Great new audio jobs at Ubisoft Bordeaux, Epic, Playstation, Cloud Chamber, Blizzard, High Moon, Splash Damage, Red Games Co, Resonate Recordings, Big Cloud, Sledgehammer, Aristocrat, Microsoft, CyberCoders, and NxT Level

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We came across interesting new jobs at Ubisoft Bordeaux, PlayStation, Epic Games, and Cloud Chamber – and they’re looking for a Stage Voice Designer (France), Supervising Sound Designer (CA, US), Audio Programmer Intern (WA, US), and Senior Audio Programmer (QC, Canada).

We also found openings for a Sound Designer at Blizzard (CA, US), Senior Audio Designer at Epic Games (CA, US), Temporary Audio Designer at High Moon (CA, US), Associate Technical Audio Designer at Splash Damage (England), Senior Sound Designer at Red Games Co (UT, US), Audio Engineer at Resonate Recordings (Remote), Speech and Audio Engineer at Big Cloud (CA, US), Senior Sound Designer at Sledgehammer Games (VC, Australia), Composer/Sound Designer at Aristocrat (NV, US), Audio Architect at Microsoft (WA, US), Game Audio Programmer at CyberCoders (Remote), Game Audio Engineer at CyberCoders (Remote), and an Audio Software Engineer at NxT Level (CA, US). Happy job hunting!


Highlight – sound stories this week: Sound designer Jamey Scott takes you behind the creative sound of Raised By Wolves.

Stage Voice Designer
Company: Ubisoft Bordeaux
Location: Bordeaux, France
Job description

Ubisoft a pour ambition d’enrichir la vie des joueurs en leur proposant des expériences de jeu originales et mémorables. Nous créons des univers uniques dans lesquels nos joueurs peuvent s’exprimer, explorer et découvrir de nouveaux horizons.

Vous souhaitez travailler aux côtés d’experts passionnés qui œuvrent à transformer le monde du divertissement et plus encore ? Chez Ubisoft, nous offrons un environnement ouvert où les idées prometteuses ont la chance de briller et où tout le monde est encouragé à partager ses connaissances. Prêts à relever le défi ? Rejoignez-nous et façonnons ensemble le futur de l’industrie !

Ubisoft Bordeaux
Fondé en septembre 2017, Ubisoft Bordeaux travaille avec passion sur les plus grands AAA afin de proposer les meilleures expériences de jeu. Aujourd’hui, le studio compte plus de 270 talents, issus de 15 nationalités différentes, qui travaillent sur des licences telles que Assassin’s Creed, Beyond Good & Evil 2, Rainbow Six, ainsi que d’autres projets HD et mobile non-annoncés. Nous travaillons également sur des projets transverses de Cloud computing et game streaming.

Description du poste

  • Comprendre la vision et le scope du projet et comprendre le système de voix et les featuresqui s’y rattachent (ou adapter du matériel existant).
  • Gérer un pipeline d’intégration des voix en lien avec la vision du projet et le communiquer à tous les métiers travaillant avec les voix (scripteurs, animateurs, Localisation, etc.)
  • Faire l’intégration des voix/dialogues dans le jeu
  • Estimer l’impact des demandes de voix lors de la définition des ambitions du projet en termes de coûts et de ressources requises et amener les recommandations en fonction de la vision du projet.
  • Participer au casting avec le script writer et le creative director pour faire le bon choix des acteurs pour le jeu.
  • Définir et réaliser le traitement sur les voix dans les cas où les voix requièrent des effets (ex : jeu fantastique).
  • Participer à l’enregistrement des voix en donnant au directeur voix son input sur l’enregistrement des dialogues : s’assurer que les intonations, les intentions et la projection sont crédibles versus le scénario.
  • S’assurer que le mixage des voix/dialogues répond au standard de référence.
Formation :
Formation dans le domaine audiovisuel ou toute autre formation équivalente.

