We came across interesting jobs at Ghost Story, Ubisoft Stockholm, Cryptic Studios, and Microsoft UK – and they’re looking for an Audio Director, Senior Audio Designer, Audio Software Engineer, and Audio Programmer.
Bonus: The Audio Jobs group also has opportunities for a Procedural Audio Engineer, Audio Authoring Tools Engineer, Audio Software Test Engineer, Audio Driver Triage Engineer, Audio Validation Tool Developer, Siri Engineering Program Manager, and Advanced Manufacturing Audio Engineer at Apple, Audio Director II at EA Vancouver, Dialogue Editor at Vibe Audio Post, Audio Director at Wargaming, Studio Sound Engineer at Sound Disposition, Sound Designer at PikPok, and Audio Studio Assistant Manager at The University of Michigan. Happy job hunting!
Company: Ghost Story Games
Location: Westwood, MA, USA
Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them.
What We’re Looking For:
You’re an exceptional audio director able to work closely with other creative forces, interpret feedback and articulate those needs into tangible sound assets. You’ve worked in a capacity where sound design is part of the overall process in helping to discover the look and feel of a world.
In this role, you are directly responsible for implementing audio-scapes for a narrative FPS game with complex systems. At Ghost Story Games, everyone is a sole contributor and everyone ships content. You will be asked to conceive, create and ship audio content in addition to your audio leadership responsibilities. You will work directly with internal developers and manage external service providers to define sound, music and other audio needs, as well as develop solutions to complex audio problems. The primary goal is maintaining our studio tradition of award-winning sound.
What We Offer:
▪ The opportunity to work on a creatively ambitious project in the immersive sim genre.
▪ A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues.
▪ We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary.
▪ Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.
▪ Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!
▪ The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants and (urgent care) services within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.
▪ Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.
▪ On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!
Great Place to Work® has certified our workplace culture. At Ghost Story Games, 96 percent of employees say their workplace is great, which ties us for first spot in the games industry.
▪ Enrich the narrative storytelling experience of our game with sound design, music and voice processing.
▪ Conceive, create and implement shippable sound assets for a narrative FPS game.
▪ Conceptualize audio features and systems, and pitch them to the creative director.
▪ Work with other disciplines to understand existing features and systems, and develop audio systems and features that complement and enhance the player experience.
▪ Identify, define and champion audio-department needs in order to succeed. This could mean obtaining relevant software, hardware, feedback and/or other tools and requirements.
▪ Oversee and supervise integration of externally produced audio assets into the game.
▪ Work with the production and narrative teams and voice talent to oversee recording, editing, mastering and implementation of VO.
▪ Work with production to establish and execute on clear, optimized audio pipelines for innovative game-audio designs.
▪ Manage third-party outsourcers and coordinate delivery of external audio services, including music composition.
What We’re Looking For:
▪ At least three years of experience in a senior audio role for videogame development.
▪ Audio Director credit on at least one highly (85+) rated FPS game title on PC/Console, or a title that we love anyway.
▪ Proven experience with the development of end-to-end game audio production, including sound effects, voiceover, music, middleware implementation and audio-system technology.
▪ Experience with creating, recording, integrating and mixing audio for games.
▪ Experience working in Unreal Engine 4 and Wwise.
▪ Ability to critique and direct production of voice samples, music and other sounds.
▪ Experience managing contractors and/or other audio technicians.
• Excellent communication, collaboration, interpersonal and organizational skills.
• A constant drive to solve problems and improve your personal skill set and discipline.
• A great ear for detail.
• Passion for narrative first-person shooters a plus.
When Applying For This Position:
• Please provide a resume with credits listed and a portfolio of game sounds and/or music. If ingame, be sure to identify which components you were responsible for.
• Please have played or at least be familiar with our legacy games System Shock 2, BioShock and BioShock Infinite.
Company: Ubisoft Stockholm
Location: Stockholm, Sweden
We are looking for a Senior Sound Designer for the Studio, but also for our work on Avatar together with Massive in Malmö and later for the studio. As Sound Designer you will be responsible for the creation of content, design, and technical aspects (pipeline) that pertain to sound (music and/or sound effects) in the game. High quality is something we believe is important and you will work to identify audio opportunities and asset needs in a self-driven and collaborative environment.
This is a permanent position based in Stockholm, Sweden, and requires working onsite.
