Location: Southam, Southam, Warwickshire CV47, UK
At Codemasters, our mission is to become the world’s leading racing games developer. Over the past 30 years we have consistently created innovative and successful award winning racing games. As we are rapidly expanding, we need more great talent to join our family and help us deliver the best games and services to our fast growing community. If you share our passion for racing and want to work on some of the most iconic brands in the industry, come and join us to help shape our exciting future.
The audio racing team are responsible for all audio with Codemasters racing, from vehicle recording to ambisonic mixing. We try to make our racing world feel alive. The focus is firmly on creating the most visceral audio in the racing genre.
We need someone with a keen interest in game audio and the technical ability of an sound engineer.
The successful candidate will be working with the in-house racing audio team and will contribute to next generation of cutting edge racing games.
We are currently seeking a motivated and skilled Audio Implementer / Designer to be part of one of Codemasters dynamic audio teams.
– Help to develop the audio vision
– Implement and integrate required audio content
– Work closely with audio and the rest of the team.
– Ensure audio content can fit and can adapt to tech constraints.
– Manage created and existing audio content.
Required skills and experience:
– Experience in the implementation of game audio using tool sets such as Wwise, FMOD or in-house tools.
– Experience in the integration of game audio using engines as Unity, Unreal or in-house engines.
– Experience with version control software such as Perforce.
– Organized to handle large amount of audio assets.
The successful candidate must also meet the following requirements:
– Audio skills including: Recording, Layering, Editing, Mixing, Mastering.
– Have passion for audio in video games.
– Passion for video games and extensive knowledge of different game genres across all platforms
– Self-motivated and proactive
– Positive attitude and a genuine team player
– Ability to take direction well
– Share knowledge and open to learn from others
Location: California-San Francisco Bay Area – San Mateo
Our Tools and Technology team has a new position located at our PlayStation HQ in San Mateo, CA. Using new technology we seek to develop an entirely new suite of software tools specific to the integration of audio content into video games. This position will be involved from concept to delivery and beyond of tools used by artists in production environments. These software tools will be robust, full-featured, and have strong usability with streamlined workflows built into the design. If this is you please apply!
• Develop next generation game design tools
• Work in a team environment to build, debug, and refine tools
• Interface with other software engineers developing related tools and/or runtime components
• Support game developers
• Experience creating tool chains/pipelines for production environments. i.e. games, video, audio etc
• Experience designing and developing tools in collaboration with others as part of a team
• In-depth understanding of programming using C#, .NET, WPF and Xaml
• Knowledge of Graphical User Interface (GUI) programming in a Windows environment
• Excellent communication skills
• Min. of 3 years’ experience with game industry tools or similar
• Min. of 3 years’ experience programming in C#
• Min. of 3 years’ experience with WPF
• Background in GUI Design and implementation
• Programming using C, C++
• Background in audio production
• Experience with PlayStation development
• Familiarity with digital audio principles and software such as ProTools etc
SIEA provides equal employment opportunity for all applicants and employees. SIEA does not discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SIEA also makes reasonable accommodations for disabled applicants and employees.