We came across 4 interesting jobs at PlayStation London, Massive, Ubisoft, and Berklee – and they’re looking for a Sound Designer, Voice Designer, C++ Sound Programmer, and Assistant Chair. Happy job hunting!
Company: PlayStation London
Location: London, UK
We endeavour to build a working environment where talented and passionate people flourish and are currently seeking a Sound Designer to help us deliver high-quality sound design for ‘Blood & Truth’, the first AAA VR shooter experience developed by Sony London Studio. This is an opportunity to work on a high profile AAA title within a friendly and dedicated award-winning audio team at the forefront of VR audio development.
The successful candidate pursues excellence in creative sound design and technical implementation, is motivated by challenges and eager to push boundaries. Submissions without work examples will not be considered, so please apply with a demo reel/portfolio.
• Follow and assist in the creative and technical execution of the audio direction as defined by the Supervising Sound Designer
• Design AAA quality audio assets and features – Create, record, edit audio for a variety of sound design areas
• Implement audio using London Studio’s game editor with Wwise – Achieve the highest quality VR immersion
• Mix in Wwise, proactively build and maintain effective and consistent mix architectures
• Test all aspects of the audio to ensure playback is as intended and fit for commercial release
• Regularly review your work with the Supervising Sound Designer to ensure a strong and consistent audio style
• Explore new tools and features in collaboration with our audio programmers
• Attend audio team reviews, play-throughs and game mixing sessions
• Proactively build good communication & coordination between audio team members and dev team disciplines, attending scrums and meetings, as necessary
• Positively contribute at all times, pro-actively finding creative and technical audio solutions
• Minimum 2 years experience designing and implementing audio for games, shipped at least 1 high quality title
• In-house game development experience, with solid knowledge of the game making process
• Proficient in Wwise – Proven experience on a least one title
• Mastery of at least one DAW – Reaper is a plus
• Strong, demonstrable sound design and editing skills in both linear and interactive media – Proven in demo reel
• Ability to learn a new in-house game editor for integrating audio content
• Solid knowledge of PC environment
• Degree in related audio field
• Open to providing and accepting critical feedback in a professional manner
• Self-disciplined, able to meet deadlines and to report progress to producers
• Demonstrates initiative and ownership of allocated design areas
• Strong communication skills (oral and written)
• Maintains high standards under pressure
• Pro-active and highly organized
• Works as a team player
• Experience designing audio for VR (AR / MR also relevant)
• Advanced knowledge of Reaper DAW
• Ability to design audio for a range of styles – from realistic to Hollywood
• Passion for sound and music in games and other forms of audio-visual entertainment
• Keen interest in action hero movies and shooter games
The Creative Services Group (CSG) is an award winning centralised internal agency within Sony’s Worldwide Studios Europe (WWS|E) delivering Audio and Visual projects in collaboration with our game development and marketing/PR teams. From animation to live action filming, branding to user experience design, music composition to sound design, we offer a huge array of services to our clients.
Company: Massive Entertainment
Location: Malmö, Sweden
At Massive, our Voice Designers have the responsibility for planning, organizing, implementing and maintaining all voice-related content over the course of the development of The Division. In this role you will be working closely with the audio, narrative, cinematic and game-design teams to ensure that all voice-related content meets everyone’s needs.
This is a permanent position based in Malmö, Sweden, and requires working onsite.
• Management of the integration of voice and dialogue into the game
• Implementation of interactive voice assets into our game engine (Snowdrop)
• Carry out extensive post-production of voices
• Mastery of voice pipeline and to seek ways to further refine and improve it
• Planning of voice-recordings in collaboration with third-party providers
• Ownership over the voice database (Oasis) structure and maintenance
• Participation in the preparation and development of voice content
• Collaborate with localization on post-production in all languages
• Ensuring the voice quality meets the standards set by the Audio Director
• Debugging, maintaining and ensuring the final product quality
You as a person:
You hold a passion for interactive voice, and always know when and how to suggest improvements that will drive the over all quality of the game upwards. As we’re a team who highly appreciate a collaborative environment, you should thrive when giving and recieving constructive feedback, as well as enjoy sharing your experience and contributing to the general development of the audio team through your expertice and advice.
• Shipped at least 1 game in a role with responsibility for voice
• College diploma in audio technology or equivalent experience
• Experience working with voice-over related tasks in the video game or entertainment industry
• Experience with post-production i.e processing voices for cleanup, special effects and loudness standards
• Experience with recording voice talent and voice direction
• Knowledge of audio processing & software (Reaper, PT, Izotope RX etc.)