Expérience pertinente :
  • Première expérience (stage compris) en voice design
  • Facilité à apprendre de nouveaux logiciels
  • Connaissance de base des équipements audio
  • Connaissance de base daw et des middlewares audio (AK Wwise)
  • Intérêt pour les procédés narratifs est un atout
Cette offre s’adresse à plusieurs types de responsabilités et de niveaux d’expérience. Chaque candidat présente un parcours unique qui ne correspond pas toujours à 100 % avec le profil décrit. Aussi, si votre profil est atypique, n’hésitez pas à postuler en nous expliquant la valeur ajoutée que vous pouvez apporter à l’équipe.

Processus :
  • Entretien téléphonique avec l’une de nos recruteuses
  • Entretien technique avec les équipes métier
  • Entretien final avec le chef de projet
Si votre candidature n’est pas retenue, vous recevrez une réponse négative.

En application des mesures sanitaires liées au COVID-19, tous nos entretiens de recrutement sont conduits en visioconférence et nos postes sont éligibles au télétravail partiel.

En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge. Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes. Toute information sera traitée de manière confidentielle conformément à la Loi sur l’équité en matière d’emploi.

Supervising Sound Designer
Company: PlayStation
Location: San Diego, CA, US
Job description

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Supervising Sound Designer

You are:
A creative and experienced sound designer who has a proven track record running an audio team to deliver outstanding sounding games and is interested in joining the PDSG Sound team. You want to work alongside our development partners at AAA studios such as Naughty Dog, Sony Santa Monica, Insomniac Games, Guerrilla Games, Sucker Punch Productions and more…

As it turns out:
We are looking for a Supervising Sound Designer to join our award winning team to craft high quality audio content for 1st and 2nd party product development projects. As part of our team, you will have the opportunity to work with some of the most quality-driven developers in the industry and on some of the most exciting AAA games for PlayStation.

Responsibilities:
Sound Direction: Working with our development partners, you will help oversee all aspects of a games’ sound, help define the sound vision, hire and assemble the PDSG sound team, and coordinate various sound disciplines internally.

  • Provide direction/leadership and supervision to PDSG sound design team.
  • Build sound design schedules and suggest business initiatives that will impact future projects and direction.
  • Partner with talent acquisition on staffing needs; actively participate in interviewing and hiring.
Design: You will be accountable for the overall sound direction at the project level, and work with our development partners to establish creative and conceptual direction.
  • Ensure creative and technical designs align with project vision and schedule.
  • Influence overall project sound design aesthetic and help create plans for live services.
  • Review design and implementation plans and communicate impact to senior development partners.
Implementation: You have a solid understanding of all sound design domains, and seek to bring new and emerging technologies to our projects.
  • You will help establish implementation techniques and systems for multiple projects across multiple engines/middleware.
  • Define work needed for performance optimization.
  • Be responsible for sound design implementation quality and for performance optimization strategies.
Process & Planning: You will help schedule and manage the PDSG sound design team.
  • Form positive relationships with development partners and serve as main point of contact.
  • You will assist in goal planning, task estimation, scheduling and creating and maintaining asset lists for the project.
  • Work with our development partners and internal sound team to help create Sound Target documentation and identify asset needs.
  • Collaborate with development partners to solve technical and/or quality issues.
Tool & Technical Proficiency: You learn and adapt in a constantly evolving environment when it comes to game and sound technologies, and educate and share your knowledge with the team.
  • You will actively train and mentor the team on tool usage and philosophies, while recommending tool choices and best practices (both internally and externally).
  • Participate in setting and ensuring performance metrics and quality bars.
  • Partner with our technical and engineering groups to help develop tools and methods for next generation sound design production.
Recording/Audio Acquisition: You will manage planning for recording sessions, while demonstrating a high level of proficiency in editing, mastering and asset management.
  • Mentor junior team members in techniques and planning.
  • Collaborate with Dialogue team where needed ensure assets being recorded fit the specified requirements.
  • Partner across teams to deliver high quality assets and ensure dedicated support for library management.
Leadership & Management: You will support the professional goals and development opportunities for direct reports.
  • Provide coaching (internal development opportunities, mentoring, one-on-ones).
  • Plan and execute (or secure) relevant training and conferences for the team.
  • Create a supportive and inclusive team environment.
Qualifications:
  • Minimum 8 years’ experience, or
  • Minimum 3 shipped AAA games in a leadership role.
  • Minimum one development cycle managing, coaching, and mentoring sound designers.
  • Strong executive communication and presentation skills.
  • Proven leadership skills and capabilities.
  • Fluent in interactive audio and post production techniques.
  • Expert command of sound design & mixing techniques, processes and tools.
  • Multi-specialized, able to create world class audio content spread across multiple aesthetics.
  • Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create high quality original content.
  • Familiar with authoring techniques within commercial middleware (WWISE, FMOD, etc…).
  • Experience working with game development teams and coordinating with various game departments such as animation, level design, AI, physics, mechanics, etc.
  • Ability to work under pressure and tight deadlines.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.
 

