at Eidos-Montréal (QC, Canada), Technical Sound Designer at Camoflaj (WA, US), Audio Programmer at PixelAnt Games (Poland), Sound Engineer at Ubongo (Tanzania), Audio Designer at Team ASOBI (Japan), Audio Producer at The Daily/NYT (NY, US), Audio Lead at The Initiative (CA, US), Narrative & Audio Producer at The Coalition (BC, Canada), Junior Sound Editor/Designer at Defacto Sound (Remote – US), Audio Software Engineer at Zoox (CA, US), Audio Software Engineer at King Barcelona (Spain), and Senior Technical Audio Designer at Team Audio (Remote – ET-PT).
And be sure to check out the The Audio Jobs group for more opportunities. Happy job hunting!
Highlight – sound stories this week:
• Crafting Sweet Tooth’s unique soundscapes.
• Go behind F9’s sound with Peter Brown, Charlie Campagna & Paul Aulicino.
Company: Team Audio
Location: Remote (ET-PT)
Join us! Team Audio is a fully-remote crew that provides audio services for AAA games. Audio for modern games requires full pipeline staffing, so design, tech, direction, and production are core talents on all of our projects. For this role, we are looking for a Senior Sound Designer to help us push what’s possible. We have full-time and part-time contracts available and are willing to be flexible for great candidates.You’d be a great fit if you can:
- Design, implement, and mix audio for games
- Record source material such as SFX, ambiences, Foley, and voice over
- Own audio content through execution, collaboration, and iteration
- Find and suggest creative solutions to enhance game experiences
- Keep track of release milestones on all projects in which you are involved
- Handle communication and deliveries from any external providers
- Collaborate with team members by giving and receiving thoughtful and actionable feedback
- Has experience as the primary owner of audio content from concept to implementation
- Can jump on board with a remote team and communicate regularly on Slack and other widely used communication tools
- Can stay on top of milestones and anticipate obstacles
- Can implement audio in Wwise
- Is familiar with Unreal Engine and the full game development cycle for console and computer games
- Has a love for sharing knowledge
- Can work hours that are compatible with Pacific to Eastern time zones
- Have experience with Perforce, Jira, and other collaborative tools
- Like to play games
Company: Gearbox Entertainment
Location: Frisco TX, US
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.
An Audio Producer on Gearbox’s Production Team is a critical role working directly in the trenches with developers on a project. This role operates alongside a department and/or “feature teams” as assigned to one of our titles. The Audio Producer is responsible for coordinating milestone/sprint planning, ensuring there is effective communication between teams, maintaining and reporting status of each area of responsibility, and working with other Producers to make it all come together. A Producer at Gearbox is committed to making the game creation process easier for their team and the broader company.Responsibilities
- Attend meetings as audio department representative voicing feedback or concerns on scope / schedule bloat, risk assessment, pipeline blockers.
- Attend production meetings and act as a department ambassador.
- Proactively communicate across project disciplines about the project needs and audio requirements
- Coordinate with project management and audio leadership to facilitate staffing across multiple projects
- Work closely with audio leadership to communicate team status
- Create, maintain, and track audio tasking and scheduling for multiple projects.
- Help with managing the overall schedule and workload of the audio team.
- Attend reoccurring check-ins with audio team members for task tracking oversight.
- Prioritize tasks based on project needs and triage bugs
- Work with audio leadership to facilitate external partner material needs.
- Log meeting notes and transcribe them as action items when necessary.
- Understand and plan for major project milestones and deliverables
- Communicate with QA department on status of audio
- Facilitate onboarding of new staff
- You are an enthusiastic and positive person that can motivate others
- You have unique X-Factors that you can offer the team where we can learn from you as much as you can learn from us!
- You desire to grow both individually and with the team
- You love games and have a passion for game making and helping others be as creative as possible
- You can make decisions that are best for the project, even difficult decisions that are potentially against the grain
- Direct experience coordinating and/or managing efforts in AAA game development in an Audio Producer or Associate Audio Producer role. (or equivalent work/life experience)
- A strong understanding of schedules, pipelines, and dependencies developing games
- Fluent or able to use Perforce (or other source control)
- Willing to navigate Unreal Engine 4 as necessary to help get the job done.
- An understanding and experience with Wwise audio middleware.
- Exercise strong JIRA skills and leverage how it can be applied to help organize and track efforts
- Experience creating and/or maintaining spreadsheets or schedules to forecast efforts, identify risks, and provide status updates
- Bachelors and higher education degree that is applicable to the role, familiarity or understanding of Audio production, expert or consider oneself awesome using Excel
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
Company: Ubisoft Québec
Location: Québec City, QC, Canada
With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey and they also has just finished working on a brand new game, Immortals Fenyx Rising.Job Description
As a Music Design Specialist at Ubisoft Quebec, you will collaborate with the Audio Director and Music Supervisor to support projects in interactive music design. Defining the moments in the game where the music could play to reinforce the actions and choices of the player during their adventure.