• Knowledge and experience of performance capture shoots
• Working knowledge of Wwise audio-middleware
• Working knowledge of Ubisoft’s internal voice database (Oasis) a bonus
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 400 people from 35 different countries working together to produce major titles such as World in Conflict, Far Cry 3 and our latest release Tom Clancy’s The Division.
Location: Montreal, Canada
Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.
• The sound programmer will ensure that the audio pipeline meets sound-related project needs.
The main and routine tasks of the sound programmer are to:`
• Compile and understand a project’s sound-related intentions and set out development needs
• Assess existing features in the sound engine and establish whether they meet project intentions
• Suggest audio pipeline improvements by determining project needs and designing and implementing new systems whenever required
• Manage and challenge the audio memory resources and CPU budgets
• Work in close collaboration with the audio designers so that they can carry out the design intentions and remain on budget
• Ensure clear and structured programming, keeping in mind performance, maintenance and compatibility requirements
• Validate and verify whether the newly developed systems meet project intentions and are coherent with the existing code
• Identify and correct the bugs determined by other working units and the quality control team
• Document the work to transfer knowledge and enable users (other working units) to understand how to use the new systems and sound features
• Carry out all other related tasks
• Bachelor’s degree in general programming or computer engineering or equivalent training
• Minimum 1-3 years’ experience in sound programming or any other relevant experience
Skills and Knowledge:
• Solid analytical and synthesis skills
• Problem-solving skills
• Autonomy and resourcefulness
• Good interpersonal and communication skills
• Flexibility when organizing work
• Ability to work as part of a team
• Ability to adapt to change
• Results focus
• Knowledge of terms, compression formats and audio middleware
• Knowledge of production working units
Company: Berklee College of Music
Location: Boston, MA, USA
Berklee College of Music is seeking applications for the position of Assistant Chair of the Electronic Production and Design Department. As one of the leading music technology programs in the world, Electronic Production and Design offers a curriculum that’s grounded in electronic music production, sound design, and programming. We offer an undergraduate major as well as a Sound Design for Video Games minor, an Electronic Performance minor and an Electronic Digital Instrument Principal. Our curriculum is based on the innovative use of technology, informed by practical applications of research in the field that prepares students for a broad range of careers.
The Electronic Production and Design Department includes 17 faculty members providing classroom instruction and directed study to all majors. The department manages the college core technology class that is taken by all Berklee students as well as other technology courses available to all.
The Assistant Chair will serve as an academic and administrative leader of the Department—working under the direction and supervision of the Chair. This is a 12-month administrative position with a renewable contract. The ideal candidate will be a strong musician who uses technology in their music making, with a master’s degree or equivalent professional experience.
• Represent the Electronic Production and Design Department as an administrative leader on- and off-campus
• Advance the student experience and the work of the Department, Division, and College
• Advising students in the Electronic Production and Design Major
• Contribute to curriculum development, review, and management
• Assist with faculty and staff hires, development, mentoring, and evaluation
• Assist with the development of class schedules and teaching assignments for faculty
• Advance Departmental goals
• Serve on Department, Division, and College committees
• Facilitate Department-sponsored guest artists and events
• Teach a minimum of one course per fall/spring semester
• Maintain professional engagement
• Other duties as assigned
• Masters degree in music technology or related field
• A record of administrative experience in higher education or industry
• College or university teaching experience
• Professional experience in a music technology-related field. Game audio experience preferred.
• A record of professional engagement and ability to establish and maintain relationships with music industry constituencies, organizations, and academic partners
• Strong command of technology to support administrative tasks
• Excellent collaboration skills, and a commitment to working with students and colleagues from all backgrounds is essential.
The start date for the position is September 1, 2018, or earlier depending on availability.
• Electronic applications only. Please submit application materials in either Word or PDF format and send to berkleegigs.silkroad.com. Address your cover letter to: Electronic Production and Design Department Assistant Chair Search Committee, Attn: Michael Bierylo, Chair, Electronic Production and Design, Berklee College of Music.
Candidates should submit:
• A cover letter of interest outlining how background and qualifications meet position requirements
• A curriculum vitae (including contact information for at least three references)
• Links to supporting materials that include examples of recent creative or professional work
Berklee College of Music is committed to increasing the diversity of the college community and the curriculum. Candidates who can contribute to that goal are encouraged to apply and to identify their strengths in this area.