• Conceptualize, schedule, design and produce high quality audio assets in accordance with the development and testing cycle of the product
• Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) to understand sound needs and have an broad idea of the game
• Work with third party recordists, contractors, and industry partners to supplement content creation as needed
• Integrate audio in both linear and interactive forms with Wwise using Snowdrop™ proprietary software
• Manage all audio assets (sound files, scripts, models, etc.) associated with a product and related software
• Work with audio programmers, sound designers and game developers of all disciplines to understand and develop cutting-edge, proprietary audio technologies
• Partake in creating test plans, debugging and ensure the final product meets quality benchmarks
• Continuous learning of the latest sound design techniques and technologies
You as a person:
You love to have things organized and keeping a structure that allows you to capitalize on low hanging fruits and deliver on set deadlines. Being in a autonomous and highly collaborative environments is where you feel best motived and giving and receiving feedback allows you to further improve your work. You also have an ear for what great sounds like coupled with strong audio aesthetic sensibilities.
• Production experience as sound designer/foley/technician within games, music, film, television or similar
• Intermediate or greater experience of Game engine audio implementation technologies
• Great understanding of game audio production processes and pipelines
• Experience from full AAA production development cycle
• Excellent knowledge of audio production tools (Pro Tools, Sound Forge or similar)
We offer you an environment where you will be working on world leading products together with other passionate professionals, from both within and outside of the industry. Our ambition is to achieve highest possible quality with a focus on efficient work processes; whether it is in art, programming or design. If this sound like the next step in your career, be sure to send us your CV today!
Ubisoft Stockholm, led by industry veteran Patrick Bach, is the newest video game development studio in the Ubisoft family. The studio will focus on the development of AAA games for some of Ubisoft’s biggest franchises, including the recently announced Avatar game.
Company: Cryptic Studios
Location: Los Gatos, CA, USA
Cryptic Studios is currently seeking a Software Engineer, Audio to create and maintain our audio pipeline and systems. You’ll work closely with Sound Designers, Leads, and other programmers in our studio to drive a great game audio experience for our players.
Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games.
• Improve the workflows for how we get voice overs and other audio into our existing games.
• Evaluate Third Party solutions for Audio for our next game, in concert with our Audio and Engine Teams.
• Improve stability of the Audio code on all of our Shipping Platforms (Windows, Xbox One, PS4).
• Add more advanced audio features to our new game.
What we need to see:
• The ability to communicate clearly and concisely.
• Attention to details.
• A passion for working in the Audio space, and a care for customer experience.
• Very proficient in C/C++ programming and debugging, especially in multi-threaded code.
• Proficient in source code version control systems such as Subversion or Git.
• Experience with audio middleware, like FMOD or WWise.
• Deep knowledge of audio fundamentals (filtering, reverb, compression schemes, etc.).
• Experience with sound design, including digital signal processing (DSP) and data compression techniques.
• 4 year degree and 2 years of professional Audio or Tools Engineering experience, or the equivalent.
What we’d like to see:
• Experience with music and adaptive music systems
• Experience creating complex voice over playback systems.
Must be eligible to work in the United States. Apply online at: www.crypticstudios.com.
Location: Warwickshire, UK
Audio is a key component in our games at Rare, so as a specialist member of the Engine team you will be the voice of technical audio expertise. The Game teams and Audio Designers will look to you for support, drawing upon your deep technical knowledge to produce the most lush, detailed soundscapes all within defined memory/CPU budgets. You will regularly be involved at the design stages of game features, helping to shape the creative vision around any technical constraints or potential opportunities for innovation.
While Engine team members often specialise in a given field, we all share in the responsibility of providing advice and support across all game and platform systems within Rare. Building on the foundations laid by others and enabling everyone to do their best are cornerstones of our team’s culture. This means every day provides us with an opportunity to experiment and learn; to find out where we were wrong and look for ways to improve ourselves and our systems.
If you’re looking to grow, you’ll have access to the range of challenges you need to truly broaden your experience. Most of all, you’ll be part of a team of friendly, highly talented developers who like nothing better than sharing their own challenges and expertise with you.
• Support the Audio Design team in creating rich and compelling soundscapes for our games.
• Maintain the studio’s audio technology, identifying areas for improvement and drive the technology forward where appropriate.
• Engage with our quality-focused development process.
• Identify and skill up in areas of games programming that interest you.
• Strong knowledge of C++ and several years of practical experience.
• Robust problem-solving skills.
• A passion for audio either from a creative or mathematical side (or both!).
• Experience with Wwise is desirable but not essential.