Audio Programmer Intern
Company: Epic Games
Location: Bellevue, WA, US
Job description

Epic Games is on the lookout for smart, dynamic interns to join our dev teams. When you join Epic you’ll join a team that’s pushing the limits of gaming and interactive. From Unreal Engine to Fortnite, to TwinMotion and the Epic Games Store, you’ll contribute to the unrelenting focus on innovation, quality and community that defines us.

Epic’s Audio Engine Team is looking for a smart, creative Audio Programming Intern to join them for the 2021 summer. Our Interns participate in the development and implementation of sound into our games and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic next summer, this is the opportunity for you!

Responsibilities:

  • Implementing new dsp effects and synthesis features
  • Working on audio engine tools and quality of life features
  • Implementing and/or testing audio engine sample content
Qualifications:
  • Top-grades in your programming classes, especially C++
  • Experience working with a team to accomplish a highly rated result
  • Demonstrated understanding of audio implementation in a game engine
  • Experience with digital signal processing including effects and synthesis
This is a paid, remote internship for Summer 2021. All candidates must be eligible to work 40 hours per week remotely. Recruitment will run until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Source: GameJobs.co
Senior Audio Programmer
Company: Cloud Chamber
Location: Montreal, QC, Canada
Who We Are:
Hello! We’re Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

Oh, almost forgot to mention that we’re currently making the next BioShock!! I know, right? Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
 
What We Need:
We are looking for an Audio Programmer to build gameplay audio and music systems for a strongly narrative and systemic game. You will work closely with our Audio Director and audio team to advance and implement the vision for our audio systems. You will also work closely with our gameplay team and support them as they prototype and develop new AI and Gameplay features. We understand that audio is a direct line to the player’s brain and we hope to incorporate audio feedback as a primary feature into nearly everything we make.
 
Who We Think Will Be a Great Fit:
Someone who has been a contributor as an audio programmer on previous AAA games. You should be comfortable and excited to work in an iterative, experimental paradigm. We think you should be familiar with the demands of the role but also still hoping to learn and improve. You should have a passion for audio and be excited to experiment with audio systems in order to create a fantastically immersive experience for players.

Minimum Requirements:
  • 5+ years industry or related experience
  • 1 or more published titles
  • Previous experience working in an Audio Programming role
  • Strong Math Skills
  • Strong C++ experience
  • Excellent communication skills
  • Current gen AAA console experience
  • Experience with Audiokinetic Wwise is a plus
What You Will Do:
Collaborate with the Audio Director to build features like:
  • Acoustic physics simulation
  • Dynamic music
  • AI Bark systems & pipeline
  • In-engine tools for sound designers
  • Maintain and modify UE4 WWise engine plugin
  • Work between audio and gameplay to deliver best-in-class game audio
If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

Source: 2K Jobs

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