- You are responsible for sharing the essential information of the project with the Music Supervisor and realizing the musical vision in game.
- You will work with other members of the audio team to explore how the music, sound and voice will work together.
- You will interact with the production director and game designers to define and design the system and integration points and work closely with the audio team and their programmers.
- You are responsible for the design and integration of the music system into the audio middleware and game editor. You are responsible, in collaboration with the Music Supervisor, for receiving and editing the music deliveries. Editing these stems will be a shared task between the Music Designer and the Music Supervisor.
- Finally, through debugging, you will make sure that the game music works properly and fix bugs if there are any.
- Collaborate with the Audio Director and Music Supervisor to build the music design by brainstorming, prototyping, and conducting research.
- Establish the priorities and objectives of music design while considering the limits of time, budget, resources, organization, etc.
- Design and integrate the in-game music system in collaboration with other team members.
- Edit music.
- Write or assist in the creation of documents about music (design, order, etc.)
- Suggest models to test the design ideas.
- Work as part of the audio team to make sure you understand the overall audio direction and how the music fits into this.
- Take part in game creation by working with cross disciplinary teams to enhance the gameplay experience and player immersion from a music perspective.
- Perform any other related tasks.
- College or university education in music, video game design, sound design, programming, or any other relevant field.
- Minimum 3 years experience in video game
- Must have delivered over 2 games, including at least one on a next-gen console
- Knowledge of game middleware, DAW’s and engines, e.g., Wwise
- Ability to explain musical ideas to non-musical colleagues.
- Musical knowledge and the ability to edit music.
- Organization and planning skills.
- Ability to set priorities.
- Good interpersonal skills.
- Ability to work as part of a team.
- Knowledge of the video game industry.
- Cover letter
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !
Company: Creative Assembly Horsham
Location: Horsham, UK
Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First-Person Shooter IP.
This an excellent opportunity for an Audio Programmer to join our console development team at our game’s studio based in Horsham, West Sussex. As an Audio Programmer working on CA’s exciting new FPS IP, you will collaborate with our dedicated team of sound designers to support and help develop cutting edge audio features. You will be an integral part of delivering the immersive audio experience our fans have come to expect from our games. In the role of Audio Programmer, you will have the opportunity to touch on many areas of the game from hardware, tools and pipelines up to gameplay and the many systems that support it.On a day-to-day basis you will:
- Work alongside sound designers to iterate on and implement new audio gameplay features using Wwise and Unreal
- Extend and improve our in-house toolset
- Contribute to next-gen 3D and spatial audio technology
- Write clean, coherent code and participate in code reviews and knowledge sharing
- Ensure our audio systems perform across multiple platforms
- Fluent in C++
- Passion for game audio
- Approachable and able to communicate clearly
- Ability to work closely with sound designers and other disciplines
- Good problem-solving skills with attention to detail
- Experience using Wwise by Audiokinetic
- Experience with Unreal Engine 4
- Experience with console development
- Writing performant code and managing limited memory
- Knowledge of high-level languages such as Python and C#
We house many talented people, from trainees to industry veterans who constantly challenge us and make sure we are striving for the best within our games and our studio life.
Winner of multiple Best Place to Work Awards, we have studio sites in Horsham UK and Sofia Bulgaria, including a number of bespoke state-of-the-art audio suites and a dedicated motion capture site.
Currently we are working fully remotely, and we continue to assess the COVID-19 situation with the safety of our staff our number one priority. We are still actively recruiting and onboarding new staff each week. Our expert IT and HR teams will set you up with everything you need to join remotely whether you will need to relocate to the UK (or within the UK) now, or at a later date.We offer many benefits to support you and your family including:
Bespoke relocation package for you and your dependents, with support throughout the process from our dedicated Relocation Specialists
Enhanced maternity and paternity leave, private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all UK Bank holidays
Annual discretionary studio bonus
Join our award-winning education and social responsibility programme; the Legacy Project, as an industry ambassador to mentor and educate others
Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
Opportunity to join our Diversity and Inclusion Network – an employee-led group
Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
Free games and merchandise plus access to our extensive games library
Free breakfast every day – toast, bagels, pancakes, cereals, yoghurts, fresh fruit, smoothies, juices, milkshakes and more in our fully stocked kitchen*
Wellbeing support with an employee assistance programme and onsite confidential sessions
In-studio heavily subsidised massage therapy*
Discounts for home technology, travel insurance, corporate gym membership, cinema tickets, holidays, trips out and Ikea vouchers, and many local businesses including estate agents
Studio parties for you and your family; such as our Summer Festival, Christmas Party plus a separate Children’s Christmas Party. We also have Cinema days and wrap parties for game releases*
Studio community activities such as free Japanese lessons, life drawing, creative writing, Pilates, Walking Challenges, Couch to 5k, basketball, game and movie evenings, board game club, 5-a-side football, CA Choir, Sword fighting (yes, sword fighting) and loads more*
*some of the above in-studio benefits are on hold while we work remotely during COVID-19.
Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.